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Diablo II : LOD (Custom) 2.3


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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 12-28-2010 , 03:31   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #141

u2eazy Change in scripting/Diablo2LOD/const.inl file this : #define MAX_ITEMS 50 and this #define MAX_MAPITEMS 500
~Ice*shOt There are no bug, I've been testing this ;)
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~Ice*shOt
Veteran Member
Join Date: Mar 2009
Location: Lithuania
Old 12-28-2010 , 03:42   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #142

Why if player is disconnected with eg assassin in chat print XXX - Assassin Log off. if he is connected with eg barbarian in chat print XXX - Assassin Log in?

Last edited by ~Ice*shOt; 12-31-2010 at 03:14.
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lovealan188
Junior Member
Join Date: Jan 2011
Location: Hong Kong
Old 01-14-2011 , 03:56   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #143

How to add npc
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n00x
New Member
Join Date: Jan 2011
Old 01-19-2011 , 07:14   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #144

Hey!
I have a relly bad problem with monstermod...

xbatista I read your post couple of pages back but it's not working.

That's what i'm doing :
1. Compile Monster_Cfg.sma
2. Compile d2_monstermod.sma
3. Upload them in addons\amxmodx\plugins
4. Start my sever and i write monster_cfg in console.
5. Then the menu is appear
6. I go to some place in the map and follow the menu (i choose monster,number etc.)
7. Then some file appear in maps directory (de_mapname_config.cfg)
8. I restart the server change to the same map and there is no monsters...

Where is the problem ?

Thanks in advance and sorry for my bad english!
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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 01-27-2011 , 14:16   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #145

Don't spawn via that Monster_Cfg in one place more than 1 monster, otherwise spawn will be ignored.
Spawn monster choosing spawn count 1
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n00x
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Join Date: Jan 2011
Old 01-27-2011 , 14:33   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #146

I try that too (actually I try all the options) .. and still don't work
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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 01-30-2011 , 08:48   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #147

Something wrong with your monsterMod.
Btw the problem can be that you wouldn't preache the Monsters!
In your monstermod precache.ini file or how it's called.
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gastyc
Junior Member
Join Date: Sep 2009
Old 03-22-2011 , 22:13   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #148

some problem n00x
xBastia help please
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Sljiva
New Member
Join Date: Apr 2011
Old 04-11-2011 , 11:01   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #149

hey guys i need help i instaled the mod and it dont work ... i instaled Sounds,Models,Plugins ... did i forgot something?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-29-2011 , 06:45   Re: Diablo II : LOD (Custom) 1.7
Reply With Quote #150

Quote:
Originally Posted by Hawk552 View Post
There are major errors in this that prevent it from being approved. Here are some of them:

Host the source code on-site. You can use an external download for models and other files.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approval pending on changes.
It's now fixed. Approved.
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