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[REQ] human classes


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Stixsmaster
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Join Date: May 2007
Location: I am all around you...I
Old 01-18-2009 , 18:21   Re: [REQ] human classes
Reply With Quote #21

Isnt this done: http://forums.alliedmods.net/showthread.php?t=80744

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Hello-World
Senior Member
Join Date: May 2008
Old 01-18-2009 , 19:57   Re: [REQ] human classes
Reply With Quote #22

that's plugin is suck , because that's suck so i posted a REQ here
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fezh
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Join Date: Dec 2008
Location: BANNED
Old 01-18-2009 , 20:16   Re: [REQ] human classes
Reply With Quote #23

I like the idea
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Hellbound195
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Join Date: Jan 2009
Old 01-24-2009 , 22:34   Re: [REQ] human classes
Reply With Quote #24

and?
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Zombiezzz
Veteran Member
Join Date: Nov 2009
Location: Nov 2009
Old 12-05-2009 , 23:17   Re: [REQ] human classes
Reply With Quote #25

ive been messing around with a Resident Evil menu, you can use it if you want. it works on my server, you just have to wait tell someone is zombie than type /class.
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define PLUGIN "Human Class"
#define VERSION "1.3
#define AUTHOR "Zombiezzz"
new g_player_class[33]
public 
plugin_init() {
 
 
register_clcmd("say /class""human_menu")
}
public 
human_menu(id)
{
 if(
cs_get_user_team(id) == ZP_TEAM_HUMAN
 {
  new 
menu menu_create("\rHuman Classes:""human_menu_handler")
  
menu_additem(menu"\wS.T.A.R.S Leon""1"0)
  
menu_additem(menu"\wS.T.A.R.S Hunk""2"0)
  
menu_additem(menu"\wChris Redfield""3"0)
  
menu_additem(menu"\wJill Sandwhich""4"0)
  
menu_additem(menu"\wWesker""5"0)
  
menu_additem(menu"\wRebeca""6"0)
  
menu_additem(menu"\wCliera""7"0)
  
menu_additem(menu"\wBarry""8"0)
  
menu_setprop(menuMPROP_EXITMEXIT_ALL)
  
menu_display(idmenu0)
 }
}
public 
human_menu_handler(idmenuitem)
{
 if( 
item == MENU_EXIT )
 {
  
menu_destroy(menu)
  return 
PLUGIN_HANDLED
 
}
 new 
data[6], iName[64]
 new 
accesscallback
 menu_item_getinfo
(menuitemaccessdata,5iName63callback)
 new 
key str_to_num(data)
 switch(
key)
 {
  case 
1:
  {
   
g_player_class[id] = 1
   give_item
(id"weapon_m4a1")
   
cs_set_user_bpammo(idCSW_M4A190)
   
set_user_health(id145)
   
client_print(idprint_chat,"[ZP] You are S.T.A.R.S Leon");
  }
  case 
2:
  {
   
g_player_class[id] = 2
   give_item
(id"weapon_p90")
   
cs_set_user_bpammo(idCSW_P90100)
   
set_user_health(id130)
   
set_user_maxspeed(id240.0)
   
client_print(idprint_chat,"[ZP] You are S.T.A.R.S Hunk");
  }
  case 
3
  {
   
g_player_class[id] = 3
   give_item
(id"weapon_ak47")
   
cs_set_user_bpammo(idCSW_AK4790)
   
set_user_health(id115)
   
set_user_maxspeed(id250.0)
   
client_print(idprint_chat,"[ZP] You are Chris Redfield");
  }
  case 
4
  {
   
g_player_class[id] = 4
   give_item
(id"weapon_mp5navy")
   
cs_set_user_bpammo(idCSW_MP5NAVY100)
   
set_user_health(id90)
   
set_user_maxspeed(id275.0)
   
client_print(idprint_chat,"[ZP] You are Jill Sasndwhich");
  }
  case 
5
  {
   
g_player_class[id] = 5
   give_item
(id"weapon_aug")
   
cs_set_user_bpammo(idCSW_AUG90)
   
set_user_health(id120)
   
client_print(idprint_chat,"[ZP] You are Wesker");
  }
  case 
6
  {
   
g_player_class[id] = 6
   give_item
(id"weapon_famas")
   
cs_set_user_bpammo(idCSW_FAMAS90)
   
set_user_health(id100)
   
client_print(idprint_chat,"[ZP] You are Rebeca");
  }
  case 
7
  {
   
g_player_class[id] = 7
   give_item
(id"weapon_xm1014")
   
cs_set_user_bpammo(idCSW_XM101460)
   
set_user_health(id80)
   
set_user_maxspeed(id280.0)
   
client_print(idprint_chat,"[ZP] You are Cliera");
  }
  case 
8:
  {
   
g_player_class[id] = 8
   give_item
(id"weapon_m3")
   
cs_set_user_bpammo(idCSW_M380)
   
set_user_armor(id100)
   
client_print(idprint_chat,"[ZP] You are Barry");
  }
 }
 
menu_destroy(menu)
 return 
PLUGIN_HANDLED

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AfteR.
Veteran Member
Join Date: Dec 2008
Location: λ
Old 12-05-2009 , 23:39   Re: [REQ] human classes
Reply With Quote #26

Its actually bug because i can select 1000k times a class and my health will return to the default value o.O
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sunx
Veteran Member
Join Date: Mar 2009
Location: Germany
Old 12-06-2009 , 00:05   Re: [REQ] human classes
Reply With Quote #27

Quote:
Originally Posted by Zombiezzz View Post
ive been messing around with a Resident Evil menu, you can use it if you want. it works on my server, you just have to wait tell someone is zombie than type /class.
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define PLUGIN "Human Class"
#define VERSION "1.3
#define AUTHOR "Zombiezzz"
new g_player_class[33]
public 
plugin_init() {
 
 
register_clcmd("say /class""human_menu")
}
public 
human_menu(id)
{
 if(
cs_get_user_team(id) == ZP_TEAM_HUMAN
 {
  new 
menu menu_create("\rHuman Classes:""human_menu_handler")
  
menu_additem(menu"\wS.T.A.R.S Leon""1"0)
  
menu_additem(menu"\wS.T.A.R.S Hunk""2"0)
  
menu_additem(menu"\wChris Redfield""3"0)
  
menu_additem(menu"\wJill Sandwhich""4"0)
  
menu_additem(menu"\wWesker""5"0)
  
menu_additem(menu"\wRebeca""6"0)
  
menu_additem(menu"\wCliera""7"0)
  
menu_additem(menu"\wBarry""8"0)
  
menu_setprop(menuMPROP_EXITMEXIT_ALL)
  
menu_display(idmenu0)
 }
}
public 
human_menu_handler(idmenuitem)
{
 if( 
item == MENU_EXIT )
 {
  
menu_destroy(menu)
  return 
PLUGIN_HANDLED
 
}
 new 
data[6], iName[64]
 new 
accesscallback
 menu_item_getinfo
(menuitemaccessdata,5iName63callback)
 new 
key str_to_num(data)
 switch(
key)
 {
  case 
1:
  {
   
g_player_class[id] = 1
   give_item
(id"weapon_m4a1")
   
cs_set_user_bpammo(idCSW_M4A190)
   
set_user_health(id145)
   
client_print(idprint_chat,"[ZP] You are S.T.A.R.S Leon");
  }
  case 
2:
  {
   
g_player_class[id] = 2
   give_item
(id"weapon_p90")
   
cs_set_user_bpammo(idCSW_P90100)
   
set_user_health(id130)
   
set_user_maxspeed(id240.0)
   
client_print(idprint_chat,"[ZP] You are S.T.A.R.S Hunk");
  }
  case 
3
  {
   
g_player_class[id] = 3
   give_item
(id"weapon_ak47")
   
cs_set_user_bpammo(idCSW_AK4790)
   
set_user_health(id115)
   
set_user_maxspeed(id250.0)
   
client_print(idprint_chat,"[ZP] You are Chris Redfield");
  }
  case 
4
  {
   
g_player_class[id] = 4
   give_item
(id"weapon_mp5navy")
   
cs_set_user_bpammo(idCSW_MP5NAVY100)
   
set_user_health(id90)
   
set_user_maxspeed(id275.0)
   
client_print(idprint_chat,"[ZP] You are Jill Sasndwhich");
  }
  case 
5
  {
   
g_player_class[id] = 5
   give_item
(id"weapon_aug")
   
cs_set_user_bpammo(idCSW_AUG90)
   
set_user_health(id120)
   
client_print(idprint_chat,"[ZP] You are Wesker");
  }
  case 
6
  {
   
g_player_class[id] = 6
   give_item
(id"weapon_famas")
   
cs_set_user_bpammo(idCSW_FAMAS90)
   
set_user_health(id100)
   
client_print(idprint_chat,"[ZP] You are Rebeca");
  }
  case 
7
  {
   
g_player_class[id] = 7
   give_item
(id"weapon_xm1014")
   
cs_set_user_bpammo(idCSW_XM101460)
   
set_user_health(id80)
   
set_user_maxspeed(id280.0)
   
client_print(idprint_chat,"[ZP] You are Cliera");
  }
  case 
8:
  {
   
g_player_class[id] = 8
   give_item
(id"weapon_m3")
   
cs_set_user_bpammo(idCSW_M380)
   
set_user_armor(id100)
   
client_print(idprint_chat,"[ZP] You are Barry");
  }
 }
 
menu_destroy(menu)
 return 
PLUGIN_HANDLED


you anyway steal these plugins ... you got banned 2 times, just watch my profile ... and now you are a scripter ???

you allready got deleted on supercentral ... cause you faked plugin ...

should i show it everyone here ???

stop posting "your" plugins ... you suck like hell .. you just copy plugins ..
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Last edited by sunx; 12-06-2009 at 00:09.
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eXacT
Veteran Member
Join Date: Apr 2009
Location: Buenos Aires
Old 12-06-2009 , 00:11   Re: [REQ] human classes
Reply With Quote #28

Use Zombie XP Mod -.-
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lucas_7_94
Leche Loco
Join Date: Mar 2009
Location: Argentina
Old 12-06-2009 , 00:14   Re: [REQ] human classes
Reply With Quote #29

Quote:
Originally Posted by eXacT View Post
Use Zombie XP Mod -.-
The Zombie XP Mod Sucks .


Make Copy and paste the classes inside the zombie plague zombies and ready.
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