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Multiply A Weapon's Stats by 10


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xXDeathreusXx
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Old 10-09-2014 , 14:15   Re: Multiply A Weapon's Stats by 10
Reply With Quote #21

Quote:
Originally Posted by yeahdudeshrek View Post
I knew it! Every time I try to do something without confront the dev, ERRORS!

Spoiler
Update sourcemod, make sure also that you replace everything except your admin configs
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Last edited by xXDeathreusXx; 10-09-2014 at 20:30.
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xXDeathreusXx
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Old 10-09-2014 , 14:19   Re: Multiply A Weapon's Stats by 10
Reply With Quote #22

Quote:
Originally Posted by braak0327 View Post
L 10/09/2014 - 13:45:02: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 10/09/2014 - 13:45:02: [SM] [0] Line 191, tf2x10.sp:repSDKCalls()
L 10/09/2014 - 13:45:02: [SM] [1] Line 122, tf2x10.sp::OnPluginStart()
Update sourcemod and make sure you have the latest randomizer gamedata
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yeahdudeshrek
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Old 10-09-2014 , 17:22   Re: Multiply A Weapon's Stats by 10
Reply With Quote #23

-snip-

Last edited by yeahdudeshrek; 10-09-2014 at 17:41.
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TheSentryIsASpy
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Old 10-11-2014 , 10:46   Re: Multiply A Weapon's Stats by 10
Reply With Quote #24

It-s not working for me I tried

Code:
sm_plugin unload_all
sm_plugin refresh
and this is what i get

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xXDeathreusXx
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Old 10-12-2014 , 01:40   Re: Multiply A Weapon's Stats by 10
Reply With Quote #25

Quote:
Originally Posted by TheSentryIsASpy View Post
It-s not working for me I tried

Code:
sm_plugin unload_all
sm_plugin refresh
and this is what i get

Spoiler
Restart the server, don't reload it, as this relies on hooks, and hooks are usually only called when map starts, and when the player connects
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Jcat46
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Old 10-21-2014 , 02:43   Re: Multiply A Weapon's Stats by 10
Reply With Quote #26

So after a little bit of testing, I saw that tf2x10.smx wasn't loading. I then see this error:
[SM] Plugin tf2x10.smx failed to load: Native "__FLOAT_GT__" was not found.

Any help on this? I'm probably being a scrub and not paying attention to something.
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xXDeathreusXx
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Old 10-21-2014 , 03:42   Re: Multiply A Weapon's Stats by 10
Reply With Quote #27

Quote:
Originally Posted by Jcat46 View Post
So after a little bit of testing, I saw that tf2x10.smx wasn't loading. I then see this error:
[SM] Plugin tf2x10.smx failed to load: Native "__FLOAT_GT__" was not found.

Any help on this? I'm probably being a scrub and not paying attention to something.
That's quite odd, as that is referenced no where in the plugin as far as I can tell, are you using the pre-compiled version that was in the zip, or did you compile it yourself?
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Last edited by xXDeathreusXx; 10-21-2014 at 03:43.
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Jcat46
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Old 10-22-2014 , 00:17   Re: Multiply A Weapon's Stats by 10
Reply With Quote #28

I used the precompiled version that was in the zip. I'm presuming it is from a python script, because most sources point to that, but why that would be coming up, nobody knows...

Well, some person probably does. But I don't know.
I'll try re-installing most of the components that are needed in the plugin, I'll flick back/edit this post if something does indeed happen that could be helpful.

EDIT: Yaay, now theres ANOTHER error! [SM] Unable to load plugin "tf2items_randomizer_x10.smx": Native "__FLOAT_EQ__" was not found.

Fantastic. Guess this'll take a little reviewing and Googling to sort out.

Last edited by Jcat46; 10-22-2014 at 00:25. Reason: Added points
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Wliu
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Old 10-22-2014 , 08:02   Re: Multiply A Weapon's Stats by 10
Reply With Quote #29

Quote:
Originally Posted by Jcat46 View Post
I used the precompiled version that was in the zip. I'm presuming it is from a python script, because most sources point to that, but why that would be coming up, nobody knows...

Well, some person probably does. But I don't know.
I'll try re-installing most of the components that are needed in the plugin, I'll flick back/edit this post if something does indeed happen that could be helpful.

EDIT: Yaay, now theres ANOTHER error! [SM] Unable to load plugin "tf2items_randomizer_x10.smx": Native "__FLOAT_EQ__" was not found.

Fantastic. Guess this'll take a little reviewing and Googling to sort out.
Update your Sourcemod. Either that or Isa has to compile on a newer SM build. I forget which exactly.
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xXDeathreusXx
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Old 10-22-2014 , 14:38   Re: Multiply A Weapon's Stats by 10
Reply With Quote #30

Quote:
Originally Posted by Jcat46 View Post
I used the precompiled version that was in the zip. I'm presuming it is from a python script, because most sources point to that, but why that would be coming up, nobody knows...

Well, some person probably does. But I don't know.
I'll try re-installing most of the components that are needed in the plugin, I'll flick back/edit this post if something does indeed happen that could be helpful.

EDIT: Yaay, now theres ANOTHER error! [SM] Unable to load plugin "tf2items_randomizer_x10.smx": Native "__FLOAT_EQ__" was not found.

Fantastic. Guess this'll take a little reviewing and Googling to sort out.
You don't need that plugin unless you want randomizer, but try compiling it yourself, it might need to be compiled on a newer SM build as Wliu has mentioned, and update sourcemod/metamod to be on the safe side
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Last edited by xXDeathreusXx; 10-22-2014 at 14:39.
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