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[CSGO/ANY]HexProps (Spawn models/props!)


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Totenfluch
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Join Date: Jan 2012
Location: Germany
Old 03-29-2018 , 13:02   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #11

Here's a Proplist I have lieing around from the CSS days... Probably helpfull to some people
Attached Files
File Type: txt propslist.txt (171.2 KB, 337 views)
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aykocity
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Old 04-02-2018 , 00:19   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #12

where is .smx file ?
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DarkDeviL
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Old 04-02-2018 , 11:15   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #13

Quote:
Originally Posted by aykocity View Post
where is .smx file ?
Not included when you take the source code only.

Take the latest release.
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Obyboby
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Join Date: Sep 2013
Old 04-03-2018 , 14:22   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #14

Quote:
Originally Posted by Totenfluch View Post
Here's a Proplist I have lieing around from the CSS days... Probably helpfull to some people
can I import it all in CS:GO? perhaps some models are going to be unavailable...
EDIT: Lots of those are not working in csgo sadly. getting the huge error box
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Last edited by Obyboby; 04-03-2018 at 16:42.
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Papero
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Old 04-05-2018 , 08:37   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #15

UPDATE v1.4.2:
  • Added possibility to make props physics. (Like watermelons that explode in a lot of pieces).
  • Toggle spawning physics.
  • Bug Fixes.
  • Re-enable SizeMenu.


The download(releases) is now working properly!
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Last edited by Papero; 04-05-2018 at 08:38.
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plock
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Old 04-06-2018 , 17:22   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #16

Resize and Move are not working on CSGO :c

The only exceptions I get are:
Code:
[SM] Exception reported: Entity -1 (-1) is invalid
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] SetEntPropFloat
[SM]   [1] Line 711, hexprops.sp::Handler_Size
Code:
[SM] Exception reported: Invalid entity (-1 - -1)
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] GetEntityNetClass
[SM]   [1] Line 481, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity.inc::GetEntSendPropOffs
[SM]   [2] Line 398, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity_prop_stocks.inc::GetEntityRenderColor
[SM]   [3] Line 643, hexprops.sp::Handler_Life
Code:
[SM] Exception reported: Invalid index 1 (count: 0)
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] ArrayList.Erase
[SM]   [1] Line 836, hexprops.sp::RemoveProp
[SM]   [2] Line 312, hexprops.sp::Handler_Main
Code:
[SM] Exception reported: Entity -1 (-1) is invalid
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] SetEntProp
[SM]   [1] Line 308, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity_prop_stocks.inc::SetEntityRenderMode
[SM]   [2] Line 607, hexprops.sp::Handler_Alpha
Code:
L 04/06/2018 - 14:35:43: [SM] Exception reported: Entity -1 (-1) is invalid
L 04/06/2018 - 14:35:43: [SM] Blaming: hexprops.smx
L 04/06/2018 - 14:35:43: [SM] Call stack trace:
L 04/06/2018 - 14:35:43: [SM]   [0] SetEntProp
L 04/06/2018 - 14:35:43: [SM]   [1] Line 681, hexprops.sp::Handler_Solid
Code:
[SM] Exception reported: Invalid entity (-1 - -1)
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] GetEntityNetClass
[SM]   [1] Line 481, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity.inc::GetEntSendPropOffs
[SM]   [2] Line 398, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity_prop_stocks.inc::GetEntityRenderColor
[SM]   [3] Line 574, hexprops.sp::Handler_Color
Tested today, release: 1.142

Regards.
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Papero
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Old 04-06-2018 , 18:20   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #17

Quote:
Originally Posted by plock View Post
Resize and Move are not working on CSGO :c

The only exceptions I get are:
Code:
[SM] Exception reported: Entity -1 (-1) is invalid
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] SetEntPropFloat
[SM]   [1] Line 711, hexprops.sp::Handler_Size
Code:
[SM] Exception reported: Invalid entity (-1 - -1)
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] GetEntityNetClass
[SM]   [1] Line 481, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity.inc::GetEntSendPropOffs
[SM]   [2] Line 398, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity_prop_stocks.inc::GetEntityRenderColor
[SM]   [3] Line 643, hexprops.sp::Handler_Life
Code:
[SM] Exception reported: Invalid index 1 (count: 0)
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] ArrayList.Erase
[SM]   [1] Line 836, hexprops.sp::RemoveProp
[SM]   [2] Line 312, hexprops.sp::Handler_Main
Code:
[SM] Exception reported: Entity -1 (-1) is invalid
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] SetEntProp
[SM]   [1] Line 308, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity_prop_stocks.inc::SetEntityRenderMode
[SM]   [2] Line 607, hexprops.sp::Handler_Alpha
Code:
L 04/06/2018 - 14:35:43: [SM] Exception reported: Entity -1 (-1) is invalid
L 04/06/2018 - 14:35:43: [SM] Blaming: hexprops.smx
L 04/06/2018 - 14:35:43: [SM] Call stack trace:
L 04/06/2018 - 14:35:43: [SM]   [0] SetEntProp
L 04/06/2018 - 14:35:43: [SM]   [1] Line 681, hexprops.sp::Handler_Solid
Code:
[SM] Exception reported: Invalid entity (-1 - -1)
[SM] Blaming: hexprops.smx
[SM] Call stack trace:
[SM]   [0] GetEntityNetClass
[SM]   [1] Line 481, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity.inc::GetEntSendPropOffs
[SM]   [2] Line 398, /home/travis/build/Hexer10/HexProps/addons/sourcemod/scripting/include/entity_prop_stocks.inc::GetEntityRenderColor
[SM]   [3] Line 574, hexprops.sp::Handler_Color
Tested today, release: 1.142

Regards.
I'm pushing an update in a few, for the model moving, but I cannot reproduce the thrown errors.

EDIT: Pushed
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Last edited by Papero; 04-06-2018 at 18:43.
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aykocity
Member
Join Date: Sep 2017
Old 04-06-2018 , 23:32   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #18

(UPDATE v1.4.2 for csgo) this plugin stable ?

Last edited by aykocity; 04-06-2018 at 23:33.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 04-09-2018 , 09:47   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #19

Quote:
Originally Posted by aykocity View Post
(UPDATE v1.4.2 for csgo) this plugin stable ?
No issues on my end so far.
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plock
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Join Date: Feb 2016
Location: noitacoL
Old 04-09-2018 , 09:51   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #20

Quote:
Originally Posted by Papero View Post
I'm pushing an update in a few, for the model moving, but I cannot reproduce the thrown errors.

EDIT: Pushed
I will test it and edit later if it worked.

Thanks in advance.
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