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Diablo Mod v8.0


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philips-ak
Junior Member
Join Date: Aug 2006
Location: In front of the pc
Old 10-16-2006 , 11:46   Re: Diablo Mod
Reply With Quote #101

is work nvm
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philips-ak
Junior Member
Join Date: Aug 2006
Location: In front of the pc
Old 10-16-2006 , 13:31   Re: Diablo Mod
Reply With Quote #102

is work one time and now is not work can you not post your cstrike / czero map from your sever ? plz
sorry for bad english
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N1ghtmr1
Member
Join Date: Nov 2005
Old 04-05-2007 , 13:18   Re: Diablo Mod
Reply With Quote #103

*updated*
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tranCe-addiCted
New Member
Join Date: Apr 2007
Old 04-05-2007 , 14:51   Re: Diablo Mod
Reply With Quote #104

How do i SAVE XP ( ???
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N1ghtmr1
Member
Join Date: Nov 2005
Old 04-10-2007 , 10:49   Re: Diablo Mod v6.0
Reply With Quote #105

Experience isn't saved for this mod. Your items is saved when the map change however. The items are pretty powerful already thus allowing the players to safe their stats would results in a nerf to the items which I dislike.
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Crusher918
Senior Member
Join Date: Feb 2007
Location: New York
Old 04-10-2007 , 20:47   Re: Diablo Mod v6.0
Reply With Quote #106

Cool Plugin Diablo, I'll test it soon
I have questions:
Can the runes make runewords?
runewords like enigma? , faith?
it would be cool to have those maybe like collecting runes to form them and have some effects XD
also i think it would be cool to add MF (magic finding %)
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N1ghtmr1
Member
Join Date: Nov 2005
Old 04-11-2007 , 04:15   Re: Diablo Mod v6.0
Reply With Quote #107

Increasing your agility will increase chance to find more rare items, so magic finding is implemented. About runes, is not really something you find (however that could be made) but something you buy to upgrade your items.
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Technotic
New Member
Join Date: Apr 2007
Old 04-13-2007 , 14:06   Re: Diablo Mod v6.5
Reply With Quote #108

Is this still up? Are there any diablo servers left?
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[0SC]Nosferatu
New Member
Join Date: Apr 2007
Old 04-14-2007 , 12:58   Re: Diablo Mod v6.7
Reply With Quote #109

Alright, I just got around to posting in here.

I'm a Moderator of a clan, [0SC]. We run the previous Diablo Mod on our server. We were getting a little annoyed with some of the items, so we took it upon ourselves to change it up a little. After running into some problems, we contacted the writer, who was kind enough to start writing updates for it. Pretty awesome guy. He's been talking back and forth with one of the other mods that is working this project with me.

As of right now, we have an old version server running until we can get a stable, bug-free version of the new one up. We do however have a test server running the newest code. I can't promise it's condition at most times, we tend to alter the code and test out the changes, so if you join and things seem awry, that's why. Below are the IP addresses though. It's a 'clean' server, so don't swear or anything, cuz you'll get banned. Sorry, just the rules.

"[0SC] Diablo Mod" : 67.106.77.139:27015
"[0SC]Diablo Test Server" : 38.100.85.33:27015

Now I don't know how often the writer reads this, but i'll post a glitch I discovered yesterday. If you trigger ghost rope during buy time, and drop it before the timer ends, you are stuck with noclip. I don't know if it is requires to drop the item, but that is how I got it to work, twice.
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Martin1
BANNED
Join Date: May 2006
Old 04-14-2007 , 13:00   Re: Diablo Mod v6.7
Reply With Quote #110

Nightmare, your back!!! to update this great plugin
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