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CSS exploit fixes module?


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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 01-16-2013 , 04:43   CSS exploit fixes module?
Reply With Quote #1

Hi.
Another good work from the SMAC team. But in the next version someone can add function againts the other bomb defuse exolits? Like this plugin?
https://forums.alliedmods.net/showthread.php?t=112117
Code:
sm_deffix_anti_walldef - default "1" - Prevent defusing bomb through walls
sm_deffix_anti_defblock - default "1" - What to do with idle defue kits lying around bomb 0=Nothing, 1=Push away
sm_deffix_anti_propblock - default "1" - What to do with Props (prop_physics*) lying around bomb 0=Nothing, 1=Push away, 2=Remove
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GoD-Tony
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Join Date: Jul 2005
Old 01-16-2013 , 12:48   Re: CSS exploit fixes module?
Reply With Quote #2

The SMAC module works differently and shouldn't need cvars like sm_deffix_anti_defblock or sm_deffix_anti_propblock.
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Last edited by GoD-Tony; 01-16-2013 at 12:48.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 01-16-2013 , 17:57   Re: CSS exploit fixes module?
Reply With Quote #3

Its always been a part of the game to be gay, I rembeber silent plants, and flashing b tunnel in the box ct side outside b dubbledors.
Skywalking ect, long list.
Point is smac cares about cheats, not stuff that valve should fix.

You can fix it your self like you posted, just add that plugin.
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-16-2013 , 19:41   Re: CSS exploit fixes module?
Reply With Quote #4

Those features don't seem necessary. I don't think props interfere with defusing (at least not anymore).

If you want to clean the area around the bomb, then feel free to run the plugin alongside smac. Make sure to set sm_deffix_anti_walldef to 0.
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Last edited by SystematicMania; 01-16-2013 at 19:52.
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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 01-16-2013 , 23:57   Re: CSS exploit fixes module?
Reply With Quote #5

Quote:
Originally Posted by GoD-Tony View Post
The SMAC module works differently and shouldn't need cvars like sm_deffix_anti_defblock or sm_deffix_anti_propblock.
But do anything against the propblock and the defuse block bug?

Edit1:
- Tony. I can still defusing the bomb through the boxes. Your css_fixes run. See:
- I can throw objects onto the bomb. The plugin trying push out these objects, but very slowly.
I try this out with ammo boxes (dropped ammo plugin)
Good work and thanks for your work, but i think this plugin is not ready to use. I go back and using the deffix plugin.
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Last edited by pubhero; 01-17-2013 at 00:47.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-17-2013 , 01:43   Re: CSS exploit fixes module?
Reply With Quote #6

Quote:
Originally Posted by pubhero View Post
But do anything against the propblock and the defuse block bug?

Edit1:
- Tony. I can still defusing the bomb through the boxes. Your css_fixes run. See:
- I can throw objects onto the bomb. The plugin trying push out these objects, but very slowly.
I try this out with ammo boxes (dropped ammo plugin)
Which version of SourceMod are you running, and are there any errors in your log?
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 01-17-2013 , 03:04   Re: CSS exploit fixes module?
Reply With Quote #7

Code:
Metamod:Source version 1.10.0-dev
Build ID: 814:74ad107144fa-dev
Loaded As: Valve Server Plugin
Compiled on: Dec 20 2012
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

 SourceMod Version Information:
    SourceMod Version: 1.5.0-dev+3737
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3737)
    SourcePawn API: v1 = 4, v2 = 4
    Compiled on: Dec 27 2012 13:41:18
    Build ID: 3737:a4c5b91eef14
    http://www.sourcemod.net/
Linux
CSS
No error messages from this plugin

Last edited by pubhero; 01-17-2013 at 03:26.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-17-2013 , 10:34   Re: CSS exploit fixes module?
Reply With Quote #8

Quote:
Originally Posted by pubhero View Post
Linux
CSS
No error messages from this plugin
Mind sharing your "sm plugins list" (either here or in PM is fine)? I'm wondering if you're running a conflicting plugin. We couldn't reproduce the issue.
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