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[L4D & L4D2] Pipebomb Shove (1.16) [24-Nov-2023]


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chatyak
Senior Member
Join Date: Aug 2011
Old 08-05-2013 , 19:16   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #21

Is it possible to include a cvar so that you can stick pipe-bomb to survivors as well and then they die just like common/infected?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-06-2013 , 02:38   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #22

That would require detecting events when a player is snared by smoker/hunter etc and to prevent shoving them affecting. Or it would affect every hit, so I will not do it.
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chatyak
Senior Member
Join Date: Aug 2011
Old 12-17-2013 , 23:59   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #23

Can someone tell me where to get the latest gamedata file?

Quote:
L 12/17/2013 - 22:21:08: [SM] Plugin encountered error 25: Call was aborted
L 12/17/2013 - 22:21:08: [SM] Native "SetFailState" reported: Could not load the "CPipeBombProjectile_Create" gamedata signature.
L 12/17/2013 - 22:21:08: [SM] Displaying call stack trace for plugin "l4d_pipebomb_shove.smx":
L 12/17/2013 - 22:21:08: [SM] [0] Line 86, /home/groups/alliedmodders/forums/files/8/5/7/7/8/105909.attach::OnPluginStart()
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chatyak
Senior Member
Join Date: Aug 2011
Old 12-19-2013 , 16:15   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #24

Does anyone know how to fix this problem? Do I have recompile the plugin on my own - what does that error mean?
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kastrioth
New Member
Join Date: Aug 2013
Old 12-26-2013 , 05:12   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #25

Quote:
Originally Posted by chatyak View Post
Does anyone know how to fix this problem? Do I have recompile the plugin on my own - what does that error mean?

I have same issue it seems maybe new update for server crashed this plugin?
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 12-27-2013 , 11:16   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #26

Quote:
Originally Posted by kastrioth View Post
I have same issue it seems maybe new update for server crashed this plugin?
Alright. Gamedata file outdated.
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Last edited by disawar1; 12-27-2013 at 12:26.
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 12-27-2013 , 11:18   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #27

Plugin signatures were updated.
Attached Files
File Type: txt l4d_pipebomb_shove.txt (1.9 KB, 313 views)
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Last edited by disawar1; 12-27-2013 at 11:20.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 06-21-2015 , 12:45   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #28

Got a new error, not sure what is causing it, plugin seems to work as normal

PHP Code:
[SMDisplaying call stack trace for plugin "l4d_pipebomb_shove.smx":
[
SM]   [0]  Line 330, /home/forums/content/files/8/5/7/7/8/105909.attach::CheckWeapon()
[
SM]   [1]  Line 283, /home/forums/content/files/8/5/7/7/8/105909.attach::Event_EntityShoved()
[
SMNative "GetEntPropEnt" reportedProperty "m_hActiveWeapon" not found (entity 0/worldspawn
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-21-2015 , 13:36   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #29

Thanks, should be fixed.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 06-23-2015 , 05:49   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #30

Got no errors, thanks for the fast response
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