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Revival Kit


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ThomasNguyen
Senior Member
Join Date: May 2006
Old 06-08-2006 , 01:20  
Reply With Quote #11

Lol, nice one coldblood. lol
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VEN
Veteran Member
Join Date: Jan 2005
Old 06-08-2006 , 09:10  
Reply With Quote #12

New code is better but here are still a few problems (see attached pictures).

Solutions:

distance - "Juicy Corpse" source code
explosion - "Real Nade Drops" source code
restart
Code:
new bool:g_new_game_starting public plugin_init() {     register_event("TextMsg", "event_new_game", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")     register_event("HLTV", "event_new_round", "a", "1=0", "2=0") } public event_new_game() {     g_new_game_starting = true } public event_new_round() {     if (g_new_game_starting) {         g_new_game_starting = false         // code     } }
Attached Images
File Type: jpg distance.jpg (41.0 KB, 421 views)
File Type: jpg explosion.jpg (32.2 KB, 1136 views)
File Type: jpg restart.jpg (25.9 KB, 436 views)
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 06-08-2006 , 15:08  
Reply With Quote #13

I see I still have alot to work to do. Thanks for the very informative screenshots
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Cheap_Suit
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Join Date: May 2004
Old 06-08-2006 , 16:08  
Reply With Quote #14

Bugs fixed, thanks.

I never woulda thought of checking the dead flag before getting their origin. As for the restartround, I just forgot to remove the sprite.
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 06-08-2006 , 16:25  
Reply With Quote #15

Quote:
Originally Posted by ThomasNguyen
Great Plugin!

Question: How come a lot of plugins by popular scripters dont go into the new submissions first?
You just missed it. It was in there for a few hours at least.
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ColdBlood
Senior Member
Join Date: Feb 2006
Location: new york
Old 06-08-2006 , 16:33  
Reply With Quote #16

mmmmmmmmhmmmmmmmmmmmmmm
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 06-19-2006 , 16:10  
Reply With Quote #17

Fixed:
- newround bug
- failed revive icon bug
- death bug
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NemesisDelta
Senior Member
Join Date: Jul 2006
Location: Germany/Hessen/Kassel
Old 08-09-2006 , 19:19   Re: Revival Kit
Reply With Quote #18

Is it possible to get rid of those dead bodys from the guys y revived?

To remove them in the moment in wich the reviving has been finished?...

Great Plugin but this would make it the best!
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VEN
Veteran Member
Join Date: Jan 2005
Old 08-10-2006 , 05:56   Re: Revival Kit
Reply With Quote #19

I believe there are a workaround.
Block ClCorpse message which is put dead body and then create your own which can be removed later.

Maybe there also a way to remove that real dead body...

By the way recording origin on ClCorpse is even better than DEAD flag check.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 08-10-2006 , 11:30   Re: Revival Kit
Reply With Quote #20

Ill will look on ClCorpse and see what I can do, thanks.
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