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Vash the Stampede (sharky / vittu)


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ArtofDrowning07
Senior Member
Join Date: Aug 2004
Old 10-02-2004 , 01:16  
Reply With Quote #21

Quote:
Originally Posted by Chivas2973
Quote:
Originally Posted by velcroy
i changed this

public model(id) {
if ( !is_user_alive(id) ) return PLUGIN_CONTINUE
// Weapon Model change thanks to [CCC]Taz-Devil
Entvars_Set_String(id, EV_SZ_viewmodel, "models/vash/v_deagle.mdl")
new iCurrent
iCurrent = FindEntity(-1,"weapon_deagle")
while(iCurrent != -1) {
iCurrent = FindEntity(iCurrent,"weapon_deagle")
}
return PLUGIN_HANDLED

to this

public model(id) {
if ( !is_user_alive(id) ) return PLUGIN_CONTINUE
// Weapon Model change thanks to [CCC]Taz-Devil
Entvars_Set_String(id, EV_SZ_viewmodel, "models/vash/v_deagle.mdl")
new iCurrent
iCurrent = FindEntity(0,"weapon_deagle")
while(iCurrent != -1) {
iCurrent = FindEntity(iCurrent,"weapon_deagle")
}
return PLUGIN_HANDLED

and it still didnt work!
Change this too
didnt know u had to have both, just thought it was the while -1..so how would u change copter? its kinda diff and a lil more confusing to me, thx
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-02-2004 , 05:18  
Reply With Quote #22

this isnt even being used:
Code:
new iCurrent 
iCurrent = FindEntity(-1,"weapon_deagle") 
while(iCurrent != -1) { 
iCurrent = FindEntity(iCurrent,"weapon_deagle")
you can delete it
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imported_velcroy
Senior Member
Join Date: Jan 2004
Old 10-02-2004 , 10:00  
Reply With Quote #23

ok, well i changed those -1s to 0s and it worked so... but any way do you all know any thing about the server crashing after about 5 min.
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ArtofDrowning07
Senior Member
Join Date: Aug 2004
Old 10-02-2004 , 16:54  
Reply With Quote #24

can ne1 edit the copter code so the entity thing works, i dunno what to change
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imported_velcroy
Senior Member
Join Date: Jan 2004
Old 10-03-2004 , 10:09  
Reply With Quote #25

i could try some time but not right now i have alot of work to do.
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PerfectH
New Member
Join Date: May 2004
Old 10-11-2004 , 01:10  
Reply With Quote #26

I would greatly apprieciate it if some one would just make a fix for AMXModX so people don't have to do it, and its just ready for download. I don't have time to learn how to complie, uncompile, script edit and what not. Nor the patients. Some one help me/us out here!
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chris0826
Member
Join Date: Sep 2004
Old 10-11-2004 , 01:15  
Reply With Quote #27

just get 9.8 most heros work on there and just wait until they fix amx mod x
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 10-11-2004 , 07:28  
Reply With Quote #28

Quote:
Originally Posted by PerfectH
I would greatly apprieciate it if some one would just make a fix for AMXModX so people don't have to do it, and its just ready for download. I don't have time to learn how to complie, uncompile, script edit and what not. Nor the patients. Some one help me/us out here!
we are slowly fixing all the heroes, if you cannot wait then go away and don't bother us.
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PerfectH
New Member
Join Date: May 2004
Old 10-11-2004 , 15:36  
Reply With Quote #29

Quote:
Originally Posted by jtp10181
Quote:
Originally Posted by PerfectH
I would greatly apprieciate it if some one would just make a fix for AMXModX so people don't have to do it, and its just ready for download. I don't have time to learn how to complie, uncompile, script edit and what not. Nor the patients. Some one help me/us out here!
we are slowly fixing all the heroes, if you cannot wait then go away and don't bother us.
I didn't know that they were all being fixed, cool, let me know when this one is done please.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-14-2005 , 00:46  
Reply With Quote #30

I'm gonna fix up this hero real quick, but the description is incorrect regarding "You also evade (dodge) 33% of bullet shots from your enemy..." None of that was in the code, no evasion. The other problem is the model included is for the opposite hand.


This is just a rip of Morpheus... So to my questions:
Does the character Vash have low gravity in the anime? or can I remove it from the code. Cause I'm really thinking just to remove it.
Should 33% bullet evasion(aka godmode) be added? (basically it'd be godmode for 1sec every 3 sec, something like that.) I don't see why this is needed.


I will be changing the gun model mainly since it's on the wrong hand, but also the animations aren't very good. However, the new gun model might be much larger in size... I will post pics and info when I find some replacements...
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