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Subplugin Submission [T] List of Modified + Requested Plugins


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zmd94
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 12-01-2015 , 08:52   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1071

Sorry, still not clear what is the error.
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killer999
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Join Date: Dec 2013
Location: India
Old 12-01-2015 , 09:18   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1072

Quote:
Originally Posted by zmd94 View Post
Sorry, still not clear what is the error.
Spoiler
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zmd94
Veteran Member
Join Date: Nov 2013
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Old 12-01-2015 , 20:46   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1073

Just try to remove below code:
Code:
/*================================================================================
 * Please don't change plugin register information.
================================================================================*/
Then, this code:
Code:
#pragma tabsize 0
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killer999
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Join Date: Dec 2013
Location: India
Old 12-02-2015 , 00:39   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1074

Quote:
Originally Posted by zmd94 View Post
Just try to remove below code:
Code:
/*================================================================================
 * Please don't change plugin register information.
================================================================================*/
Then, this code:
Code:
#pragma tabsize 0
1 error again :
Spoiler
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Last edited by killer999; 12-02-2015 at 00:40.
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zmd94
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 12-02-2015 , 02:56   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1075

Sorry, I'm not sure how to fix it.
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Join Date: Dec 2015
Old 01-08-2016 , 10:16   Re: [ZP] List of Modified + Requested Plugin (25/10/2014)
Reply With Quote #1076

Quote:
Originally Posted by zmd94 View Post
New update!

[ZP] Addon: Admin Ability.

This addon give some ability to the admin and owner of the server. ;)

1. Configuration:
PHP Code:
//////////////////////////////////////////////////////////////////
//                        DEFINE FLAG                           //
//////////////////////////////////////////////////////////////////
#define OWNER_FLAG ADMIN_IMMUNITY
#define ADMIN_FLAG ADMIN_BAN
////////////////////////////////////////////////////////////////// 
2. Features:
PHP Code:
/*    

    //////////////////////////////////////////////////////////////////
    //   OWNER CAN ACTIVE THE SPEED BOOST BY PRESSING [E] BUTTON    //
    //////////////////////////////////////////////////////////////////

    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //                                                              //
    //         JUST say /freehealth TO RECIEVE FREE HEALTH          //
    //          JUST say /freearmor TO RECIEVE FREE ARMOR           //
    //                                                              //
    //////////////////////////////////////////////////////////////////    
        
*/ 
3. What can you edit?
PHP Code:
    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //////////////////////////////////////////////////////////////////
    
cvar_multijump register_cvar("aa_multijump_amount""5"// Amount of multi-jump given
    
cvar_health register_cvar("aa_health_amount""100"// Amount of health given
    
cvar_armor register_cvar("aa_armor_amount""50"// Amount of armor given
    
    //////////////////////////////////////////////////////////////////
    //                        OWNER ONLY                            //
    //////////////////////////////////////////////////////////////////
    
cvar_boost_amount register_cvar("aa_boost_amount""100.0"// Amount of speed boost
    
cvar_boost_duration register_cvar("aa_boost_duration""30.0"// Duration of speed boost 
Feel free to use it.

Credits
1. H.RED.ZONE
2. etc.
possible to make this only usable 1 time per round?

is this plugin better than fry's?

Yours:
Spoiler


Fry's:

Spoiler


and this leap zombie:

Fry's:
Spoiler


Yours:
Spoiler


thanks man!

and this jumper (multi jumper) zombie:
Fry's:
Spoiler


Yours:

Spoiler


ty

Last edited by New and Clueless; 01-08-2016 at 10:42.
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zmd94
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Old 01-08-2016 , 11:14   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1077

My zombie class is better than Fry.

For you first request, just try below code:
Code:
/*    

    //////////////////////////////////////////////////////////////////
    //   OWNER CAN ACTIVE THE SPEED BOOST BY PRESSING [E] BUTTON    //
    //////////////////////////////////////////////////////////////////

    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //                                                              //
    //         JUST say /freehealth TO RECIEVE FREE HEALTH          //
    //          JUST say /freearmor TO RECIEVE FREE ARMOR           //
    //                                                              //
    //////////////////////////////////////////////////////////////////    
        
*/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <fun>

//////////////////////////////////////////////////////////////////
//                        DEFINE FLAG                           //
//////////////////////////////////////////////////////////////////
#define OWNER_FLAG ADMIN_IMMUNITY
#define ADMIN_FLAG ADMIN_BAN
//////////////////////////////////////////////////////////////////

new g_bRecieveArmor[33], g_bRecieveHP[33]

new cvar_multijump, cvar_health, cvar_armor
new cvar_boost_amount, cvar_boost_duration

const TASK_SPEED_BOOST = 100
#define ID_SPEED_BOOST (taskid - TASK_SPEED_BOOST)

new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
            10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_UnlimitedC[33], g_JumpCount[33], g_iSpeed[33]
new g_iMaxPlayers

public plugin_init()
{
    register_plugin("[ZP] Addon: Admin Ability", "1.0", "zmd94")
    
    register_clcmd("say /freehealth", "iHealth")
    register_clcmd("say_team /freehealth", "iHealth")
    register_clcmd("say /freearmor", "iArmor")
    register_clcmd("say_team /freearmor", "iArmor")
    
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    register_event("CurWeapon", "current_weapon", "be", "1=1")
    register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
    RegisterHam(Ham_Player_Jump, "player", "fw_PlayerJump", 0)
    RegisterHam(Ham_Spawn, "player", "fw_PlayerRespawn", 1)
    RegisterHam(Ham_Player_ResetMaxSpeed, "player", "fw_ResetMaxSpeed_Post", 1)
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
    
    register_forward(FM_CmdStart, "fw_Start")
    
    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //////////////////////////////////////////////////////////////////
    cvar_multijump = register_cvar("aa_multijump_amount", "5") // Amount of multi-jump given
    cvar_health = register_cvar("aa_health_amount", "100") // Amount of health given
    cvar_armor = register_cvar("aa_armor_amount", "50") // Amount of armor given
    
    //////////////////////////////////////////////////////////////////
    //                        OWNER ONLY                            //
    //////////////////////////////////////////////////////////////////
    cvar_boost_amount = register_cvar("aa_boost_amount", "100.0") // Amount of speed boost
    cvar_boost_duration = register_cvar("aa_boost_duration", "30.0") // Duration of speed boost
    
    g_iMaxPlayers = get_maxplayers()
}

public current_weapon(id)
{
    if(g_UnlimitedC[id])
    {
        new iWeapon = get_user_weapon(id) 
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item(id, "weapon_hegrenade")
            cs_set_user_bpammo(id, CSW_HEGRENADE, 245)
        }
        
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item( id, "weapon_flashbang" )
            cs_set_user_bpammo(id, CSW_FLASHBANG, 245)
        }
        
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item( id, "weapon_smokegrenade" )
            cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 245)
        }    
    }
}

public fw_Start(id) 
{
    if(is_user_alive(id) && get_user_flags(id) & OWNER_FLAG) 
    {
        if( pev(id, pev_button) & IN_USE) 
        {
            // Player frozen (or CS freezetime)
            if (pev(id, pev_maxspeed) <= 1)
            {
                set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
                show_hudmessage(id, "You can't use this item when frozen!")
                return PLUGIN_HANDLED;
            }
            
            // Enable speed boost
            g_iSpeed[id] = true
            
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "Speed boost enabled!")
            
            // Set the restore speed task
            set_task(get_pcvar_float(cvar_boost_duration), "restore_maxspeed", id + TASK_SPEED_BOOST)
            
            // Update player's maxspeed
            ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
        }
    }
    
    return PLUGIN_CONTINUE;
}

public restore_maxspeed(taskid)
{
    // Disable speed boost
    g_iSpeed[ID_SPEED_BOOST] = false
    
    set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
    show_hudmessage(ID_SPEED_BOOST, "Speed boost is over!")

    // Update player's maxspeed
    ExecuteHamB(Ham_Player_ResetMaxSpeed, ID_SPEED_BOOST)
}

public fw_PlayerKilled(victim)
{
    g_iSpeed[victim] = false
    remove_task(victim + TASK_SPEED_BOOST)
}

public client_disconnect(id)
{
    g_iSpeed[id] = false
    remove_task(id + TASK_SPEED_BOOST)
}

// Remove speed boost at round start
public event_round_start()
{
    for (new id = 1; id <= g_iMaxPlayers; id++)
    {
        g_iSpeed[id] = false
        g_bRecieveArmor[id] = false
        g_bRecieveHP[id] = false
        remove_task(id + TASK_SPEED_BOOST)
    }
}

public fw_ResetMaxSpeed_Post(id)
{
    if (!is_user_alive(id) || !g_iSpeed[id])
        return;
    
    // Apply speed boost
    new Float:current_maxspeed
    pev(id, pev_maxspeed, current_maxspeed)
    set_pev(id, pev_maxspeed, current_maxspeed + get_pcvar_float(cvar_boost_amount))
}

public fw_PlayerRespawn(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        g_UnlimitedC[id] = true
        set_task(5.0, "iHealth", id)
        set_task(6.0, "iArmor", id)
    }
}

public iHealth(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        if(g_bRecieveHP[id])
        {
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "You already recieved free HP. Just wait until new round!")
        }
        else
        {
            set_user_health(id, get_user_health(id) + get_pcvar_num(cvar_health))
            g_bRecieveHP[id] = true
        }
    }
}
    
public iArmor(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        if(g_bRecieveArmor[id])
        {
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "You already recieved free armor. Just wait until new round!")
        }
        else
        {
            set_user_armor(id, get_user_armor(id) + get_pcvar_num(cvar_armor))
            g_bRecieveArmor[id] = true
        }
    }
}

public fw_PlayerJump( id ) 
{    
    if( is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG )    
    {    
        new Flags = pev( id, pev_flags )
        
        if( Flags & FL_WATERJUMP || pev(id, pev_waterlevel) >= 2 || !(get_pdata_int(id, 246) & IN_JUMP) )
        {
            return HAM_IGNORED
        }
        
        if( Flags & FL_ONGROUND ) 
        {
            g_JumpCount[ id ] = 0
            return HAM_IGNORED
        }
        new Multi = get_pcvar_num(cvar_multijump)
        if( Multi ) 
        {
            if( get_pdata_float(id, 251) < 500 && ++ g_JumpCount[id] <= Multi ) 
            {
                new Float:fVelocity[ 3 ]
                pev( id, pev_velocity, fVelocity )
                fVelocity[ 2 ] = 268.328157
                set_pev( id, pev_velocity, fVelocity )

                return HAM_HANDLED
            }
        }
    }
    return HAM_IGNORED
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
    // Player doesn't have the unlimited clip upgrade
    if (!g_UnlimitedC[msg_entity])
        return;
    
    // Player not alive or not an active weapon
    if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
    
    static weapon, clip
    weapon = get_msg_arg_int(2) // get weapon ID
    clip = get_msg_arg_int(3) // get weapon clip
    
    // Unlimited Clip Ammo
    if (MAXCLIP[weapon] > 1) // skip grenades
    {
        set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
        
        if (clip < 2) // refill when clip is nearly empty
        {
            // Get the weapon entity
            static wname[32], weapon_ent
            get_weaponname(weapon, wname, sizeof wname - 1)
            weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
            
            // Set max clip on weapon
            fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
        }
    }
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
    while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
    
    return entity;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
    set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}

Last edited by zmd94; 01-08-2016 at 11:22.
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Senior Member
Join Date: Dec 2015
Old 01-08-2016 , 12:45   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1078

Quote:
Originally Posted by zmd94 View Post
My zombie class is better than Fry.

For you first request, just try below code:
Code:
/*    

    //////////////////////////////////////////////////////////////////
    //   OWNER CAN ACTIVE THE SPEED BOOST BY PRESSING [E] BUTTON    //
    //////////////////////////////////////////////////////////////////

    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //                                                              //
    //         JUST say /freehealth TO RECIEVE FREE HEALTH          //
    //          JUST say /freearmor TO RECIEVE FREE ARMOR           //
    //                                                              //
    //////////////////////////////////////////////////////////////////    
        
*/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <fun>

//////////////////////////////////////////////////////////////////
//                        DEFINE FLAG                           //
//////////////////////////////////////////////////////////////////
#define OWNER_FLAG ADMIN_IMMUNITY
#define ADMIN_FLAG ADMIN_BAN
//////////////////////////////////////////////////////////////////

new g_bRecieveArmor[33], g_bRecieveHP[33]

new cvar_multijump, cvar_health, cvar_armor
new cvar_boost_amount, cvar_boost_duration

const TASK_SPEED_BOOST = 100
#define ID_SPEED_BOOST (taskid - TASK_SPEED_BOOST)

new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
            10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_UnlimitedC[33], g_JumpCount[33], g_iSpeed[33]
new g_iMaxPlayers

public plugin_init()
{
    register_plugin("[ZP] Addon: Admin Ability", "1.0", "zmd94")
    
    register_clcmd("say /freehealth", "iHealth")
    register_clcmd("say_team /freehealth", "iHealth")
    register_clcmd("say /freearmor", "iArmor")
    register_clcmd("say_team /freearmor", "iArmor")
    
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    register_event("CurWeapon", "current_weapon", "be", "1=1")
    register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
    RegisterHam(Ham_Player_Jump, "player", "fw_PlayerJump", 0)
    RegisterHam(Ham_Spawn, "player", "fw_PlayerRespawn", 1)
    RegisterHam(Ham_Player_ResetMaxSpeed, "player", "fw_ResetMaxSpeed_Post", 1)
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
    
    register_forward(FM_CmdStart, "fw_Start")
    
    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //////////////////////////////////////////////////////////////////
    cvar_multijump = register_cvar("aa_multijump_amount", "5") // Amount of multi-jump given
    cvar_health = register_cvar("aa_health_amount", "100") // Amount of health given
    cvar_armor = register_cvar("aa_armor_amount", "50") // Amount of armor given
    
    //////////////////////////////////////////////////////////////////
    //                        OWNER ONLY                            //
    //////////////////////////////////////////////////////////////////
    cvar_boost_amount = register_cvar("aa_boost_amount", "100.0") // Amount of speed boost
    cvar_boost_duration = register_cvar("aa_boost_duration", "30.0") // Duration of speed boost
    
    g_iMaxPlayers = get_maxplayers()
}

public current_weapon(id)
{
    if(g_UnlimitedC[id])
    {
        new iWeapon = get_user_weapon(id) 
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item(id, "weapon_hegrenade")
            cs_set_user_bpammo(id, CSW_HEGRENADE, 245)
        }
        
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item( id, "weapon_flashbang" )
            cs_set_user_bpammo(id, CSW_FLASHBANG, 245)
        }
        
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item( id, "weapon_smokegrenade" )
            cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 245)
        }    
    }
}

public fw_Start(id) 
{
    if(is_user_alive(id) && get_user_flags(id) & OWNER_FLAG) 
    {
        if( pev(id, pev_button) & IN_USE) 
        {
            // Player frozen (or CS freezetime)
            if (pev(id, pev_maxspeed) <= 1)
            {
                set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
                show_hudmessage(id, "You can't use this item when frozen!")
                return PLUGIN_HANDLED;
            }
            
            // Enable speed boost
            g_iSpeed[id] = true
            
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "Speed boost enabled!")
            
            // Set the restore speed task
            set_task(get_pcvar_float(cvar_boost_duration), "restore_maxspeed", id + TASK_SPEED_BOOST)
            
            // Update player's maxspeed
            ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
        }
    }
    
    return PLUGIN_CONTINUE;
}

public restore_maxspeed(taskid)
{
    // Disable speed boost
    g_iSpeed[ID_SPEED_BOOST] = false
    
    set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
    show_hudmessage(ID_SPEED_BOOST, "Speed boost is over!")

    // Update player's maxspeed
    ExecuteHamB(Ham_Player_ResetMaxSpeed, ID_SPEED_BOOST)
}

public fw_PlayerKilled(victim)
{
    g_iSpeed[victim] = false
    remove_task(victim + TASK_SPEED_BOOST)
}

public client_disconnect(id)
{
    g_iSpeed[id] = false
    remove_task(id + TASK_SPEED_BOOST)
}

// Remove speed boost at round start
public event_round_start()
{
    for (new id = 1; id <= g_iMaxPlayers; id++)
    {
        g_iSpeed[id] = false
        g_bRecieveArmor[id] = false
        g_bRecieveHP[id] = false
        remove_task(id + TASK_SPEED_BOOST)
    }
}

public fw_ResetMaxSpeed_Post(id)
{
    if (!is_user_alive(id) || !g_iSpeed[id])
        return;
    
    // Apply speed boost
    new Float:current_maxspeed
    pev(id, pev_maxspeed, current_maxspeed)
    set_pev(id, pev_maxspeed, current_maxspeed + get_pcvar_float(cvar_boost_amount))
}

public fw_PlayerRespawn(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        g_UnlimitedC[id] = true
        set_task(5.0, "iHealth", id)
        set_task(6.0, "iArmor", id)
    }
}

public iHealth(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        if(g_bRecieveHP[id])
        {
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "You already recieved free HP. Just wait until new round!")
        }
        else
        {
            set_user_health(id, get_user_health(id) + get_pcvar_num(cvar_health))
            g_bRecieveHP[id] = true
        }
    }
}
    
public iArmor(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        if(g_bRecieveArmor[id])
        {
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "You already recieved free armor. Just wait until new round!")
        }
        else
        {
            set_user_armor(id, get_user_armor(id) + get_pcvar_num(cvar_armor))
            g_bRecieveArmor[id] = true
        }
    }
}

public fw_PlayerJump( id ) 
{    
    if( is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG )    
    {    
        new Flags = pev( id, pev_flags )
        
        if( Flags & FL_WATERJUMP || pev(id, pev_waterlevel) >= 2 || !(get_pdata_int(id, 246) & IN_JUMP) )
        {
            return HAM_IGNORED
        }
        
        if( Flags & FL_ONGROUND ) 
        {
            g_JumpCount[ id ] = 0
            return HAM_IGNORED
        }
        new Multi = get_pcvar_num(cvar_multijump)
        if( Multi ) 
        {
            if( get_pdata_float(id, 251) < 500 && ++ g_JumpCount[id] <= Multi ) 
            {
                new Float:fVelocity[ 3 ]
                pev( id, pev_velocity, fVelocity )
                fVelocity[ 2 ] = 268.328157
                set_pev( id, pev_velocity, fVelocity )

                return HAM_HANDLED
            }
        }
    }
    return HAM_IGNORED
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
    // Player doesn't have the unlimited clip upgrade
    if (!g_UnlimitedC[msg_entity])
        return;
    
    // Player not alive or not an active weapon
    if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
    
    static weapon, clip
    weapon = get_msg_arg_int(2) // get weapon ID
    clip = get_msg_arg_int(3) // get weapon clip
    
    // Unlimited Clip Ammo
    if (MAXCLIP[weapon] > 1) // skip grenades
    {
        set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
        
        if (clip < 2) // refill when clip is nearly empty
        {
            // Get the weapon entity
            static wname[32], weapon_ent
            get_weaponname(weapon, wname, sizeof wname - 1)
            weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
            
            // Set max clip on weapon
            fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
        }
    }
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
    while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
    
    return entity;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
    set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
all the classes? im about to try the admin plugin
New and Clueless is offline
zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 01-09-2016 , 02:06   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1079

Sorry, what do you mean?
zmd94 is offline
New and Clueless
Senior Member
Join Date: Dec 2015
Old 01-09-2016 , 12:01   Re: [T] List of Modified + Requested Plugins
Reply With Quote #1080

Quote:
Originally Posted by zmd94 View Post
My zombie class is better than Fry.

For you first request, just try below code:
Code:
/*    

    //////////////////////////////////////////////////////////////////
    //   OWNER CAN ACTIVE THE SPEED BOOST BY PRESSING [E] BUTTON    //
    //////////////////////////////////////////////////////////////////

    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //                                                              //
    //         JUST say /freehealth TO RECIEVE FREE HEALTH          //
    //          JUST say /freearmor TO RECIEVE FREE ARMOR           //
    //                                                              //
    //////////////////////////////////////////////////////////////////    
        
*/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <fun>

//////////////////////////////////////////////////////////////////
//                        DEFINE FLAG                           //
//////////////////////////////////////////////////////////////////
#define OWNER_FLAG ADMIN_IMMUNITY
#define ADMIN_FLAG ADMIN_BAN
//////////////////////////////////////////////////////////////////

new g_bRecieveArmor[33], g_bRecieveHP[33]

new cvar_multijump, cvar_health, cvar_armor
new cvar_boost_amount, cvar_boost_duration

const TASK_SPEED_BOOST = 100
#define ID_SPEED_BOOST (taskid - TASK_SPEED_BOOST)

new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
            10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_UnlimitedC[33], g_JumpCount[33], g_iSpeed[33]
new g_iMaxPlayers

public plugin_init()
{
    register_plugin("[ZP] Addon: Admin Ability", "1.0", "zmd94")
    
    register_clcmd("say /freehealth", "iHealth")
    register_clcmd("say_team /freehealth", "iHealth")
    register_clcmd("say /freearmor", "iArmor")
    register_clcmd("say_team /freearmor", "iArmor")
    
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    register_event("CurWeapon", "current_weapon", "be", "1=1")
    register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
    RegisterHam(Ham_Player_Jump, "player", "fw_PlayerJump", 0)
    RegisterHam(Ham_Spawn, "player", "fw_PlayerRespawn", 1)
    RegisterHam(Ham_Player_ResetMaxSpeed, "player", "fw_ResetMaxSpeed_Post", 1)
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
    
    register_forward(FM_CmdStart, "fw_Start")
    
    //////////////////////////////////////////////////////////////////
    //                      ADMIN + OWNER                           //
    //////////////////////////////////////////////////////////////////
    cvar_multijump = register_cvar("aa_multijump_amount", "5") // Amount of multi-jump given
    cvar_health = register_cvar("aa_health_amount", "100") // Amount of health given
    cvar_armor = register_cvar("aa_armor_amount", "50") // Amount of armor given
    
    //////////////////////////////////////////////////////////////////
    //                        OWNER ONLY                            //
    //////////////////////////////////////////////////////////////////
    cvar_boost_amount = register_cvar("aa_boost_amount", "100.0") // Amount of speed boost
    cvar_boost_duration = register_cvar("aa_boost_duration", "30.0") // Duration of speed boost
    
    g_iMaxPlayers = get_maxplayers()
}

public current_weapon(id)
{
    if(g_UnlimitedC[id])
    {
        new iWeapon = get_user_weapon(id) 
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item(id, "weapon_hegrenade")
            cs_set_user_bpammo(id, CSW_HEGRENADE, 245)
        }
        
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item( id, "weapon_flashbang" )
            cs_set_user_bpammo(id, CSW_FLASHBANG, 245)
        }
        
        if(iWeapon == CSW_HEGRENADE)
        {
            give_item( id, "weapon_smokegrenade" )
            cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 245)
        }    
    }
}

public fw_Start(id) 
{
    if(is_user_alive(id) && get_user_flags(id) & OWNER_FLAG) 
    {
        if( pev(id, pev_button) & IN_USE) 
        {
            // Player frozen (or CS freezetime)
            if (pev(id, pev_maxspeed) <= 1)
            {
                set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
                show_hudmessage(id, "You can't use this item when frozen!")
                return PLUGIN_HANDLED;
            }
            
            // Enable speed boost
            g_iSpeed[id] = true
            
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "Speed boost enabled!")
            
            // Set the restore speed task
            set_task(get_pcvar_float(cvar_boost_duration), "restore_maxspeed", id + TASK_SPEED_BOOST)
            
            // Update player's maxspeed
            ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
        }
    }
    
    return PLUGIN_CONTINUE;
}

public restore_maxspeed(taskid)
{
    // Disable speed boost
    g_iSpeed[ID_SPEED_BOOST] = false
    
    set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
    show_hudmessage(ID_SPEED_BOOST, "Speed boost is over!")

    // Update player's maxspeed
    ExecuteHamB(Ham_Player_ResetMaxSpeed, ID_SPEED_BOOST)
}

public fw_PlayerKilled(victim)
{
    g_iSpeed[victim] = false
    remove_task(victim + TASK_SPEED_BOOST)
}

public client_disconnect(id)
{
    g_iSpeed[id] = false
    remove_task(id + TASK_SPEED_BOOST)
}

// Remove speed boost at round start
public event_round_start()
{
    for (new id = 1; id <= g_iMaxPlayers; id++)
    {
        g_iSpeed[id] = false
        g_bRecieveArmor[id] = false
        g_bRecieveHP[id] = false
        remove_task(id + TASK_SPEED_BOOST)
    }
}

public fw_ResetMaxSpeed_Post(id)
{
    if (!is_user_alive(id) || !g_iSpeed[id])
        return;
    
    // Apply speed boost
    new Float:current_maxspeed
    pev(id, pev_maxspeed, current_maxspeed)
    set_pev(id, pev_maxspeed, current_maxspeed + get_pcvar_float(cvar_boost_amount))
}

public fw_PlayerRespawn(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        g_UnlimitedC[id] = true
        set_task(5.0, "iHealth", id)
        set_task(6.0, "iArmor", id)
    }
}

public iHealth(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        if(g_bRecieveHP[id])
        {
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "You already recieved free HP. Just wait until new round!")
        }
        else
        {
            set_user_health(id, get_user_health(id) + get_pcvar_num(cvar_health))
            g_bRecieveHP[id] = true
        }
    }
}
    
public iArmor(id)
{
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG)
    {
        if(g_bRecieveArmor[id])
        {
            set_hudmessage(random_num(10,255), random(256), random(256), -1.0, 0.20, 0, 6.0, 12.0, 0.0, 0.0, -1)
            show_hudmessage(id, "You already recieved free armor. Just wait until new round!")
        }
        else
        {
            set_user_armor(id, get_user_armor(id) + get_pcvar_num(cvar_armor))
            g_bRecieveArmor[id] = true
        }
    }
}

public fw_PlayerJump( id ) 
{    
    if( is_user_alive(id) && get_user_flags(id) & ADMIN_FLAG )    
    {    
        new Flags = pev( id, pev_flags )
        
        if( Flags & FL_WATERJUMP || pev(id, pev_waterlevel) >= 2 || !(get_pdata_int(id, 246) & IN_JUMP) )
        {
            return HAM_IGNORED
        }
        
        if( Flags & FL_ONGROUND ) 
        {
            g_JumpCount[ id ] = 0
            return HAM_IGNORED
        }
        new Multi = get_pcvar_num(cvar_multijump)
        if( Multi ) 
        {
            if( get_pdata_float(id, 251) < 500 && ++ g_JumpCount[id] <= Multi ) 
            {
                new Float:fVelocity[ 3 ]
                pev( id, pev_velocity, fVelocity )
                fVelocity[ 2 ] = 268.328157
                set_pev( id, pev_velocity, fVelocity )

                return HAM_HANDLED
            }
        }
    }
    return HAM_IGNORED
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
    // Player doesn't have the unlimited clip upgrade
    if (!g_UnlimitedC[msg_entity])
        return;
    
    // Player not alive or not an active weapon
    if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
    
    static weapon, clip
    weapon = get_msg_arg_int(2) // get weapon ID
    clip = get_msg_arg_int(3) // get weapon clip
    
    // Unlimited Clip Ammo
    if (MAXCLIP[weapon] > 1) // skip grenades
    {
        set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
        
        if (clip < 2) // refill when clip is nearly empty
        {
            // Get the weapon entity
            static wname[32], weapon_ent
            get_weaponname(weapon, wname, sizeof wname - 1)
            weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
            
            // Set max clip on weapon
            fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
        }
    }
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
    while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
    
    return entity;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
    set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
it didnt work, i could keep using the ability, and unlimited clip all the time, is it possible to make you only get these effects when you use ability? or even lets say ability for human 30 sec but for zombie only 5 sec or something like that, thanks.

Quote:
Originally Posted by zmd94 View Post
New update!

[ZP] Zombie Class: Leap.

This zombie can do leap.

What can you edit:
PHP Code:
    g_iLeapForce register_cvar("zp_leap_force""500"// Amount of leap force
    
g_iLeapHeight register_cvar("zp_leap_height""300"// Amount of leap height
    
g_iLeapCooldown register_cvar("zp_leap_cooldown""10.0"// Amount of leap cooldown 
https://forums.alliedmods.net/showpo...&postcount=396

this is compiler for this plugin:

Code:
//// leap_2.sma
// C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmod
x\scripting\leap_2.sma(76) : warning 217: loose indentation
// C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmod
x\scripting\leap_2.sma(97) : warning 217: loose indentation
// Header size:            688 bytes
// Code size:             2284 bytes
// Data size:             1252 bytes
// Stack/heap size:      16384 bytes; estimated max. usage=42 cells (168 bytes)
// Total requirements:   20608 bytes
//
// 2 Warnings.
// Done.
//
// Compilation Time: 0.17 sec
// ----------------------------------------

Last edited by New and Clueless; 01-09-2016 at 13:21.
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