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Spawn Mirror Damage (Spawnkill Punishment)


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Plugin Info:     Modification:   ALL        Category:   Gameplay        Approver:   Geesu (62)
v3x
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Join Date: Oct 2004
Location: US
Old 01-03-2006 , 06:59   Spawn Mirror Damage (Spawnkill Punishment)
Reply With Quote #1

Spawn Mirror Damage v0.2 - by v3x

Description:
When someone attacks you within X amount of seconds of round start, they will take the same damage that he is dealing to the other player. So if he does 10 damage, both players will have 90hp. If he does 100 damage, both players will die ( damage varies with friendly fire on ). The damage arrows or whatever they are will appear on the attackers screen, along with a brief flash of red. Also, upon round start, a message is shown in the middle of the screen notifying all players about spawnkilling.

Cvars:
  • spawn_damage <0|1>
    - 0 = Off, 1 = On
  • spawn_damage_time <seconds>
    - Amount of time spawn protection is on for
Modules Required:
  • Fun
Attached Files
File Type: sma Get Plugin or Get Source (spawn_mirror_damage.sma - 6049 views - 2.4 KB)
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Dizzy
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Join Date: Jun 2004
Location: Massachusetts
Old 01-03-2006 , 09:51  
Reply With Quote #2

Hey, this is a good plugin! =D

This is useful...

Ones that just kill the other person is rather unfair because it what if you start slashing without know FF is on...

Good job v3x
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 01-03-2006 , 15:37  
Reply With Quote #3

That's why it says not to attack nor kill for X seconds
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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XeNo
Member
Join Date: Aug 2005
Old 01-03-2006 , 16:00  
Reply With Quote #4

And at this one nuclear plant, it had a button that said "DO NOT PUSH" what do you think I did?

Lol, good plugin v3x.
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eFrigid
Senior Member
Join Date: Aug 2005
Location: 3o3
Old 01-03-2006 , 17:04  
Reply With Quote #5

Nice v3x!
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-03-2006 , 18:26  
Reply With Quote #6

So this is a more broad version of this. Except that it does damage instead of slaying. And the fact that it is for any map. I just change the map name in the sma, but I see why you made this for more ease of use with more maps. I prefer straight slaying for assholes that spawn kill. But nice
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 01-03-2006 , 18:43  
Reply With Quote #7

Well, if they actually KILL the victim, they will die as well
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
Dirty DuMont
Member
Join Date: Jan 2006
Old 01-03-2006 , 18:46  
Reply With Quote #8

Heh, nice idea. Will work useful for servers with CSDM.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 01-03-2006 , 19:00  
Reply With Quote #9

Quote:
Originally Posted by Ðirty Ð
Heh, nice idea. Will work useful for servers with CSDM.
It doesn't work like that. It activates upon round start, not player spawning.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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iknowiz58
Member
Join Date: Sep 2006
Old 11-17-2007 , 03:50   Re: Spawn Mirror Damage (Spawnkill Punishment)
Reply With Quote #10

Quote:
Originally Posted by v3x View Post
It doesn't work like that. It activates upon round start, not player spawning.
Could you add a cvar for this, I would much prefer it on player spawning and im sure im not the only one who would either. just a suggestion.. nice plugin.
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