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[L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)


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3aljiyavslgazana
Member
Join Date: Dec 2018
Old 01-31-2019 , 08:44   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #21

im using this plugin and its so lovely i think the problem with the empty bar can be fixed if maybe the bar is programmed to apear only when you start spamming space button (doesnt appear automatically the second you are incapped or a hunter jumped you) only apears when you start clicking
and another idea for the icon of the bar to be the same always like here in meds munch plugin
https://forums.alliedmods.net/showthread.php?p=993920
its always this (helping hand) icon and doesnt change but in the scuffle it changes to what you did earlier like if you put down an incendiary ammo pack it takes the icon of it..
but still awesome plugin overall
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 05-19-2019 , 09:31   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #22

Display wrong Instructor Hints between "COOLINGDOWN" and "LASTLEG" or more
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Raikage
Junior Member
Join Date: Jun 2020
Old 07-14-2020 , 17:40   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #23

Can you make this for L4D 1. The other self-help/revive plugins do not work for my server.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 08-20-2020 , 00:29   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #24

how to set item required for scuffle? I've read your README but still not understand I want Pills and Adrenaline be the items required for self-revived

Last edited by strikeraot; 08-20-2020 at 00:30.
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lightphoenix2
Member
Join Date: Feb 2016
Old 11-21-2020 , 04:28   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #25

Quote:
Originally Posted by strikeraot View Post
how to set item required for scuffle? I've read your README but still not understand I want Pills and Adrenaline be the items required for self-revived
As stated in the readme, scuffle_slots default ("") for you will be "4" for pills slot.

scuffle_requires default ("") should be in the format stated in the readme, "pill;adrenaline"
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jamalsheref2
Senior Member
Join Date: May 2017
Old 04-23-2021 , 15:39   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #26

will there be a l4d1 version
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AI0702
Junior Member
Join Date: Apr 2021
Old 07-14-2021 , 16:33   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #27

Modified the original plugin and removed the scuffle progress bar, thus bypassing the scuffle progress bar bug, as well as the revive progress bar not filling up.
Attached Files
File Type: sp Get Plugin or Get Source (scuffle.sp - 231 views - 39.6 KB)
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swiftswing1
Member
Join Date: Oct 2020
Old 02-10-2023 , 09:56   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #28

hi. really enjoy the plugin for a while now, but i've overlooked this issue and need some help:

reproduce issue:
1. set scuffle_staydown cvar = 1
2. become incap by special infected
3. scuffle out before you go into downstate
4. become incap by special infected again
5. you can still scuffle out - no cooldown applied
6. now, become incap by going into downstate or ledge
7. scuffle out
8. become incap by special infected
9. as you can see, cooldown is applied like normal now.

i'd like it so that each successful scuffle applies the cooldown for consistency if scuffle_staydown = 1.
if scuffle_staydown = 0, cooldown applied through all successful scuffles, which is how i've set up the cvar this whole time. though ideally, i would've liked scuffle_staydown = 1 for difficulty reasons.
i'm having a hard time trying to figure out the logic of the code, so help would be very appreciated. thanks in advance.

cvars:
PHP Code:
// This file was auto-generated by SourceMod (v1.10.0.6502)
// ConVars for plugin "scuffle.smx"


// -1: Infinite. >0: Shared with attack, ledge and ground tokens of value -1.
// -
// Default: "-1"
scuffle_any "-1"

// -1: Infinite. >0: Times a survivor can revive from an SI attack hold. 
// -
// Default: "-1"
scuffle_attack "-1"

// Charger stagger and secondary attack block time.
// -
// Default: "3.5"
scuffle_chargerstagger "3.5"

// Cooldown (no reviving) between self-revivals.
// -
// Default: "10"
scuffle_cooldown "25"

// Overall time to spread holds and taps.
// -
// Default: "30.0"
scuffle_duration "15.0"

// -1: Infinite. >0: Times a survivor can revive from the ground.
// -
// Default: "-1"
scuffle_ground "-1"

// Time deduced on server frame when holding scuffle_shiftbit. 
// -
// Default: "0.1"
scuffle_holdtime "0.1"

// Hunter stagger and secondary attack block time.
// -
// Default: "3.0"
scuffle_hunterstagger "3.0"

// Hurt survivor this amount per second (applies on self revival). 
// -
// Default: "1"
scuffle_hurt "1"

// Jockey stagger and secondary attack block time.
// -
// Default: "1.2"
scuffle_jockeystagger "1.2"

// Chance of killing an SI when reviving.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "100.000000"
scuffle_killchance "0"

// -1: Off: >=0: Stop self revivals at this strike. 
// -
// Default: "2"
// Minimum: "-1.000000"
// Maximum: "2.000000"
scuffle_lastleg "-1"

// -1: Infinite. >0: Times a survivor can revive from a ledge.
// -
// Default: "-1"
scuffle_ledge "-1"

// Time added on server frame when missing scuffle_shiftbit.
// -
// Default: "0.2"
scuffle_losstime "0.2"

// Stop self revivals at this health.
// -
// Default: "0"
scuffle_minhealth "0"

// Semicolon separated items and health e.g., 'item1=temphealth;item2'. <------ pills;adrenaline;kit etc etc
// -
// Default: ""
scuffle_requires ""

// Shift bit for revival see https://sm.alliedmods.net/api/index.php?fastload=file&id=47&
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "25.000000"
scuffle_shiftbit "1"

// Zero based slot search order (slot 1 is ignored). <------ 43 = pills slot + first aid slot
// -
// Default: ""
scuffle_slots ""

// Smoker stagger and secondary attack block time.
// -
// Default: "1.2"
scuffle_smokerstagger "1.2"

// 0: Break SI hold and get up. 1: Break SI hold and stay down.
// -
// Default: "0"
scuffle_staydown "1"

// Time deduced on server frame when tapping scuffle_shiftbit.
// -
// Default: "1.5"
scuffle_taptime "0.6" 
EDIT: i think i've fixed my issue. took a while to understand the logic but just added a few lines and it seems to work for me. scuffling will now enter cooldown state whenever a successful scuffle occurs. also placed some code to remove the progress bar if there is no scuffle progress - it was a while ago but i think i borrowed the code from one of Marttt's plugins, so credit to them for that. hope this helps someone.
EDIT #2: i've also included a very simple plugin that notifies you via hint whenever you are being revived/have stopped being revived. might be useful since the progressbar isn't always present with this edit.
Attached Files
File Type: sp Get Plugin or Get Source (scuffle_edit.sp - 72 views - 40.0 KB)
File Type: sp Get Plugin or Get Source (reviveinfo.sp - 92 views - 1.1 KB)

Last edited by swiftswing1; 06-07-2023 at 20:13.
swiftswing1 is offline
jamalsheref2
Senior Member
Join Date: May 2017
Old 01-28-2024 , 18:27   Re: [L4D2] Scuffle - Get Up! (Ready for Testing 12-18-17)
Reply With Quote #29

left 4 dead 1?
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