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[CSGO] Sliding while moving/crouching


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SoxDrengen
Junior Member
Join Date: Oct 2014
Old 08-20-2017 , 09:08   [CSGO] Sliding while moving/crouching
Reply With Quote #1

Hello!

I have an issue on my CSGO server which i cannot seem to solve by myself so i'm asking here in the hopes that some smart and kind person knows whats up

Whenever you move a bit (click W or Crouch+W) once you seem to slide a bit and do not stop immediately when you let go, you slide for a second and then stop.

My settings is as follows.


SERVER.CFG
Code:
// Server Name

hostname "No"         //Hostname for the server, will show up in server browsers.


// RCON Password

rcon_password "No"                           //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.

// Private Server Password

sv_password ""                             //Leave blank unless you want your server set as private.


// Server CVARs

mp_friendlyfire "0"                         //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"           //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0"           //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0"             //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1"                      //Auto balaces the teams
mp_autokick "1"                             //kicks idle or teamkilling players.
mp_tkpunish "0"                             //Enables team killer punishment.
sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "1"                             //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1"                         //Any player (including Spectator team) can speak to any other player
sv_pausable "0"                             //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2"                           //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1"                          //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0"             //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1"                   //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0"                               //Allow cheats on server. LEAVE OFF
sv_alternateticks "0"                       //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0"                         //Forces server side pre-loading.
sv_friction "4"                             //World friction.
sv_pure "0"                                 // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0"                          // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.


// Round Convars
mp_freezetime "1"                           //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "5000"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions
mp_maxrounds "0"                           //Maximum amount of rounds per map
mp_timelimit "15"                            //How many minutes for the whole map
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_freezetime"1"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                   //Drop defuser on player death
mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_c4timer "45"                             //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                   //Number of seconds that halftime lasts
mp_join_grace_time "10"                      //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "0"                           //Max amount of rounds per map
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_warmuptime "45"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs


// The Bot Convars

bot_difficulty 1                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                               //Determines the total number of bots in the game.
bot_quota_mode "normal"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match


// Logging

//log on                                     //This is set to turn on logging!
sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "1"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                             //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.


// Server Rates 

sv_maxcmdrate "128"                         //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "80000"                           //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate "128"


//CVARS for bhopping
sv_accelerate "5.5"                          //Acceleration. Default 10
sv_friction "5.2"                             //World friction. Default 4
sv_stopspeed = "80"
sv_staminajumpcost ".080"                     //Stamina penalty for jumping. Default .1
sv_staminalandcost ".050"                     //Stamina penalty for landing. Default .1
sv_staminamax "80"                          //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "60"                 //Rate at which stamina recovers (units/sec). Default 50

// Money cvars

mp_startmoney "16000"                         //Amount of money each player gets when they reset.
mp_maxmoney "16000"                         //Maximum amount of money allowed in a player's account.				
cash_team_terrorist_win_bomb "2200"         //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200"       //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200"       //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100"             //How much the team will win when team has recued a hostage.
cash_team_hostage_alive	"0"                 //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300"         //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
cash_player_killed_enemy_factor	"0.5"       //How much the player will win when killing an enemy
cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200"           //How much the player will win when rescuing hostages       
cash_player_interact_with_hostage "0"       //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage   
cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed


// Voting Options 

sv_allow_votes "0"                          //Turns server voting on and off.
sv_vote_allow_spectators "0"                //Allow spectators to vote?"
sv_vote_command_delay "2"                   //How long after a vote passes until the action happens
sv_vote_creation_time "120"                 //How often someone can individually call a vote.
sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                 //How long to allow voting on an issue



sv_lan "0"                                 //This should always be set, so you know it's not on
sv_region "255"                            //The region of the world to report this server in.
sv_tags "Fun Maps"                          //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

// Custom
sv_airaccelerate "1337"

Gamemode_casual.cfg
Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											0
bot_quota_mode										normal
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map_t					2000
cash_team_elimination_hostage_map_ct				2300
cash_team_hostage_alive								0
cash_team_hostage_interaction						500
cash_team_loser_bonus								2400
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						3000
cash_team_win_by_time_running_out_hostage			2000
cash_team_win_by_time_running_out_bomb				2700
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											45
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										2			
mp_freezetime										1
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								3
mp_halftime											0
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											16000
mp_maxrounds										0
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										2.5
mp_roundtime_hostage								2
mp_roundtime_defuse									2.25			// Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates									0
mp_startmoney										16000
mp_teamcashawards									1
mp_timelimit										15
mp_warmuptime										45		
mp_weapons_allow_zeus								1
mp_weapons_allow_typecount							2
spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								1
sv_talk_enemy_dead									1		
sv_arms_race_vote_to_restart_disallowed_after		0
sv_vote_to_changelevel_before_match_point			1		
sv_deadtalk											1
sv_ignoregrenaderadio								0
tv_delay											30
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							3
//
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_usp_silencer
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								1

spec_replay_enable								1
mp_round_restart_delay								5  // need more time for replay
I have set the server up to run on the casual game mode

Any help is appreciated
SoxDrengen is offline
shanapu
Veteran Member
Join Date: Apr 2015
Location: .de
Old 08-20-2017 , 12:09   Re: [CSGO] Sliding while moving/crouching
Reply With Quote #2

Quote:
Originally Posted by SoxDrengen View Post
Whenever you move a bit (click W or Crouch+W) once you seem to slide a bit and do not stop immediately when you let go, you slide for a second and then stop.
sv_friction is the cvar you searching for. Afaik '5.2' is default value
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shanapu is offline
SoxDrengen
Junior Member
Join Date: Oct 2014
Old 08-20-2017 , 12:17   Re: [CSGO] Sliding while moving/crouching
Reply With Quote #3

Quote:
Originally Posted by shanapu View Post
sv_friction is the cvar you searching for. Afaik '5.2' is default value
sv_friction is already set to 5.2 (Just checked in console) that was also my first guess but it's not the problem in this case

Last edited by SoxDrengen; 08-20-2017 at 13:25.
SoxDrengen is offline
bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 01-09-2019 , 14:12   Re: [CSGO] Sliding while moving/crouching
Reply With Quote #4

Hi,
Remove cvar sv_friction 5.2 from server.cfg , you 2 cvar sv_friction server.cfg.
Let the cvar sv_friction 4

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bebe9b is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-09-2019 , 17:36   Re: [CSGO] Sliding while moving/crouching
Reply With Quote #5

Quote:
Originally Posted by SoxDrengen View Post
Hello!

I have an issue on my CSGO server which i cannot seem to solve by myself so i'm asking here in the hopes that some smart and kind person knows whats up :)

Whenever you move a bit (click W or Crouch+W) once you seem to slide a bit and do not stop immediately when you let go, you slide for a second and then stop.

My settings is as follows.

...

I have set the server up to run on the casual game mode :)

Any help is appreciated :oops:
Your server.cfg is filled with garbage, it should be as simple as this:

Code:
// Server Name

hostname "No"         //Hostname for the server, will show up in server browsers.


// RCON Password

rcon_password "No"                           //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.

// Private Server Password

sv_password ""                             //Leave blank unless you want your server set as private.


// Server CVARs

//log on                                     //This is set to turn on logging!
sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "1"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                             //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.


// Server Rates 

sv_maxcmdrate "128"                         //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "80000"                           //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate "128"

// Voting Options 

sv_allow_votes "0"                          //Turns server voting on and off.
sv_vote_allow_spectators "0"                //Allow spectators to vote?"
sv_vote_command_delay "2"                   //How long after a vote passes until the action happens
sv_vote_creation_time "120"                 //How often someone can individually call a vote.
sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                 //How long to allow voting on an issue

sv_lan "0"                                 //This should always be set, so you know it's not on
sv_region "255"                            //The region of the world to report this server in.
sv_tags "Fun Maps"                          //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
You don't use gamemode_casual.cfg for settings, they are overwritten on validation or update changes.
https://developer.valvesoftware.com/...ual_server.cfg
It should consist of any mp_* values and sv_* values changed by gamemode_casual.cfg
Use gamemode_casual_server.cfg:
Code:
mp_friendlyfire "0"                         //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"           //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0"           //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0"             //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1"                      //Auto balaces the teams
mp_autokick "1"                             //kicks idle or teamkilling players.
mp_tkpunish "0"                             //Enables team killer punishment.
sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "1"                             //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1"                         //Any player (including Spectator team) can speak to any other player
sv_pausable "0"                             //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2"                           //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1"                          //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0"             //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1"                   //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0"                               //Allow cheats on server. LEAVE OFF
sv_alternateticks "0"                       //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0"                         //Forces server side pre-loading.
sv_friction "4"                             //World friction.
sv_pure "0"                                 // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0"                          // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

// Round Convars
mp_freezetime "1"                           //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "5000"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions
mp_maxrounds "0"                           //Maximum amount of rounds per map
mp_timelimit "15"                            //How many minutes for the whole map
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_freezetime"1"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                   //Drop defuser on player death
mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_c4timer "45"                             //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                   //Number of seconds that halftime lasts
mp_join_grace_time "10"                      //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "0"                           //Max amount of rounds per map
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_warmuptime "45"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs

// The Bot Convars

bot_difficulty 1                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                               //Determines the total number of bots in the game.
bot_quota_mode "normal"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match

//CVARS for bhopping
sv_airaccelerate "1337"
sv_accelerate "5.5"                          //Acceleration. Default 10
sv_friction "5.2"                             //World friction. Default 4
sv_stopspeed = "80"
sv_staminajumpcost ".080"                     //Stamina penalty for jumping. Default .1
sv_staminalandcost ".050"                     //Stamina penalty for landing. Default .1
sv_staminamax "80"                          //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "60"                 //Rate at which stamina recovers (units/sec). Default 50
Quote:
Originally Posted by SoxDrengen View Post
sv_friction is already set to 5.2 (Just checked in console) that was also my first guess but it's not the problem in this case :cry:
The server console or your client console? As they report back different values. You have to type in rcon sv_friction to get the server's value or type in the console of your GSP or terminal.
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Lubricant Jam
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Join Date: Oct 2016
Location: United Kingdom
Old 01-18-2019 , 03:56   Re: [CSGO] Sliding while moving/crouching
Reply With Quote #6

It's because of sv_enablebunnyhopping 1.
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