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SM Damage


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-07-2009 , 05:36   Re: SM Damage
Reply With Quote #101

[using SWATs latest version on L4D]

Your plugin does seem to create an awful amount of errors in Sourcemods errors.log.. like this

Code:
L 05/06/2009 - 17:31:26: [SM]   [0]  Line 140, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::PlayerHurt()
L 05/06/2009 - 17:31:26: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/06/2009 - 17:31:26: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:26: [SM]   [0]  Line 140, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::PlayerHurt()
L 05/06/2009 - 17:31:27: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/06/2009 - 17:31:27: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:27: [SM]   [0]  Line 236, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::InfectedHurt()
L 05/06/2009 - 17:31:27: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/06/2009 - 17:31:27: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:27: [SM]   [0]  Line 140, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::PlayerHurt()
L 05/06/2009 - 17:31:27: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/06/2009 - 17:31:27: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:27: [SM]   [0]  Line 140, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::PlayerHurt()
L 05/06/2009 - 17:31:27: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/06/2009 - 17:31:27: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:27: [SM]   [0]  Line 140, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::PlayerHurt()
L 05/06/2009 - 17:31:27: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/06/2009 - 17:31:27: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:27: [SM]   [0]  Line 236, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::InfectedHurt()
L 05/06/2009 - 17:31:28: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/06/2009 - 17:31:28: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:28: [SM]   [0]  Line 140, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::PlayerHurt()
L 05/06/2009 - 17:31:28: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/06/2009 - 17:31:28: [SM] Displaying call stack trace for plugin "sm_damage_l4d.smx":
L 05/06/2009 - 17:31:28: [SM]   [0]  Line 140, /home/groups/alliedmodders/forums/files/5/2/8/2/5/41621.attach::PlayerHurt()
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 05-07-2009 , 14:56   Re: SM Damage
Reply With Quote #102

Quote:
Originally Posted by AtomicStryker View Post
[using SWATs latest version on L4D]

Your plugin does seem to create an awful amount of errors in Sourcemods errors.log.. like this
This mod was created by Vulkan. He's working on a bugfree version.

To Vulkan:
Client 0 doesn't exist.
Therefore you can use this code to avoid the messages:
Code:
if(IsClientConnected (client) && IsClientInGame(client))
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takercena
Junior Member
Join Date: Feb 2009
Old 05-09-2009 , 04:55   Re: SM Damage
Reply With Quote #103

can you make it left click = right click for damage infliction (for knife only)? Is there anyway to change it?

Last edited by takercena; 05-09-2009 at 06:16.
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 05-09-2009 , 08:17   Re: SM Damage
Reply With Quote #104

Quote:
Originally Posted by takercena View Post
can you make it left click = right click for damage infliction (for knife only)? Is there anyway to change it?
Multi Mod version can already modify knife damage.
Why do you need it for right click? If you want more damage just click left ...
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takercena
Junior Member
Join Date: Feb 2009
Old 05-10-2009 , 04:09   Re: SM Damage
Reply With Quote #105

Quote:
Originally Posted by SWAT_88 View Post
Multi Mod version can already modify knife damage.
Why do you need it for right click? If you want more damage just click left ...
I try to use this plugin on zombie server. The power of left click knife is different than right click mouse, it's like 2000hp will be inflicted if using right click which is equal to 4 * left click.
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 05-10-2009 , 06:20   Re: SM Damage
Reply With Quote #106

Quote:
Originally Posted by takercena View Post
I try to use this plugin on zombie server. The power of left click knife is different than right click mouse, it's like 2000hp will be inflicted if using right click which is equal to 4 * left click.
You want the same damage on both mouse clicks, am I right?
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myzombie
BANNED
Join Date: Apr 2009
Old 05-10-2009 , 11:38   Re: SM Damage
Reply With Quote #107

That's right SWAT_88.

takercena is reporting on behalf of me. Would it be possible to set the same damage on both mouse clicks?

Instead of using multiplier, could we "SET" the damage values?
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 05-11-2009 , 15:03   Re: SM Damage
Reply With Quote #108

Quote:
Originally Posted by myzombie View Post
That's right SWAT_88.

takercena is reporting on behalf of me. Would it be possible to set the same damage on both mouse clicks?

Instead of using multiplier, could we "SET" the damage values?
I have no time at the moment.
I will start asap.

BTW: You forgot to mention, which version of sm_damage should I modify and for which game ....
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myzombie
BANNED
Join Date: Apr 2009
Old 05-11-2009 , 22:44   Re: SM Damage
Reply With Quote #109

For CSS and Knife only. Damage 2000 for both right click and left click.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-12-2009 , 12:39   Re: SM Damage
Reply With Quote #110

@SWAT_88

I just did some testing, and Vulkans first mod version (the one you have in your initial post also) has the same bug. Damage only get multiplied for Witch and Tank .. your Multimod Version is better, since it only breaks against Witches, and works for anything else
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