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Module: Orpheu (v2.6.3)


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Alucard^
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Old 06-28-2010 , 18:13   Re: Module: Orpheu2.3a
Reply With Quote #501

Emm okey, so i don't misunderstood the purpose of the plugin, but didn't work for me. Is a problem of that plugin or mine?
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Last edited by Alucard^; 06-28-2010 at 18:21.
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Alucard^
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Old 07-02-2010 , 00:53   Re: Module: Orpheu2.3a
Reply With Quote #502

Hi, sry for doubleposting but you sure saw my post, and if i edit maybe you will not see my last post for a long time...

I found this in the error logs:

Quote:
[ORPHEU] Function "CHalfLifeMultiplay::FPlayerCanRespawn" not found
So i checked if i have the FPlayerCanRespawn thing and i have it, what do you think?

Sry for my english.
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Arkshine
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Old 07-02-2010 , 06:38   Re: Module: Orpheu2.3a
Reply With Quote #503

To be sure, what say orpheu when it parses the signatures at server starts ? ( I mean if you see signature found or not )
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ConnorMcLeod
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Old 07-02-2010 , 16:06   Re: Module: Orpheu2.3a
Reply With Quote #504

You should be respawned like 1sec after die.
Note that if you hold , not any, but certain buttons, you will go to spec mode.
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fezh
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Old 07-02-2010 , 16:37   Re: Module: Orpheu2.3a
Reply With Quote #505

Quote:
Originally Posted by ConnorMcLeod View Post
You should be respawned like 1sec after die.
Note that if you hold , not any, but certain buttons, you will go to spec mode.
It would be great if anyone find out those buttons in order to try to block them when respawning.
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joropito
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Old 07-02-2010 , 18:07   Re: Module: Orpheu2.3a
Reply With Quote #506

Quote:
Originally Posted by fezh View Post
It would be great if anyone find out those buttons in order to try to block them when respawning.
Maybe this can help.
As I see, it's the same in CS, so the buttons should be any different from IN_SCORE.

PHP Code:
      BOOL fAnyButtonDown = (pev->button & ~IN_SCORE );

      
// wait for all buttons released
      
if (pev->deadflag == DEAD_DEAD)
      {
            if (
fAnyButtonDown)
                  return;

            if ( 
g_pGameRules->FPlayerCanRespawnthis ) )
            {
                  
m_fDeadTime gpGlobals->time;
                  
pev->deadflag DEAD_RESPAWNABLE;
            }

            return;
      } 
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ConnorMcLeod
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Old 07-03-2010 , 07:47   Re: Module: Orpheu2.3a
Reply With Quote #507

The orpehu method is fine if you want to respawn a just-coming player.
To respawn a player after death, i prefer to set flag DEAD_RESPAWNABLE in Ham_Killed post forward.
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Alucard^
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Old 07-03-2010 , 10:43   Re: Module: Orpheu2.3a
Reply With Quote #508

Connor, what you mean with just-coming player?
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Kreation
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Old 07-03-2010 , 16:26   Re: Module: Orpheu2.3a
Reply With Quote #509

Quote:
Originally Posted by Alucard^ View Post
Connor, what you mean with just-coming player?
I think he means when they just join the server.
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lyova
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Join Date: Apr 2009
Old 07-03-2010 , 17:54   Re: Module: Orpheu2.3a
Reply With Quote #510

Hi I'm using 1.8.2 AMX Mod X Dev TEAM, MetaMod v1.19 and v1.1.2.6/Stdio 4617 secure (10) (RCON) (Linux, Dedicated, Protocol 4 server
I unpack the folders orpheu_source.zip

modules.ini ->

mysql
fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich
orpheu

stasrting a server

Currently loaded modules:
name version author status
MySQL 1.8.2-dev AMX Mod X Dev Team running
Fun 1.8.2-dev AMX Mod X Dev Team running
Engine 1.8.2-dev AMX Mod X Dev Team running
FakeMeta 1.8.2-dev AMX Mod X Dev Team running
CStrike 1.8.2-dev AMX Mod X Dev Team running
CSX 1.8.2-dev AMX Mod X Dev Team running
Ham Sandwich 1.8.2-dev AMX Mod X Dev Team running
unknown unknown unknown bad load (not load a module of orpheu)
nVault 1.8.2-dev AMX Mod X Dev Team running
GeoIP 1.8.2-dev AMX Mod X Dev Team running
Sockets 1.8.2-dev HLSW Dev Team running
RegEx 1.8.2-dev AMX Mod X Dev Team running
12 modules
there are some version incompatibility for linux or what I'm doing something wrong?
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