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Zombie Plague Mod 5.0


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MeRcyLeZZ
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Join Date: Dec 2007
Old 08-24-2008 , 23:26   Re: Zombie Plague Mod 4.04
#1271

Quote:
Originally Posted by o2gulo
No, What I Mean Is I Dont want UNLMITED Reload but many reloads like 30/200 , 12/200 , 50/350 etc...
Changing ammo for weapons isn't really supported by the mod, but you can try going into the .sma and editing this: (haven't tested myself though)
Code:
// Max BP ammo for weapons new const MAXAMMO[] = { -1, 52, -1, 90, -1, 32, 1, 100, 90, -1, 120, 100, 100, 90, 90, 90, 100, 120,             30, 120, 200, 32, 90, 120, 90, -1, 35, 90, 90, -1, 100 }
The order is the same as seen here.

Quote:
Originally Posted by Swuifti
How can i change hp of zombies and speed of zombies look my cvars:
The default zombie classes stats can be found in zp_zclasses40.sma. It wasn't possible to make cvars out of them since all classes need to be registered right when the plugin loads...

Quote:
Originally Posted by DKs
Is there a possibility to make the plugin Zombie Plague 4.04 sounds ambience support for the environment Nemesis MOD and of sound environment for Survivor MOD ?
Yeah, I'll add the feature to set different sounds for each game mode.

Quote:
Originally Posted by predator latvia
How I can disable admin model? I want use zombie class models.
Um.. I'll also add a cvar on the next version for that.

Quote:
Originally Posted by pharse
As I have no access to the hard coded human gravity value, I just did a workaround by saving the gravity value before using the parachute and restoring it in the end. If the player is zombied while using the parachute your plugin sets the right zombie gravity and my plugin is more or less canceled. I thought it was alright that way. Please elaborate what nuisance you mean.
Yeah, that way should work fine (ZP uses pev_gravity too). But for some reason after I parachuted my gravity changed to 1.0 even when I didn't get infected on my way down (and I had no additional 3rd party plugins running).

Quote:
Originally Posted by The_Thing
Well Mercylez can You help me, well I tryed to create when zombie infect human his screen will shake a little bit but I failed to do that because not working, here is what I did... Please correct me and tell whats wrong...
This should work:
Code:
const UNIT_SECOND = (1<<12) new g_msgScreenShake public plugin_init() {     g_msgScreenShake = get_user_msgid("ScreenShake") } public zp_user_infected_post(id, infector) {     // Shake the infected user's screen     message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, id)     write_short(100) // amplitude     write_short(UNIT_SECOND*2) // duration     write_short(50) // frequency     message_end() }
I'm not familiar with the message, but try playing around with the arguments if the effect is not what you want.
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MeRcyLeZZ
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Join Date: Dec 2007
Old 08-24-2008 , 23:27   Re: Zombie Plague Mod 4.04
#1272

[ZP] Extra Item: Batteries 1.0

This upgrade gives humans fully charged flashlight's batteries. It's meant to be used with zp_flash_charge 0 (so that they aren't refilled automatically). It brings more realism to the game and makes it challenging especially in dark maps.

Known bugs:
- Currently only works with the custom flashlight

Credits to:
- Stixsmaster: for the idea
- soccdood: for how to go about coding it
Attached Files
File Type: zip zp_extra_batteries10.zip (4.2 KB, 7908 views)
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Mlk27
Veteran Member
Join Date: May 2008
Old 08-24-2008 , 23:54   Re: Zombie Plague Mod 4.04
#1273

@MeRcyLeZZ - could you please write this human addon? if human running for too long (cvar in secs), they will get exausted and their movement/running speed slows down to walking only. their energy will take a while to be restored before they could running again
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IneedHelp
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Join Date: Mar 2007
Location: Argentina
Old 08-25-2008 , 00:06   Re: Zombie Plague Mod 4.04
#1274

Nice Update
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Stixsmaster
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Join Date: May 2007
Location: I am all around you...I
Old 08-25-2008 , 00:59   Re: Zombie Plague Mod 4.04
#1275

w00t updating my server with latest version and enjoy the extra item flashlight batteries....I am sure many will like it...

---Stixsmaster

P.S. I am currently working on my own lil collection of Zombie Classes all in 1 lil sub-plugin so yea...and well I will release it once I come up with the second class...and well if I come up with more I will gladly just update the post that I put the others in and change the version for it...
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Last edited by Stixsmaster; 08-25-2008 at 01:16.
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 08-25-2008 , 01:27   Re: Zombie Plague Mod 4.04
#1276

That's kinda sweet that I inspired that. By the way its soccdoodcss, but not a big deal.
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Stixsmaster
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Join Date: May 2007
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Old 08-25-2008 , 02:02   Re: Zombie Plague Mod 4.04
#1277

[ZP] Zombie Class: Stixsworld Zombie Classes 1.4a
This pack currently contains only 6 classes
Code:
Changelog:

1.0 - initial release

1.0a - fixed sum text for a description

1.1 - added a new class and cleaned up sum coding that was unnecessary

1.2 - added a new class

1.3 - added a new class (Demonic Zombie)

1.4 - added new class (Lucy Zombie, Lucy is a term used for when talking about the drug acid, I used it instead because I figured most would get confused if I called it Acid Zombie)

1.4a - fixed sum text for a description


I will be updating this post and pack when I come up with more classes...


---Stixsmaster
Attached Files
File Type: zip zp_stixsworld_classes.zip (4.0 KB, 7542 views)
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Last edited by Stixsmaster; 11-19-2009 at 23:31.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-25-2008 , 04:21   Re: Zombie Plague Mod 4.04
#1278

Quote:
Originally Posted by Rurouni View Post
@The_Thing
You saw my sons?
What?

Quote:
Originally Posted by MeRcyLeZZ View Post
This should work:
Code:
const UNIT_SECOND = (1<<12) new g_msgScreenShake public plugin_init() { &nbsp;&nbsp;&nbsp;&nbsp;g_msgScreenShake = get_user_msgid("ScreenShake") } public zp_user_infected_post(id, infector) { &nbsp;&nbsp;&nbsp;&nbsp;// Shake the infected user's screen &nbsp;&nbsp;&nbsp;&nbsp;message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, id) &nbsp;&nbsp;&nbsp;&nbsp;write_short(100) // amplitude &nbsp;&nbsp;&nbsp;&nbsp;write_short(UNIT_SECOND*2) // duration &nbsp;&nbsp;&nbsp;&nbsp;write_short(50) // frequency &nbsp;&nbsp;&nbsp;&nbsp;message_end() }

I'm not familiar with the message, but try playing around with the arguments if the effect is not what you want.
Thank You. ;)

Quote:
Originally Posted by Stixsmaster View Post
[ZP] Zombie Class: Stixsworld Zombie Classes 1.0
This pack currently contains only 2 classes

I will be updating this post and pack when I come up with more classes...


---Stixsmaster
Cool, will try it.
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why all the great scriptors..... always.... leave and let their works go into oblivion ???
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this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-25-2008 , 04:39   Re: Zombie Plague Mod 4.04
#1279

What is the normal gravity for humans ? i want it to be 800
It isnt 0.8 or 0.9
So what is it ??
zp_human_gravity 0.95 // Gravity (0.5 = half)
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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 08-25-2008 , 05:55   Re: Zombie Plague Mod 4.04
#1280

Quote:
OK then someone can create MINIGUN??? It is cool weapon!!!ExTRA item for zombie plague!
Just like this http://forums.space-headed.net/viewtopic.php?t=352
The Thing!!! no All says to me post in original zombie plague thread!
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