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Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-14-2012 , 19:00   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #211

Quote:
Originally Posted by bibu View Post
const STEAMID_LENGTH = 32

should be 35 I think.
20 should be enough, so i think we never need 32 even if that game is still played in 10 years.
Also, 35 is based on nothing.
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Old 11-14-2012, 20:19
Donn2ie
This message has been deleted by asherkin. Reason: Spam.
zaludan
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Join Date: Aug 2012
Old 05-26-2013 , 05:55   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #212

Connor, is it possible to somehow block late join for new players with this one?
I mean, I use this, and it's generally great as it does exactly what I need, but, I'would like to block new player to spawn during the round without slaying him, as I don't want him to start with negative score.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-26-2013 , 06:42   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #213

Yes, use version from previous page.
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driger38
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Join Date: Apr 2011
Old 05-28-2013 , 10:26   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #214

Quote:
Originally Posted by zaludan View Post
Connor, is it possible to somehow block late join for new players with this one?
Quote:
Originally Posted by ConnorMcLeod View Post
Yes, use version from previous page.
I tried it, i joined at 0:00 but i respawned :/
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-28-2013 , 13:03   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #215

If you haven't reconnect, it's normal.
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driger38
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Join Date: Apr 2011
Old 05-28-2013 , 13:39   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #216

damn i hoped that it wont let respawn if i first try connect at 0:00, maybe u can implement it? >3
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-28-2013 , 18:16   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #217

It is not related to this plugin.

You can try this though : https://forums.alliedmods.net/showth...58#post1961558
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Last edited by ConnorMcLeod; 05-31-2013 at 01:33.
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dark_style
Senior Member
Join Date: Jul 2009
Location: Bulgaria
Old 09-14-2013 , 04:46   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #218

Pretty interesting plugin.

Code:
[bg]
RF_SPAWN = Ne mojesh da se rodish povtorno v edin i sushti round !!
RF_PLAYER_PRINT = Poradi tova, che dadohte retry, Vi bqha vuzstanoveni:
RF_SCORE = - vashiqt rezultat
RF_MONEY = - vashite pari
RF_ALL = %s izpolzva retry komandata :)
I just noticed this:

Code:
RF_SPAWN = Nemozes sa objavit 2x za 1 kolo!!
RF_PLAYER_PRINT = Zatial co si sa reconnectol , bol si obnoveny:
RF_SCORE = - tvoje score
RF_MONEY = - tvoje peniaze
RF_ALL = %s pouzil prikaz retry :)
below the [pb] translation but no language is specified.
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Last edited by dark_style; 09-14-2013 at 04:49.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 09-14-2013 , 05:08   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #219

Thanks for translation, and for missing [sk] language key name pointing, fixed.
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dark_style
Senior Member
Join Date: Jul 2009
Location: Bulgaria
Old 09-14-2013 , 05:26   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #220

You have helped me many times, so you are welcome.

Wouldn't it be better to let people change the admin access only from the .sma file and create a cvar for the hudmessage's color ?
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