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[L4D] Loading Bug Removal/ Door Lock


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Eraa
Senior Member
Join Date: Mar 2010
Old 03-31-2010 , 15:02   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #101

hello, thank you for this version atomic !
I have question : is possible to hide the connect panel ? (that hide the perkmod menu on my server)

Im new don't know how to change it on .sp

---
Edit : Im try this modif, thank you again to help us.
Code:
Line 1841 :
else isClientLoading[i] = false;
}
//ShowStatusPanel();
return !IsAnyClientLoading();
}

Last edited by Eraa; 04-01-2010 at 09:59. Reason: solution to hide status panel given by AtomicStryker
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-01-2010 , 08:28   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #102

Find "ShowStatusPanel();" and comment it out - "//ShowStatusPanel();"
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-01-2010 , 13:49   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #103

What about the bots/players teleporting out the safe room before the round has begun?

Is there a line to comment out to fix that?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-02-2010 , 05:27   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #104

Theres other Plugins that deal with that, like Infected Bots.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-14-2010 , 10:23   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #105

Could it be possible to make the connect pannel clickable so players can close it with a button if they want to?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-16-2010 , 06:01   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #106

Things you should fix for next version:
-Door was locked on c1m2, after countdown. This actually happens once in a blue moon, don't know what you managed to change to make this bug.

-l4d2_timeout cvar do not work if you have the connecting playerpanel enabled. We tried with l4d2_timeout "20" and the player-panel would not go away for 5 minutes becuase of one slow loader. Normally you would see this message: Stopping to wait for player %N (assumed timeout) but with the playerlistpanel that message never comes up regardless of what the cvar is set to.
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Eraa
Senior Member
Join Date: Mar 2010
Old 04-16-2010 , 11:08   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #107

I encounter the same problem on the c5m5_bridge, sometime the door bug, remains close. I also encounter the problem of bots that come out of the room before the players it connects (c2m2,c1m3), some of the players shot a pop can and the outer half of the current map before the Infected can pop (timer).

Im use Kick Load Stuckers for the timeout problem on this plugin.

Edit: c1m4_atrium door still lock, after the timer, first round last night on your server Visual

Last edited by Eraa; 04-16-2010 at 11:40.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-01-2010 , 13:59   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #108

Current version. Features implentation of sb_stop to keep Bots inside until round starts.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_loading.sp - 537 views - 69.5 KB)
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nicoh93
Member
Join Date: Apr 2010
Old 05-02-2010 , 03:44   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #109

I need to disable everything and just leave l4d_autoCycleCampaigns

PD: If I put all the values to 0 in the chat messages are still displayed
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-02-2010 , 04:11   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #110

Quote:
Originally Posted by AtomicStryker View Post
Current version. Features implentation of sb_stop to keep Bots inside until round starts.
Awesome, any other changes or bug fixs?
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