Raised This Month: $32 Target: $400
 8% 

Evil Admin: Trail v1.0.104


Post New Thread Reply   
 
Thread Tools Display Modes
Author
strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Plugin ID:
608
Plugin Version:
1.0.104
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    19 
    Plugin Description:
    Adds a particle to a player or players
    Old 10-21-2008 , 00:56   Evil Admin: Trail v1.0.104
    Reply With Quote #1

    Evil Admin
    A series of related plugins that admins can add or remove depending on what they need on their server. These commands are based on the old AMX commands. Most work on most mods, others are tailored for certain mods such as TF2.

    Evil Admin Collection:
    Evil Admin: Rocket
    Evil Admin: Low Health
    Evil Admin: Pimp Slap
    Evil Admin: Vision
    Evil Admin: Trails (TF2 only)
    Evil Admin: Mirror Damage
    Evil Admin: Fart


    Evil Admin: Trails
    Adds a particle to a player's back making them stand out.

    Installation
    • Copy sm_eviltrail.smx file to addons/sourcemod/plugins folder
    Commands
    sm_eviltrail <name|#userid>
    Adds a particle effect to a player's back

    sm_trailme
    Allows a player to add a trail to his own back. Uses the trail set by the server admin with cvar below.

    Configuration
    sm_eviltrail_particle "name"
    default "rockettrail_!"
    The name of the particle to be added to the player.

    Suggested ones include:
    cinefx_goldrush: creates a huge firestorm around the player
    flaregun_trail_crit_blue: a bright flare trail
    flamethrower_red: a pyro's flame at right angles to their back
    sm_trailme_enabled 1
    default 0
    Allow or disallow players from giving themselves a trail



    Screenshots
    Soldier with a flamethrower coming out of his back




    Medic flying with a trail




    Changelog
    v1.0.101
    Made it so that when you respawn, you still have Evil Trails
    Fixed erroneous menu entry

    v1.0.102
    Fixed a small bug with removing trail

    v1.0.103
    Fixed menu issue where it didn't go back to a previous menu

    v.1.0.104
    Fixed unforeseen spawn change bug
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_eviltrail.sp - 9778 views - 9.0 KB)
    __________________
    Plugins | TheVille
    Zombie Mod for DoD:S - l4dod.theville.org

    Last edited by strontiumdog; 10-27-2008 at 19:15.
    strontiumdog is offline
    Neo Cool Dude
    Member
    Join Date: Apr 2008
    Old 10-21-2008 , 15:31   Re: Evil Admin: Trail
    Reply With Quote #2

    very cool I will try and install it asap but I was wondering if it would be possible to allow players to add their own trails in chat as a future addon.
    Neo Cool Dude is offline
    abelp
    Senior Member
    Join Date: May 2008
    Old 10-21-2008 , 17:25   Re: Evil Admin: Trail
    Reply With Quote #3

    This + the jetpack would be extremely awesome.
    abelp is offline
    boykevin
    Member
    Join Date: Mar 2008
    Old 10-21-2008 , 19:46   Re: Evil Admin: Trail
    Reply With Quote #4

    lol sweet thanks
    what are most names for particles?
    nvm i found them from l.duke thread
    Code:
    error
    rockettrail_!
    critical_rocket_blue
    critical_rocket_bluesparks
    critical_rocket_red
    critical_rocket_redsparks
    rockettrail_underwater
    rockettrail_waterbubbles
    sentry_rocket
    sentry_rocket_burst
    sentry_rocket_fire
    rockettrail
    flaregun_trail_blue
    flaregun_trail_red
    flaregun_trail_crit_red
    flaregun_crit_red
    flaregun_trail_crit_blue
    teleporter_red_exit
    teleporter_arms_circle_red
    teleporter_red_entrance
    teleporter_blue_entrance
    teleporter_blue_exit
    teleporter_arms_circle_blue
    teleporter_blue_charged
    teleporter_blue_charged_wisps
    teleporter_red_charged
    teleporter_blue_entrance_level2
    teleporter_blue_entrance_level3
    teleporter_blue_charged_level2
    teleporter_blue_wisps_level2
    teleporter_blue_charged_level3
    teleporter_blue_wisps_level3
    teleporter_blue_exit_level2
    teleporter_blue_exit_level3
    teleporter_red_charged_level2
    teleporter_red_wisps_level2
    teleporter_red_charged_level3
    teleporter_red_wisps_level3
    teleporter_red_entrance_level2
    teleporter_red_entrance_level3
    ExplosionCore_buildings
    ExplosionCore_MidAir
    Explosions_MA_Debris001
    bday_blood
    bday_1balloon
    bday_bloodconfetti
    bday_bloodconfetti2
    ExplosionCore_Wall
    ExplosionCore_Wall_underwater
    bday_confetti
    bday_confetti_colors
    bday_balloon01
    bday_balloon02
    Explosions_MA_Dustup_2
    ExplosionCore_MidAir_underwater
    Explosions_UW_Debris001
    ExplosionCore_sapperdestroyed
    sapper_coreflash
    sapper_debris
    sapper_flash
    sapper_flashup
    sapper_flyingembers
    sapper_smoke
    player_recent_teleport_red
    player_glowred
    player_dripsred
    player_recent_teleport_blue
    player_drips_blue
    player_sparkles_red
    player_sparkles_blue
    doublejump_puff
    doublejump_smoke
    deflect_fx
    deflect_temp
    rocketbackblast
    rocketbackblastsparks
    flamethrower
    flamethrower_crit_red
    flamethrower_crit_pilot_red
    flamethrower_crit_red_glow
    flamethrower_crit_red_sparks
    flamethrower_underwater
    pyrotaunt
    pyrotaunt_flame
    pyrotaunt_powerup
    flamethrower_blue
    flamethrower_crit_blue
    pyro_blast
    pyro_blast_lines
    pyro_blast_warp
    pyro_blast_flash
    flaregun_destroyed
    flaregun_destroyed_bits
    burningplayer_corpse
    burningplayer_corpseglow
    burningplayer_blue
    burningplayer_blueglow
    burningplayer_red
    burninggibs
    blood_impact_red_01
    blood_impact_red_01_chunk
    blood_impact_red_01_smalldroplets
    blood_spray_red_01
    water_blood_impact_red_01
    water_blood_impact_red_01_chunk
    water_blood_impact_red_01_goop
    blood_spray_red_01_far
    lowV_blood_impact_red_01
    lowV_smallerchunks
    lowV_debrischunks
    lowV_oildroplets
    lowV_blood_spray_red_01
    temp_blood_spray_red_01_far
    temp_blood_spray_red_01
    lowV_blood_spray_red_01_far
    lowV_water_blood_impact_red_01
    lowV_water_debris
    lowV_water_bubbles
    blood_trail_red_01_goop
    blood_trail_red_01_droplets
    muzzle_shotgun
    muzzle_shotgun_flash
    muzzle_grenadelauncher
    muzzle_minigun
    muzzle_minigun_starflash01
    muzzle_minigun_core
    muzzle_minigun_sparks
    muzzle_minigun_smoke
    muzzle_pistol
    muzzle_scattergun
    muzzle_smg
    muzzle_smg_sparks
    muzzle_revolver
    muzzle_sniperrifle
    muzzle_syringe
    muzzle_sentry
    muzzle_sentry2
    muzzle_pipelauncher
    muzzle_minigun_constant
    muzzle_minigun_constant_core
    muzzle_minigun_constant_flare
    muzzle_minigun_constant_sparks
    muzzle_minigun_constant_starflash
    muzzle_minigun_constant_smoke
    teleported_red
    teleported_blue
    teleportedin_red
    teleportedin_blue
    cig_smoke
    cig_burn
    crit_text
    achieved
    mini_fireworks
    mini_firework_flare
    dispenser_heal_red
    dispenser_beam_red_pluses
    dispenser_beam_red_trail
    medicgun_beam_red_invun
    medicgun_beam_red_invulnbright
    medicgun_beam_red_invunglow
    dispenser_heal_blue
    dispenser_beam_blue_trail
    medicgun_beam_blue_invun
    medicgun_beam_blue_invunglow
    medicgun_beam_blue_invulnbright
    medicgun_invulnstatus_fullcharge_red
    medicgun_invulnstatus_fullcharge_blue
    medicgun_beam_blue
    medicgun_beam_red
    water_splash01
    water_splash01_droplets
    water_bulletsplash01
    water_bulletsplash01_minigun
    water_playerwake_static
    water_playerwake_moving
    water_playerdive
    water_playerdive_bubbles
    water_playeremerge
    water_bulletsplash01_cheap
    stickybombtrail_red
    stickybombtrail_blue
    critical_grenade_blue
    critical_grenade_red
    stickybomb_pulse_blue
    stickybomb_pulse_red
    pipebombtrail_red
    pipebombtrail_blue
    critical_pipe_red
    critical_pipe_blue
    buildingdamage_smoke2
    sentrydamage_4
    sentrydamage_3
    sentrydamage_1
    sentrydamage_2
    tpdamage_1
    tpdamage_2
    tpdamage_3
    tpdamage_smoke1
    tpdamage_4
    dispenserdamage_4
    dispensersmoke_2
    buildingdamage_dispenser_fire1
    dispenserdamage_1
    dispenserdamage_3
    buildingdamage_dispenser_fire0
    dispenserdamage_2
    buildingdamage_fire1
    nailtrails_medic_red
    nailtrails_medic_blue
    nailtrails_medic_blue_crit
    nailtrails_medic_red_crit
    speech_typing
    speech_mediccall
    speech_mediccall_attention
    speech_voice
    bullet_tracer01_crit
    bullet_tracer01_blue
    bullet_tracer01_red
    bullet_tracer01_blue_crit
    bullet_impact1_blue_crit
    bullet_tracer01_red_crit
    bullet_impact1_red_crit
    bullet_scattergun_tracer01_blue_crit
    bullet_scattergun_tracer01_red_crit
    bullet_pistol_tracer01_blue_crit
    bullet_pistol_tracer01_red_crit
    bullet_shotgun_tracer01_blue_crit
    bullet_shotgun_tracer01_red_crit
    particle_nemesis_blue
    particle_nemesis_burst_blue
    particle_nemesis_red
    particle_nemesis_burst_red
    spy_start_disguise_red
    disguise_flash_red
    spy_start_disguise_blue
    disguise_flash_blue
    spark_electric01
    sapper_sentry1_fx
    sapper_sentry1_sparks1
    sapper_sentry1_sparks2
    candle_light1
    player_intel_papertrail
    player_intel_trail_red
    player_intel_trail_blue
    cart_flashinglight
    eject_minigunbrass
    medicgun_beam_attrib_drips
    medicgun_beam_attrib_shards
    medicgun_beam_attrib_overheal
    medicgun_beam_attrib_healing
    medicgun_beam_attrib_muzzle
    overhealedplayer_red_pluses
    overhealedplayer_blue_pluses
    medicgun_beam_attrib_overheal_blue
    medicgun_beam_attrib_overheal_red
    bonersaw_temp
    critgun_weaponmodel_blu
    critgun_weaponmodel_red
    healthgained_blu
    healthgained_red
    cinefx_goldrush_burningbarrel
    cinefx_goldrush
    cinefx_goldrush_flash
    cinefx_goldrush_burningdebris
    cinefx_goldrush_pitglow
    impact_concrete_noflecks
    ricochet_sparks
    impact_generic_burst_2
    impact_antlion
    impact_metal_child_smoke
    impact_metal
    impact_metal_child_glowLarge
    impact_generic_smoke
    impact_metal_child_base
    impact_generic_burn
    impact_computer
    impact_glass
    impact_glass_child_burst
    impact_glass_child_smoke
    impact_glass_child_backblast
    impact_concrete
    impact_dirt
    impact_woodbroken
    impact_dirt_nosmoke
    impact_wood
    impact_wood_child_puff
    bullet_pistol_tracer01_red
    bullet_pistol_tracer01_blue
    bullet_scattergun_tracer01_red
    bullet_scattergun_tracer01_blue
    bullet_shotgun_tracer01_red
    bullet_shotgun_tracer01_blue

    Last edited by boykevin; 10-21-2008 at 19:50.
    boykevin is offline
    abelp
    Senior Member
    Join Date: May 2008
    Old 10-22-2008 , 13:49   Re: Evil Admin: Trail
    Reply With Quote #5

    how would you make it stick so that even after death it will keep the same effect?
    abelp is offline
    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 10-25-2008 , 00:05   Re: Evil Admin: Trail v1.0.101
    Reply With Quote #6

    Updated.

    Made it so that when you respawn, you still have Evil Trails
    __________________
    Plugins | TheVille
    Zombie Mod for DoD:S - l4dod.theville.org
    strontiumdog is offline
    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 10-25-2008 , 01:22   Re: Evil Admin: Trail v1.0.101
    Reply With Quote #7

    Sweet. I can think of alot of cool uses for this.


    EDIT: Does this work for anyone? It says unknown particle system for everything..... Did you forgot to mention it needs like dukehacks or something? Not sure if its supposed to work by itself or what.

    Using sm 1.1.0.2419 and no worky.

    Last edited by retsam; 10-25-2008 at 01:35.
    retsam is offline
    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 10-25-2008 , 02:27   Re: Evil Admin: Trail v1.0.101
    Reply With Quote #8

    Are you using this with TF2? The particles are for TF2 only.
    It doesn't require any extensions.

    I just ran it on SM1.1.2342 and SM1.04 and it worked both times.
    __________________
    Plugins | TheVille
    Zombie Mod for DoD:S - l4dod.theville.org
    strontiumdog is offline
    octo-dhd
    Member
    Join Date: Jan 2008
    Location: Southern California
    Old 10-25-2008 , 21:54   Re: Evil Admin: Trail v1.0.101
    Reply With Quote #9

    Wow this is cool.
    Is there any way to make the short particle effects repeat? I would like to use the bday* ones, but they only last for a short time.
    __________________
    Admin of the TF2 Newbs Server's
    octo-dhd is offline
    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 10-26-2008 , 00:23   Re: Evil Admin: Trail v1.0.101
    Reply With Quote #10

    Quote:
    Originally Posted by strontiumdog View Post
    Are you using this with TF2? The particles are for TF2 only.
    It doesn't require any extensions.

    I just ran it on SM1.1.2342 and SM1.04 and it worked both times.
    Of course TF2 only. Doesnt work for me. I dunno...
    retsam is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 15:27.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode