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VPhysics


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Le1T
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Join Date: Oct 2018
Old 01-25-2021 , 07:12   Re: VPhysics
Reply With Quote #111

new update killed it
server crashes after 2-3 mins
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asherkin
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Join Date: Aug 2009
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Old 01-25-2021 , 07:15   Re: VPhysics
Reply With Quote #112

Quote:
Originally Posted by Le1T View Post
new update killed it
server crashes after 2-3 mins
What.... game??
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Le1T
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Join Date: Oct 2018
Old 01-25-2021 , 10:14   Re: VPhysics
Reply With Quote #113

Quote:
Originally Posted by asherkin View Post
What.... game??
cs go

i used with https://forums.alliedmods.net/showthread.php?t=312579

Accelerator blames vphysics.ext.2.csgo.dll!GetPhysicsObject(int) [physnatives.cpp:1024 + 0x20]

I delete vphysics ext and a server start working well.

Last edited by Le1T; 01-25-2021 at 10:20.
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FroGeX
Senior Member
Join Date: Aug 2020
Old 01-26-2021 , 06:01   Re: VPhysics
Reply With Quote #114

Quote:
Originally Posted by Le1T View Post
cs go

i used with https://forums.alliedmods.net/showthread.php?t=312579

Accelerator blames vphysics.ext.2.csgo.dll!GetPhysicsObject(int) [physnatives.cpp:1024 + 0x20]

I delete vphysics ext and a server start working well.
I have same problem when I install this ext on server
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manhkst
Member
Join Date: May 2015
Location: Vietnammese
Old 08-23-2021 , 11:54   Re: VPhysics
Reply With Quote #115

https://crash.limetech.org/patkib773f7y
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Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 11-07-2021 , 06:37   Re: VPhysics
Reply With Quote #116

Quote:
Originally Posted by manhkst View Post
Similar crash: https://crash.limetech.org/sprsdreks24u
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MsDysphie
AlliedModders Donor
Join Date: Dec 2017
Old 05-12-2022 , 13:29   Re: VPhysics
Reply With Quote #117

I compiled the extension against the SDK2013 engine branch, for those who may need it:
https://github.com/dysphie/vphysics-sdk2013/releases
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PC Gamer
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Join Date: Mar 2014
Old 01-07-2023 , 02:46   Re: VPhysics
Reply With Quote #118

I thought maybe this was crashing my server but I was wrong. The culprit is vphysics.dll from the game engine.

Last edited by PC Gamer; 01-07-2023 at 14:50.
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Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 06-06-2023 , 01:45   Re: VPhysics
Reply With Quote #119

Quote:
Originally Posted by MsDysphie View Post
I compiled the extension against the SDK2013 engine branch, for those who may need it:
https://github.com/dysphie/vphysics-sdk2013/releases
Seems to be Windows-only (.dll only).

Got a Linux / .so release?
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DarthMan
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Join Date: Aug 2011
Old 01-13-2024 , 14:57   Re: VPhysics
Reply With Quote #120

Quote:
Originally Posted by asherkin View Post
Hello again people,

Just a quick post to show off what I've been working on recently.
I haven't had time to write up a single shred of documentation yet and the reason I'm posting this in this state is to get an idea on what developers want and so the more advanced people can have a play with it.

All the natives map to corresponding functions in vphysics_interface.h from the HL2SDK, these are different for each game. So if you want to see what Valve have to say about a functions (there are only comments for a few though), grab the version of this file from the SDK for the engine you are using and have a read.

Instructions:
  1. Grab everything from zip file attached.
  2. Look at this to see the functions available.
  3. Look at this for some examples.
  4. Make cool stuff.

Download
Supports all games on all platforms.

Thanks to Drunken_F00l and his SourceOP plugin for the ideas behind this and for the code snippet to get started.

Extension Source Code

Will you please also add the SetInertia function?

https://github.com/ValveSoftware/sou..._ball.cpp#L348

Also, it needs to be re-compiled for EP1 to work with the newest SourceMod versions.
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