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[L4D|L4D2|(Any?)] Automatic Pistols


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Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 04-16-2013 , 04:52   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #11

Quote:
Originally Posted by johnng0102 View Post
hi, NO Automatic Pistols, hold ATTACK1 .......like not work in L4D2.
make sure you added the weapon name... l4d_autopistols_weapons "weapon_pistol" (Default for L4D1)
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mugen
Member
Join Date: Jun 2010
Old 04-17-2013 , 07:54   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #12

In left4dead 2 there is no prop m_usingMinigun i modified the file so it works for l4d2
Attached Files
File Type: sp Get Plugin or Get Source (l4d_automatic_pistolsl4d2.sp - 1128 views - 4.0 KB)
File Type: smx l4d_automatic_pistolsl4d2.smx (4.9 KB, 701 views)
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johnng0102
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Join Date: Jun 2012
Location: HK
Old 04-18-2013 , 00:49   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #13

Quote:
Originally Posted by mugen View Post
In left4dead 2 there is no prop m_usingMinigun i modified the file so it works for l4d2
THANKS & TESTED WORK IN l4d2.
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 06-02-2013 , 09:50   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #14

Possible to have an admin custom admin flag only added?
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 11-05-2015 , 02:33   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #15

I made a sound fix for this, its not perfect but it beats having no sound when shooting
Attached Files
File Type: sp Get Plugin or Get Source (L4DAutoPistolSoundFix.sp - 1216 views - 1.1 KB)
File Type: smx L4DAutoPistolSoundFix.smx (4.0 KB, 409 views)
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 03-16-2018 , 09:16   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #16

No More Room in Hell Don't work
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 01-15-2019 , 12:58   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #17

Fix for Lux fix:

Need replace:
Code:
EmitSoundToAll(SOUND_PISTOL, client, SNDCHAN_WEAPON);
by
Code:
EmitSoundToAll("^weapons/pistol/gunfire/pistol_fire.wav", client, SNDCHAN_WEAPON);
otherwise without ^ character, sound positioning will be wrong - a little bit behind the client.
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Last edited by Dragokas; 01-15-2019 at 12:59.
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Apeboy21
Junior Member
Join Date: Feb 2019
Old 03-24-2019 , 17:15   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #18

Just wanted to share this for anyone wanting to use this plugin. i use this on my left 4 dead 2 server and it works fine. but you need to download the sound fix that LUX uploaded. AND i noticed that the pistols act very glitchy in a default server but if you raise the tickrate of the server to 60 or 100 it performs without glitching. overall higher tickrate seems to make this work MUCH better
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 05-26-2019 , 17:33   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #19

It is possible to increase the rate of fire weapon_hunting_rifle?
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 06-12-2019 , 10:11   Re: [L4D|L4D2|(Any?)] Automatic Pistols
Reply With Quote #20

Quote:
Originally Posted by Alexmy View Post
It is possible to increase the rate of fire weapon_hunting_rifle?
https://forums.alliedmods.net/showthread.php?p=2614626

EDIT:

Quote:
Originally Posted by Lux View Post
I made a sound fix for this, its not perfect but it beats having no sound when shooting
Quote:
Originally Posted by Dragokas View Post
Fix for Lux fix:

Need replace:
Code:
EmitSoundToAll(SOUND_PISTOL, client, SNDCHAN_WEAPON);
by
Code:
EmitSoundToAll("^weapons/pistol/gunfire/pistol_fire.wav", client, SNDCHAN_WEAPON);
otherwise without ^ character, sound positioning will be wrong - a little bit behind the client.
I have this problem with pistol sound plugin

Code:
SV_StartSound: ^weapons/pistol/gunfire/pistol_fire.wav not precached (0)

Last edited by Tonblader; 07-09-2020 at 07:44. Reason: Add More Information
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