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[L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)


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Author
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Plugin ID:
5619
Plugin Version:
1.5
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    Turns Thirdperson events in to Point of view
    Unapprover:
    Reason for Unapproving:
    unsupported
    Old 05-07-2017 , 02:08   [L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)
    Reply With Quote #1

    I'm no longer working on this plugin anyone else who would like to continue this is free to.


    Hello here is ThirdPerson_To_POV.

    ThirdPerson to POV will turn most thirdperson events back in to point of view(from the eyes of the survivor) I thought it would be more realistic rather than the astral projection that valve give's you by default while doing actions like healing or getting pounced by a hunter.

    PHP Code:
    Commands
    sm_povoff 
    (turns off pov)
    sm_povon (turns on pov)
    sm_povgod (Keeps pov on nomatter what for survivor who used pov god for current round (Think you're a GOD we'll seevery hard to play with)

    This is clientbased 
    Config: ThirdPerson_To_POV1.5.cfg
    PHP Code:
    // This file was auto-generated by SourceMod (v1.8.0.6036)
    // ConVars for plugin "ThirdPerson_To_Pov.smx"


    // Thirdperson to point of view version
    // -
    // Default: "1.5"
    thirdperson_to_pov_version "1.5"

    // Default mode when people join and have no cookie or no cookie option applied, 1 = on | 0 = off, (no cookie option applied is when a client has never used cmds !povoff or !povon on server)
    // -
    // Default: "1"
    tp_pov_default_mode "1"

    // Thirdperson to point of view mode (0 = disable 1 = Semi Events(Being Pounced but not when getting up) 2 = full)
    // -
    // Default: "1"
    tp_pov_mode "1" 



    Enjoy, Let me know how you like Thirdperson to pov

    Quote:
    1.0
    Fixed bug specing a common infected.
    Added Pov Modes
    1.0.1
    Added Toggle Cmds

    1.0.2
    changed to PostThink from OnGameFrame

    1.1
    added Cookiesaving

    1.2
    Deprecated

    1.3
    Reverted to 1.1

    1.4
    Made a 90% workaround with camera going else where when dying (lost packets could still cause it to bug or very low updaterate)

    1.5
    Added povgod command perma povmod
    Config Named Changed to:
    ThirdPerson_To_POV1.5.cfg
    Attached Files
    File Type: sp Get Plugin or Get Source (ThirdPerson_To_Pov.sp - 6456 views - 10.9 KB)
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    Last edited by Lux; 05-08-2020 at 17:03. Reason: cake
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    Xanaguy
    Senior Member
    Join Date: Jan 2017
    Old 05-07-2017 , 03:57   Re: [L4D2]ThirdPerson_To_POV
    Reply With Quote #2

    Beautiful! But nothing is perfect. Healing, or what I assume would be anything that forces thirdperson will glitch the camera during any escape scene. Has to be done when the last survivor enters the rescue vehicle.
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 05-08-2017 , 10:04   Re: [L4D2]ThirdPerson_To_POV
    Reply With Quote #3

    Quote:
    Originally Posted by Xanaguy View Post
    Beautiful! But nothing is perfect. Healing, or what I assume would be anything that forces thirdperson will glitch the camera during any escape scene. Has to be done when the last survivor enters the rescue vehicle.
    Maybe but that is not really important.
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    Pyc
    Senior Member
    Join Date: Jan 2014
    Old 05-17-2017 , 11:37   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
    Reply With Quote #4

    possible make command for enable/disable for players?
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    Edison1318
    Senior Member
    Join Date: Nov 2015
    Location: Peaceful place of the in
    Old 05-22-2017 , 03:06   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
    Reply With Quote #5

    Great plugin, just you know while healing, i can't hear the tape sound it just fade to mute once i started healing. And also pouring the gascan too. Maybe the emitsound should do it i guess.
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 05-22-2017 , 12:52   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
    Reply With Quote #6

    Quote:
    Originally Posted by Pyc View Post
    possible make command for enable/disable for players?
    One day I will get around to it, it's already on my todolist for people who get motion sickness.

    Quote:
    Originally Posted by Edison1318 View Post
    Great plugin, just you know while healing, i can't hear the tape sound it just fade to mute once i started healing. And also pouring the gascan too. Maybe the emitsound should do it i guess.
    already messed with that but it was not refined enough, so it was cut for now.
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    LLLLLLLLLLLL
    New Member
    Join Date: May 2017
    Old 05-24-2017 , 20:16   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
    Reply With Quote #7

    Sometimes the angle will be fixed at the foot of the zombie and outside the map ╮ (╯ ▽ ╰) ╭
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 05-25-2017 , 18:46   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
    Reply With Quote #8

    Quote:
    Originally Posted by LLLLLLLLLLLL View Post
    Sometimes the angle will be fixed at the foot of the zombie and outside the map ╮ (╯ ▽ ╰) ╭
    My friend told me about this but i'm not sure why it happens, try and change line 43
    (#define MAX_FRAMECHECK 3)
    to
    (#define MAX_FRAMECHECK 1)
    __________________
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    LLLLLLLLLLLL
    New Member
    Join Date: May 2017
    Old 05-26-2017 , 05:07   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
    Reply With Quote #9

    Quote:
    Originally Posted by Lux View Post
    My friend told me about this but i'm not sure why it happens, try and change line 43
    (#define MAX_FRAMECHECK 3)
    to
    (#define MAX_FRAMECHECK 1)
    Thanks, I will try \ ^ o ^ /
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    phoenix0001
    Senior Member
    Join Date: Apr 2010
    Location: China
    Old 06-02-2017 , 11:14   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
    Reply With Quote #10

    This is a very cool plugin, now found a little problem.
    With some brush infected plug-in conflict, such as l4dinfectedbots, after death, the perspective will switch to the infected person's perspective.
    Can you add a command switch that allows the player to choose whether to turn on the view.
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