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Solved Brush entity


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Natsheh
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Old 07-16-2017 , 11:20   Brush entity
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When setting the brush entity rendering mode to transColor

It become non solid how to fix this?

And can anyone please explain the different between brush entity origin and a non brush model entity.
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Last edited by Natsheh; 07-31-2017 at 17:49.
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PRoSToTeM@
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Old 07-16-2017 , 11:53   Re: Brush entity
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How do you set it?
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Natsheh
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Old 07-16-2017 , 12:10   Re: Brush entity
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set_pev(entity pev_renderfx kRenderFxNone)
set_pev(entity pev_rendermode kRenderTransColor)
set_pev(entity pev_rendercolor fColor)
set_pev(entity pev_renderamt 225.0)
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Natsheh
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Old 07-17-2017 , 09:50   Re: Brush entity
Reply With Quote #4

Isnt it wierd??? That this happening?

And its so weird thats a brush entity has its own origin...

and when i move the entity far away from its origin it become like half solid you can walk throw it and might get stuck in it...
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Last edited by Natsheh; 07-17-2017 at 11:00.
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Natsheh
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Old 07-27-2017 , 08:38   Re: Brush entity
Reply With Quote #5

Bump
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PRoSToTeM@
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Old 07-27-2017 , 09:35   Re: Brush entity
Reply With Quote #6

Which is the classname of this entity?
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Last edited by PRoSToTeM@; 07-27-2017 at 09:36.
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Natsheh
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Old 07-27-2017 , 13:57   Re: Brush entity
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Func_wall
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PRoSToTeM@
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Old 07-27-2017 , 16:09   Re: Brush entity
Reply With Quote #8

Can you give the code to reproduce it?
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Old 07-27-2017, 17:33
Natsheh
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PRoSToTeM@
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Old 07-28-2017 , 08:35   Re: Brush entity
Reply With Quote #9

@Natsheh entities are non-solid for its owners. Can you show the part of code where the problem appears?
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Natsheh
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Old 07-28-2017 , 10:39   Re: Brush entity
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Quote:
Originally Posted by PRoSToTeM@ View Post
@Natsheh entities are non-solid for its owners.
Thanks ididnt know that...
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