- Save and auto-spawn the mini guns: .50 Calibre or L4D1 Mini Gun.
- Highly Recommend using with alexip121093's "Spawn & Movable Machine Gun": http://forums.alliedmods.net/showthread.php?t=154557
- The auto-spawn data config is saved to l4d_mini_gun.cfg in your servers \addons\sourcemod\data\ folder.
Related Plugins:
Thanks:
Admin Commands: (requires "z" flag)
PHP Code:
sm_mg // Spawns a temporary Mini Gun at your crosshair. Usage: sm_mg <0|1> (0=.50 Cal / 1=Minigun).
sm_mgsave // Spawns a Mini Gun at your crosshair and saves to config. Usage: sm_mg <0|1> (0=.50 Cal / 1=Minigun).
sm_mglist // Displays a list of Mini Guns spawned by the plugin and their locations.
sm_mgdel // Removes the Mini Gun you are nearest to and deletes from the config if saved.
sm_mgclear // Removes all Mini Guns from the current map.
sm_mgwipe // Removes all Mini Guns from the current map and deletes them from the config.
CVars:
Saved to
l4d_mini_gun.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_mini_gun_allow "1"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_mini_gun_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_mini_gun_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_mini_gun_modes_tog "0"
// -1=All, 0=Off, other value randomly spawns that many from the config.
l4d_mini_gun_random "2"
// Mini Gun plugin version.
l4d_mini_gun_version
Changes:
Code:
1.9 (11-Dec-2022)
- Various changes to tidy up code.
1.8 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
1.7 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.6 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
- Changed cvar "l4d_mini_gun_modes_tog" now supports L4D1.
- Removed unused particle which showed a single error line in L4D1.
1.5 (21-Jul-2013)
- Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.
1.4 (23-Jun-2012)
- Fixed a stupid mistake which created entities and never deleted them.
1.3 (10-May-2012)
- Added cvar "l4d_mini_gun_modes_off" to control which game modes the plugin works in.
- Added cvar "l4d_mini_gun_modes_tog" same as above, but only works for L4D2.
1.2 (14-Jan-2012)
- Increased the max number of spawns to 48.
1.1 (31-Dec-2011)
- Removed useless code.
1.0 (31-Dec-2011)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
Updating from 1.2 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.