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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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Kewnru
Junior Member
Join Date: Jan 2019
Location: Russia
Old 05-12-2024 , 02:44   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
Reply With Quote #651

Hello. Classes are not saved. After changing cards you need to choose again. zr_classes_save "1"
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CarlosCb22
Junior Member
Join Date: Mar 2024
Old 05-19-2024 , 15:45   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
Reply With Quote #652

I need help, even if I set up zombies when they die to be zombies again and not humans when they die they revive as humans
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denzel519
Junior Member
Join Date: Mar 2012
Old 06-30-2024 , 00:07   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
Reply With Quote #653

The problem is when you put any plugin on music at the end of the round, if CT wins then everything is fine, but if it’s a zombie, then it plays 2 songs at the same time.
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Jimmmay
Member
Join Date: Jan 2024
Old 01-25-2025 , 23:34   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
Reply With Quote #654

Does this have unlimited ammo?
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EE171799845
Member
Join Date: Mar 2022
Old 02-20-2025 , 09:40   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
Reply With Quote #655

Quote:
Originally Posted by Franc1sco View Post
Note: In the past I contributed a lot in ZE plugins because I had a very popular ZE server (zeuszombie that was the csgo server top1 in the world during a long time when I was the main developer). Currently I dont have enought time for setup and administrate by myself a complete ZE server so if someone with a ZE server already done want a developer for free (also I could add the server IP to the first post of my public ZE plugins) then contact with me. Preferably european servers where I have a better latency.


Description:

The zombiereloaded plugin improved by me with support for CS:S and CS:GO. The base used is this.


Installation:

-Download the plugin here: https://github.com/Franc1sco/sm-zomb...ive/master.zip
-Upload the binary under the "plugin compiled (REQUIRED)" directory.
-If you use css then use the files in the cstrike/ directory and if you use CS:GO then use the files in the csgo/ directory.
-If your game is CS:GO then install a knockback fix - https://forums.alliedmods.net/showthread.php?p=2364638 just set sv_clamp_unsafe_velocities 0

Note: if you already have zombiereloaded installed in your server, unzip the "Download content.zip", replace the zombiereloaded.smx file and see downloads.txt for add the default downloads for your game.

Improvements for now:

-Finally fixed the overlays bug in CS:GO
-Added support for emitsoundany in CS:GO
-Others changes for fix some crashes in CS:GO
-Added default config for csgo and for css
-Added countdown sounds
-Support for CS:GO and CS:S
-Added support for Hitbox Changer extension.


You can test the latest version here:
Message on top.


Download:

Main repository
Direct download
Code changes
First of all, thank you very much for your contribution. Dear author, I have recently encountered a problem where I want to play zm and ze maps on my server, but the knockback parameters of zm and ze are different. I am wondering if there are corresponding cvar parameters, such as zr_zombie_knockback in the early testing version. I have searched through the zr version and it seems that only the early zr version has this cvar command. The latest version does not have this cvar command, so I don't know how to solve this problem through the corresponding cvar or additional plugins, because I want to play ze maps when there are many players on the server and zm maps when the number of players is small. If there is a solution, such as enabling different cvar commands for different maps. The knockback cvar parameter command will become more convenient or there are other methods that I haven't found. I would like to ask you. Thank you very much
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EE171799845
Member
Join Date: Mar 2022
Old 02-26-2025 , 12:56   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
Reply With Quote #656

Quote:
Originally Posted by EE171799845 View Post
First of all, thank you very much for your contribution. Dear author, I have recently encountered a problem where I want to play zm and ze maps on my server, but the knockback parameters of zm and ze are different. I am wondering if there are corresponding cvar parameters, such as zr_zombie_knockback in the early testing version. I have searched through the zr version and it seems that only the early zr version has this cvar command. The latest version does not have this cvar command, so I don't know how to solve this problem through the corresponding cvar or additional plugins, because I want to play ze maps when there are many players on the server and zm maps when the number of players is small. If there is a solution, such as enabling different cvar commands for different maps. The knockback cvar parameter command will become more convenient or there are other methods that I haven't found. I would like to ask you. Thank you very much
I am a fool, dear author has already written it clearly in cfg//Path, relative to root sourcemod directory, to playerclasses config file.
// Default: "configs/zr/playerclasses.txt"
zr_config_path_playerclasses "configs/zr/playerclasses.txt"
I can access the configuration file that cannot be read through this. Thank you again for the author's sharing
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