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[L4D & L4D2] Shove of Hunter's Pounce In Coop Mode


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Author
panxiaohai
Senior Member
Join Date: Mar 2010
Plugin ID:
2607
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    When a special infected pounces/rides/charges/grabs a survivor, any nearby survivors will be knocked away
    Old 10-16-2011 , 12:05   [L4D & L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #1

    When a special infected pounces/rides/charges/grabs a survivor, any nearby survivors will be knocked away (thanks to RAPTORMOOSE's description)
    It not work in l4d because I can not find CTerrorPlayer_OnShovedBySurvivor signature in l4d, can anyone help me?

    Convars:
    "l4d_hunter_pounce_jockey", "1", "1: enable the function for jockey, 2: do not enable for jockey"
    "l4d_hunter_pounce_smoker", "1", "1: enable the function for smoker, 2: do not enable for smoker"
    "l4d_hunter_pounce_charger", "1", "1: enable the function for charger, 2: do not enable for charger"
    "l4d_hunter_pounce_radius", "200.0", "shove radius"
    "l4d_hunter_pounce_infected", "1", "1: shove infected, 2: do not shove infected"
    Attached Files
    File Type: sp Get Plugin or Get Source (hunter_pounce_l4d.sp - 7090 views - 6.2 KB)

    Last edited by panxiaohai; 10-19-2011 at 16:25.
    panxiaohai is offline
    Sev
    Veteran Member
    Join Date: May 2010
    Old 10-16-2011 , 17:44   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #2

    I don't understand what this plugin does?

    Could you explain more?

    Can't we already shove the jockey/hunter?

    Or does this allow the jockey/hunter to stumble the survivors when pouncing?
    Sev is offline
    panxiaohai
    Senior Member
    Join Date: Mar 2010
    Old 10-16-2011 , 17:48   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #3

    Quote:
    Originally Posted by Sev View Post
    I don't understand what this plugin does?

    Could you explain more?

    Can't we already shove the jockey/hunter?

    Or does this allow the jockey/hunter to stumble the survivors when pouncing?
    It allow the hunter/jockey/smoker/charger to stumble the survivors when pouncing/ride/grab/carry.
    panxiaohai is offline
    RAPTORMOOSE
    Member
    Join Date: Sep 2011
    Location: California
    Old 10-17-2011 , 03:34   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #4

    Quote:
    Originally Posted by Sev View Post
    I don't understand what this plugin does?

    Could you explain more?

    Can't we already shove the jockey/hunter?

    Or does this allow the jockey/hunter to stumble the survivors when pouncing?
    I'm pretty sure it means that when a special infected pounces/rides/charges a survivor, any nearby survivors will be knocked away as if they were in the radius of a boomer explosion. This only happens in versus, but this plugin changes that. It makes it happen in co-op.
    __________________
    Well, it took 30 men, 7 chainsaws, and 12 pickup trucks, but we did it.
    RAPTORMOOSE is offline
    panxiaohai
    Senior Member
    Join Date: Mar 2010
    Old 10-17-2011 , 07:15   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #5

    Quote:
    Originally Posted by RAPTORMOOSE View Post
    I'm pretty sure it means that when a special infected pounces/rides/charges a survivor, any nearby survivors will be knocked away as if they were in the radius of a boomer explosion. This only happens in versus, but this plugin changes that. It makes it happen in co-op.
    Yes, you are right, you accurately described what I want to express, thank you.
    panxiaohai is offline
    Marcus101RR
    Veteran Member
    Join Date: Aug 2009
    Location: Tampa, FL
    Old 10-17-2011 , 12:46   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #6

    Quote:
    Originally Posted by RAPTORMOOSE View Post
    I'm pretty sure it means that when a special infected pounces/rides/charges a survivor, any nearby survivors will be knocked away as if they were in the radius of a boomer explosion. This only happens in versus, but this plugin changes that. It makes it happen in co-op.
    Code:
    sm_cvar z_pounce_stumble_radius 160
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    panxiaohai
    Senior Member
    Join Date: Mar 2010
    Old 10-17-2011 , 15:50   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #7

    Quote:
    Originally Posted by Marcus101RR View Post
    Code:
    sm_cvar z_pounce_stumble_radius 160
    After try it, I know my effort was wasted,thank you for your reply.
    panxiaohai is offline
    Marcus101RR
    Veteran Member
    Join Date: Aug 2009
    Location: Tampa, FL
    Old 10-17-2011 , 16:39   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #8

    Quote:
    Originally Posted by panxiaohai View Post
    After try it, I know my effort was wasted,thank you for your reply.
    Always a good idea to test out cvars before making plugins as sometimes they are there, just require "sm_cvar" to work. Nice plugin though for people who are lazy.
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    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 10-17-2011 , 18:15   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #9

    It's not wasted. You can make other funny plugins tossing Survivors and Infected around.

    L4D1 Sig, but my binary is ancient
    PHP Code:
    Linux
    _ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector

    Windows
    81 EC 
    ? ? ? ? 56 8B F1 E8 ? ? ? ? 84 C0 0F ? ? ? ? ? 8B 8C ? ? ? ? ? 85 C9 74

    \x81\xEC\x2A\x2A\x2A\x2A\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x8C\x2A\x2A\x2A\x2A\x2A\x85\xC9\x74 
    For reference, Left4Downtown2 has:

    forward Action:L4D_OnShovedBySurvivor(client, victim, const Float:vector[3]);

    native L4D_StaggerPlayer(target, source_ent, Float:source_vector[3]);
    AtomicStryker is offline
    panxiaohai
    Senior Member
    Join Date: Mar 2010
    Old 10-19-2011 , 16:12   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
    Reply With Quote #10

    Quote:
    Originally Posted by AtomicStryker View Post
    It's not wasted. You can make other funny plugins tossing Survivors and Infected around.

    L4D1 Sig, but my binary is ancient
    PHP Code:
    Linux
    _ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector

    Windows
    81 EC 
    ? ? ? ? 56 8B F1 E8 ? ? ? ? 84 C0 0F ? ? ? ? ? 8B 8C ? ? ? ? ? 85 C9 74

    \x81\xEC\x2A\x2A\x2A\x2A\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x8C\x2A\x2A\x2A\x2A\x2A\x85\xC9\x74 
    For reference, Left4Downtown2 has:

    forward Action:L4D_OnShovedBySurvivor(client, victim, const Float:vector[3]);

    native L4D_StaggerPlayer(target, source_ent, Float:source_vector[3]);
    Thank you very much, now I can use it in l4d1.
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