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[L4D & L4D2] Infected Glow (1.13) [11-Dec-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-22-2012 , 15:41   Re: [L4D & L4D2] Infected Glow (1.2) [21-Jun-2012]
Reply With Quote #11

Quote:
Originally Posted by id5473 View Post
yo silvers.. another thing I've noticed: if special infected (tank for example) walks through water.. the fire is extinguished but the glow continues.
Thanks, should be fixed. Instead of parenting the glow to the player, it's now parenting to the fire, so will automatically be removed if the fire is removed. This is the reason why I cannot add a fade out.
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maita1206
Junior Member
Join Date: Mar 2012
Old 07-01-2012 , 20:35   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #12

shit plugin,not working and also no reason to write a stupid plugin like this.

Visit our servers l4d1 and l4d2.don't if you are a noob. http://psychohome.no-ip.org/sourcebans

Last edited by maita1206; 08-04-2012 at 02:00.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-02-2012 , 03:29   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #13

Quote:
Originally Posted by maita1206 View Post
shit plugin,not working and also no reason to write a stupid plugin like this.
You probably don't have SDKHooks, well I don't care just get off these forums.
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adrianman
Senior Member
Join Date: Sep 2010
Old 07-03-2012 , 06:59   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #14

i would call it creative shit, i have about 60% out of total plugins made by Silvers installed on my server,for the rest i'm too lazy to create spawns myself
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Last edited by adrianman; 07-03-2012 at 07:02.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 07-26-2012 , 21:30   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #15

This is a really fun plugin to play around with. Silvers does well with his "fun" type of plugins.
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Letsdoit
Senior Member
Join Date: Feb 2010
Old 07-28-2012 , 00:26   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #16

Hey Silvers, maybe you can add glow to the Witch and only for Infecteds. I mean, just like in L4D2, this can be very useful for people that still playing L4D.

Last edited by Letsdoit; 07-28-2012 at 00:27.
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usa long live
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Join Date: Nov 2012
Old 03-23-2013 , 04:49   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #17

l4d1 no effect!
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 11-12-2017 , 14:57   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #18

Possible to get all the infected to glow except tank?
already have glow on tank.

Last edited by ricksfishin; 11-12-2017 at 14:59.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-12-2017 , 21:46   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #19

Quote:
Originally Posted by ricksfishin View Post
Possible to get all the infected to glow except tank?
already have glow on tank.

PHP Code:
// 1=Common, 2=Witch, 4=Smoker, 8=Boomer, 16=Hunter, 32=Spitter, 64=Jockey, 128=Charger, 256=Tank, 511=All.
l4d_infected_glow_infected "511" 

511 - 256 = what you want
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Last edited by Silvers; 11-12-2017 at 21:47.
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 11-13-2017 , 01:36   Re: [L4D & L4D2] Infected Glow (1.4) [30-Jun-2012]
Reply With Quote #20

Thanks silvers great plugin.
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