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[TF2] Zombie Fortress (current version: 2.1.1)


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octo-dhd
Member
Join Date: Jan 2008
Location: Southern California
Old 10-28-2009 , 03:38   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #391

Nice! I can't wait to try this out, I'd only fixed the previous version because my community had wanted to run a couple zf nights and I had read there were problems.
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snrooster
Junior Member
Join Date: Sep 2009
Old 10-30-2009 , 20:41   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #392

I've tried your first version, was fun. Lot of people like the fact the weapons and characters got mixed up. I liked the greenish color of them, made them look more like zombies. But, it kept crashing our server. So, I downloaded the newer version. Works like a charm, have had no problems yet. I would like to see the options in the admin menu, and the green color of the zombies to return. Maybe even different colored zombies you can choose. Maybe random class' for the survivors, and they cannot switch, so they don't get an advantage. I know, the ideas aren't that good. But, I didn't post just to talk smack. The plugin is a great twist for TF2. You did a great job, thanks for all your hard work.
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Doogie1012
Junior Member
Join Date: Jun 2009
Old 11-08-2009 , 05:42   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #393

Well since my server is long dead now, I figure I might as well release my fixed up ZF plugin.

www.cazzaserver.com/doogie/tf2/zombiefortress_doogiebuild.sp


The one that the other guy has made seems better though, so you would probably want to stick with his ;)
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Briggers810
New Member
Join Date: Jan 2010
Old 01-10-2010 , 11:26   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #394

Something we've found on our server when we've used the mod on cp_well , is that all the players (both survivor and zombies) end up with their normal weapons all the time, which does seem to be unfair to the other team and such.
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le_gentleman
New Member
Join Date: Jan 2010
Old 01-11-2010 , 11:02   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #395

Hello!

I played on the Zombi mod.
This is a great mod.
I think that it would be better if when the round start, you couldn't be zombi more than twice .

Exemple :

Round 1/(randomYou start the round as survivor
Round 2/(randomyou start the round as zombi
Round 3/(randomyou start the round as zombi
Round 4/You've already been twice a zombie at start so you are survivor at start
Round 5/(randomYou start the round as survivor
Round 6/(randomyou start the round as zombi
...

It would allow all players to be survivor often.
It would be more fair because starting 4 rounds as zombie without being survivor is disgusting.

An other idea. When we go in the game, we can select the team (red or blue) .This is useless, we should have a screen as there is for arena maps.

Sorry for my bad English
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dirtyminuth
Senior Member
Join Date: Sep 2009
Old 01-28-2010 , 22:27   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #396

Quote:
Originally Posted by Briggers810 View Post
Something we've found on our server when we've used the mod on cp_well , is that all the players (both survivor and zombies) end up with their normal weapons all the time, which does seem to be unfair to the other team and such.
Thanks for pointing this out! I'll take a look at it.

Can you provide some details? Was sm_zf_force_on set before changing to cp_well, or was it changed after the level had loaded? What other mods was the server running?

I'll also PM you in case you don't follow this thread.
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Mortdredd
Senior Member
Join Date: Dec 2009
Old 01-29-2010 , 06:29   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #397

this works great got a 24/7 zombie server on 212.124.204.38:27015
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Corvidae
New Member
Join Date: Feb 2010
Location: ENGLUNDDDDD :D
Old 02-01-2010 , 07:39   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #398

I actually love you, it's thanks to this mod that my servers are starting to get popular. I've only had the ZF mod on it a few weeks and already it's pretty much full or close to it from 3pm til gone midnight, so thank you
I also made the mistake of getting the old version and was facerolling my keyboard because classes kept spawning with the wrong weapons

My server is 193.200.158.176:27017, and it's UK hosted though we have plenty of US and Canadians who can play without lag
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Mortdredd
Senior Member
Join Date: Dec 2009
Old 02-01-2010 , 10:31   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #399

do you think giving the zombies instant respawn would make them OP?
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KAMINARI
Junior Member
Join Date: Feb 2010
Old 02-01-2010 , 13:47   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #400

And where to insert plagins?
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