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JumpStats v1.7.3 (unfinished!)


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Ray
Junior Member
Join Date: Oct 2009
Location: Germany
Old 11-01-2009 , 04:30   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1351

Hello i have an Problem with youre Plugin and i really dont know how to fix it..

Youre Plugin is loaded and i have the Speed-o-meter too but :

doesnt matter what I do, it wont show me stats for my jumps and i cant get like 240 Longjump to get it showed up.. The Jumps just dont work! What can I do?

(sorry for bad English ^_^)
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NGage70
Senior Member
Join Date: Sep 2008
Old 11-01-2009 , 05:27   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1352

Do you have the modules enable?

- Fakemeta Module
- HamSandwich Module
- CStrike Module
- Engine Module
- Fun Module
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Ray
Junior Member
Join Date: Oct 2009
Location: Germany
Old 11-01-2009 , 05:51   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1353

I surely have them on my Server, if theyre enableb I dont know.. Where can i look that up? But im pretty Sure theyre enabled because the Plugin worked for me first, but then i uploaded my Blockmaker and it doesnt work anymore.. But I have deleted that blockmaker but still it doesnt work!

So, could you please tell me where to look if theyre enabled and what other the problem could be?

Thank you

Edit :

Found this in the Modules.ini

;;;;;;;;;;;;;;;;;

fun
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
;hamsandwich


So i guess theyre enabled?
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Last edited by Ray; 11-01-2009 at 05:55.
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NGage70
Senior Member
Join Date: Sep 2008
Old 11-01-2009 , 08:52   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1354

no... the modules that have ; before the name are disable...

to enable remove the ; from the beginning ;)

fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
hamsandwich
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Trafalete
Senior Member
Join Date: Sep 2008
Location: Bucuresti ( Printre nori
Old 11-01-2009 , 08:57   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1355

in amxx 1.8.x AFAIK modules enable automaticaly when needed
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Ray
Junior Member
Join Date: Oct 2009
Location: Germany
Old 11-01-2009 , 09:34   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1356

Yes but Hide n Seek plugin needs Ham and Stuff to and that works.. so seems Trafalete is right.
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arnaldo_silva
Member
Join Date: Jun 2008
Old 11-01-2009 , 10:45   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1357

Quote:
Originally Posted by Ray View Post
dit :

Found this in the Modules.ini

;;;;;;;;;;;;;;;;;

fun
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
;hamsandwich


So i guess theyre enabled?
They are not enabled.
You have to do like this

Quote:
;;;;;;;;;;;;;;;;;

fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich
This way they are all enabled.
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 11-01-2009 , 11:05   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1358

AMXX 1.8.1 automatically loads modules required by plugins. Removing the semicolons on those will make no difference.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 11-01-2009 , 11:49   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1359

Post the output of the following RCON commands:
version
meta version
meta list
amxx plugins
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Bart-Simpson
Member
Join Date: Mar 2009
Old 11-01-2009 , 12:41   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1360

// Enforces player cvars required for jumping
// I suggest you use this one over any other one you have because:
// - It has a better detection method (if you aren't using the one by ConnorMcLeod)
// - If player disagrees to the cvars, then the player will be denied any access to the plugins, such as stats, menus, and tops.
// List of cvars:
// - developer 0
// - fps_max 101
// - cl_forwardspeed 400
// - cl_sidespeed 400
// - cl_backspeed 400
// Values:
// - 0 = Disable enforcer
// - 1 = Enable enforcer
// Note: If you change this setting during the map, it will not affect players who are already connected.
// Default: 1
js_legal_settings "0"


i try and ask again since its been a time since i last asked about it.

When i change js_legal_settings to 0, then the menu or what u will call it, still comes up to every person that joins the server.
In earlier versions of this plugin, i could just write js_legal_settings "0" and the menu would never come up for any persons.

So my question is, how can i remove the agree menu to developer 0 and fps_max 101?
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