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CS:GO closing when the map changes !


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HellGG
New Member
Join Date: Jan 2020
Old 01-05-2020 , 18:15   CS:GO closing when the map changes !
Reply With Quote #1

Hello,

I recently made a CS:GO Server and when I change the map to a custom map my game crashes, a small window pops up and it says: Host_Error: recursively entered.

This only happens on Custom maps (Steam Workshop maps), YES I have a FastDL server and It does download the files. The server starts on de_mirage and everything works perfectly until I change the map to a custom map. This is the Console after the map change :


Quote:
CHostage::Precache: missing hostage models for map hns_floppytown. Adding the default models.
PlayerModelInfo: missing terrorist models for map hns_floppytown. Adding the default model tm_phoenix.
PlayerModelInfo: missing counter-terrorist models for map hns_floppytown. Adding the default model ctm_st6.
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Commentary: Could not find commentary data file 'maps/hns_floppytown_commentary.txt'.
Error parsing 'BotProfile.db' - invalid template reference 'Rank'
Dropped Goku from server: Disconnect
Dropped CapitalBanana from server: Disconnect
-> Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(0.00)
Server is hibernating
this is my gamemode_server.txt :

Quote:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"{"gameTypes"{"classic"{ "gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{


"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.

"exec" "server_last.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



"maxplayers" "30"

"exec"
{
"exec" "server.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"hns_maps" ""
}



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



"maxplayers" "10"

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP"
{
"mg_armsrace" ""
}

"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


"maxplayers" "10"

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP"
{
"mg_demolition" ""
}

"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}

"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}


}}}}

"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}

"mapgroups"
{
"hns_maps" // mapgroup definition
{
"name" "hns_maps"
"maps"
{
"de_mirage" ""
"hns_floppytown" ""
"surf_ski_2_night_csgo" ""
"surf_ski_2_tsr_v1-7-2" ""
"" ""
"" ""
}
}
}
}}
I tried to verify the integrity of game files but it doesn't work as well. I will appreciate any solutions!
HellGG is offline
freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 01-06-2020 , 02:45   Re: CS:GO closing when the map changes !
Reply With Quote #2

Quote:
Originally Posted by HellGG View Post
Hello,

I recently made a CS:GO Server and when I change the map to a custom map my game crashes, a small window pops up and it says: Host_Error: recursively entered.

This only happens on Custom maps (Steam Workshop maps), YES I have a FastDL server and It does download the files. The server starts on de_mirage and everything works perfectly until I change the map to a custom map. This is the Console after the map change :




this is my gamemode_server.txt :

I tried to verify the integrity of game files but it doesn't work as well. I will appreciate any solutions!
this is only happening since the panorama update, the maps have to be recompiled to avoid the crash.

it is not my site, but I thought the explanation was quite good : https://gflclan.com/forums/topic/335...lient-crashes/

not the best, but it works : https://forums.alliedmods.net/showthread.php?t=310542
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HellGG
New Member
Join Date: Jan 2020
Old 01-06-2020 , 12:12   Re: CS:GO closing when the map changes !
Reply With Quote #3

I didn't understand how to recompile the maps, can you explain how to do it? A tutorial will be appreciated as well.
HellGG is offline
freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 01-06-2020 , 13:34   Re: CS:GO closing when the map changes !
Reply With Quote #4

Quote:
Originally Posted by HellGG View Post
I didn't understand how to recompile the maps, can you explain how to do it? A tutorial will be appreciated as well.
Hard to explain, have you ever had experience with the Source SDK Editor? Have you ever decompiled maps and compiled them again? This only applies to custom maps, original maps do not have this problem as they have already been converted to HDR

Link to the Hlmod Thread how you compile ldr to hdr: Click me And here is the video, but its russia: https://www.youtube.com/watch?v=dp-8...ture=emb_title

There is also a plugin what it logs, this plugin is not available here yet. (I think the author was banned from selling tokens)
Quote:
BOTH (LDR + HDR) - aim_arena_arches.bsp
BOTH (LDR + HDR) - aim_arena_construction.bsp
BOTH (LDR + HDR) - aim_arena_plywood.bsp
BOTH (LDR + HDR) - aim_cusco.bsp
HDR - aim_5k5.bsp
HDR - aim_courtyard.bsp
HDR - aim_emantrigo.bsp
HDR - aim_trainbattle.bsp
LDR - aim_100hp.bsp
LDR - aim_Zig.bsp
LDR - aim_forgotten.bsp
LDR - aim_jaguar.bsp
you can find the log in addons/sourcemod/logs/MapsLightingInfo.log

Thats not my plugin, thanks to komashchenko
Attached Files
File Type: smx MapsLightingInfo.smx (5.6 KB, 4 views)
File Type: sp Get Plugin or Get Source (MapsLightingInfo.sp - 12 views - 3.0 KB)
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Last edited by freak.exe_uLow; 01-06-2020 at 13:48.
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