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Beast Mod


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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 08-01-2013 , 15:19   Re: Beast Mod
Reply With Quote #31

You should add the big crystal as it is the main objective in this mod.
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CSOfan
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Old 08-01-2013 , 15:40   Re: Beast Mod
Reply With Quote #32

Hmmmm Have you find cristal model ?

Last edited by CSOfan; 08-01-2013 at 15:40.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 08-01-2013 , 16:26   Re: Beast Mod
Reply With Quote #33

Yes, extract dstrike.nar (yes, with d) and look in models folder.
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CSOfan
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Old 08-02-2013 , 03:39   Re: Beast Mod
Reply With Quote #34

Can use something like this plugin who can add objects.models in map ??
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Kia
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Old 08-02-2013 , 03:58   Re: Beast Mod
Reply With Quote #35

You can create entitys and set them on map, yes that's possible.
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Iljosi
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Old 08-18-2013 , 16:34   Re: Beast Mod
Reply With Quote #36

Kia plz start this project , to create this new gameplay if dont have another work to do
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 08-18-2013 , 16:38   Re: Beast Mod
Reply With Quote #37

I'm busy writing a private plugin, Zombie Revolution, GunGame Revolution, Jailbreak Revolution, Sicarius Mod and CSO Public.
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Last edited by Kia; 08-18-2013 at 16:56.
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Tesla
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Join Date: Sep 2013
Old 11-22-2013 , 10:15   Re: Beast Mod
Reply With Quote #38

Bump ?
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 03-29-2014 , 10:09   Re: Beast Mod
Reply With Quote #39

If someone is still intrested, I currently work on the Mod.
By now I try to fix the map since some models disappear etc.


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Battousai-sama
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Join Date: Jul 2007
Old 03-30-2014 , 00:23   Re: Beast Mod
Reply With Quote #40

this is cs 1.6 or cso is a diff thing?
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