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[L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)


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phoenix0001
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Join Date: Apr 2010
Location: China
Old 06-02-2017 , 11:14   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #11

This is a very cool plugin, now found a little problem.
With some brush infected plug-in conflict, such as l4dinfectedbots, after death, the perspective will switch to the infected person's perspective.
Can you add a command switch that allows the player to choose whether to turn on the view.
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edwinvega86
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Join Date: Feb 2016
Old 06-04-2017 , 23:47   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #12

Sorry for my english, I noticed that the black and white effect disappears but it returns, but that does not happen with the bile effect the survivors recover the visibilidad, some solution?
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Lux
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Join Date: Jan 2015
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Old 06-06-2017 , 10:59   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #13

Quote:
Originally Posted by phoenix0001 View Post
This is a very cool plugin, now found a little problem.
With some brush infected plug-in conflict, such as l4dinfectedbots, after death, the perspective will switch to the infected person's perspective.
Can you add a command switch that allows the player to choose whether to turn on the view.
Not sure why it happens, only from play testing and giving me what happened before can i debug.

Quote:
Originally Posted by edwinvega86 View Post
Sorry for my english, I noticed that the black and white effect disappears but it returns, but that does not happen with the bile effect the survivors recover the visibilidad, some solution?
Some i will fix that but it's not gamebreaking, once the gameplay is solid ill see what i can do about it.
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Captain Stubin
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Join Date: Jun 2017
Old 06-07-2017 , 03:53   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #14

Will this plug-in work for the first part of the game left 4 dead?
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Lux
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Join Date: Jan 2015
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Old 06-07-2017 , 20:26   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #15

No, Maybe one day but I don't play l4d1 so i'm unsure on if it will be ported by me, unless someone else ports it.
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Captain Stubin
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Old 06-08-2017 , 09:54   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #16

And maybe even do it for the first part? To correct? Can you do?
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Lux
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Old 06-08-2017 , 19:44   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #17

Quote:
Originally Posted by Captain Stubin View Post
And maybe even do it for the first part? To correct? Can you do?
Wut?
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Captain Stubin
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Old 06-09-2017 , 08:17   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #18

Can you fix this plugin for it to work in the first part of left 4 dead ?
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MurderCore
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Join Date: May 2017
Old 06-17-2017 , 08:51   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #19

This is all certainly cool
But it would be nice to add a console variable so that you can disable it on an individual basis.
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Lux
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Old 06-18-2017 , 12:31   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #20

Quote:
Originally Posted by MurderCore View Post
This is all certainly cool
But it would be nice to add a console variable so that you can disable it on an individual basis.
Note sure about making Convars for everysingle action, there is over 150 i think.

ill make a stripped preset for so you can look around while getting up.

and maybe cookies O.O
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