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[CSS] MagicDice - Beta


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Author
RAYs3T
Junior Member
Join Date: May 2014
Location: Germany, Hamburg
Plugin ID:
6004
Plugin Version:
1.0-beta10
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    MagicDice is a Modular, extensible highly configurable dice plugin
    Old 01-28-2018 , 10:37   [CSS] MagicDice - Beta
    Reply With Quote #1

    Dear modders,

    I want to introduce a new RollTheDice plugin. But this time, a magic one

    We spend multiple months to develop a fully modular, extensible and highly configurable dice plugin.

    Now it's time to test it more widely. And we would like to see new modules added to it from the community. Keep in mind the plugin is in its first beta, so please report any bugs / issues or new ideas.

    Currently, the plugin is just tested with CS:S. But support for other games like CS:GO will be implemented in the future.


    We documented all steps over in the plugins wiki. So if you want to give it a try, feel free to have a look

    We're using GitLab (something like GitHub in better) for development. GitLab provides a lot of enterprise-grade features free of charge for open-source-products.
    If you want to contribute, please create an account over there or just log in using your GitHub account ;)

    Players can dice using the command !w

    List of currently implemented modules:
    • AddDices
    • FieldOfView
    • Freeze
    • FroggyJump
    • Gravity
    • HitDamage
    • LongJump
    • NoClip
    • Nothing
    • Rocket
    • Slap
    • Speed
    • ThrowingKnives
    • Weapon
    • Nervous
    • Aftermath
    • Colors
    • Falldamge
    • Overlay
    • Refuse
    • Waterbreath

    You can configure results that using one or multiple of the features. This way you can create combinations of modules which resulting in a "new virtual module".
    Hint: A module is a result a player can dice.

    This module for example will give the player a wapon_deagle and sets the field of view to 150:
    Code:
    "20"
    {
        "md_weapon"
        {
            "param1"    "weapon_deagle" // Which weapon?
            "param2"    "1" // How many of this weapon? (handy for grenades)
            "param3"    "7" // Primary mag-size?
            "param4"    "16" // Clip mag-size
        }
        "md_fov"
        {
            "param1"    "150" // Field of view
        }
        "prob"    "1" // uncommon probabillity (happen not so often)
    }
    A great list of examples is configured in the default results.cfg.

    You can also configure random result parameters.
    For example if you configure a result like:
    Code:
    "0" 
    {
        "md_adddices" // The module to use in this dice result (md_adddices adds more dices)
        {
            "param1"    "<|rnd:int 1,3|>" // This will randomly add 1, 2 or 3 dice turns
        }
        "prob"    "3" // The probabillity that this will be a dice result - Higher values are more common
    }

    If you want to intoduce some randomness, you can do it by using random parameters in the results config.
    We have created random parser for integers, floats and strings

    For details about these features have a look at the wiki documentation!

    So we hope you can take advantage of this! We are curious for feedback and suggestions.
    __________________
    Never trust the client.
    RAYs3T is offline
    Robin955
    Veteran Member
    Join Date: Jun 2013
    Old 11-22-2018 , 11:30   Re: [CSS] MagicDice - Beta
    Reply With Quote #2

    noclip? really? Lol hope there's a timer on that.
    Robin955 is offline
    Angeelor
    Member
    Join Date: Jan 2017
    Old 11-22-2018 , 16:31   Re: [CSS] MagicDice - Beta
    Reply With Quote #3

    Can you add..
    -drugs
    -burn
    -drunk
    -HP
    -Invisible
    -ice skate
    -invert keyboard


    and support for Store by Zephyrus..

    please?

    Last edited by Angeelor; 11-22-2018 at 16:39.
    Angeelor is offline
    Reply


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