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[L4D2] AutoHelp


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Author
Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Plugin ID:
2618
Plugin Version:
1.2.1
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Survivors help themselves from incapacitation, ledge grabs, and special infected attacks.
    Old 11-26-2011 , 03:03   Re: [L4D2] AutoHelp
    Reply With Quote #1

    Hello, just reporting a bug:

    Quote:
    L 11/26/2011 - 10:58:50: [SM] Displaying call stack trace for plugin "l4d_2_autohelp.smx":
    L 11/26/2011 - 10:58:50: [SM] [0] Line 350, /home/groups/alliedmodders/forums/files/6/6/3/4/6/94632.attach::Timer_Delay()
    Quote:
    L 11/26/2011 - 10:293: [SM] Displaying call stack trace for plugin "l4d_2_autohelp.smx":
    L 11/26/2011 - 10:293: [SM] [0] Line 465, /home/groups/alliedmodders/forums/files/6/6/3/4/6/94632.attach::RestartTimer()
    L 11/26/2011 - 10:293: [SM] [1] Line 447, /home/groups/alliedmodders/forums/files/6/6/3/4/6/94632.attach::Event_PlayerHurt()
    L 11/26/2011 - 101:55: [SM] Native "GetEntProp" reported: Property "m_humanSpectatorUserID" not found (entity 7/player)

    Last edited by Mr. Man; 11-26-2011 at 03:04.
    Mr. Man is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 04-22-2012 , 10:42   Re: [L4D2] AutoHelp
    Reply With Quote #2

    Quote:
    Originally Posted by Mr. Man View Post
    Hello, just reporting a bug:
    I think the latest L4D2 update might have broke this plugin. It functions as is but none of the CVARs are taking hold, so despite me having set no delay for reviving and a 1 second duration for revives, it still takes around 4 seconds (default) to revive someone.
    Mr. Man is offline
    chinagreenelvis
    Senior Member
    Join Date: Dec 2009
    Old 09-19-2012 , 13:32   Re: [L4D2] AutoHelp
    Reply With Quote #3

    Quote:
    Originally Posted by Mr. Man View Post
    I think the latest L4D2 update might have broke this plugin. It functions as is but none of the CVARs are taking hold, so despite me having set no delay for reviving and a 1 second duration for revives, it still takes around 4 seconds (default) to revive someone.
    The duration value is for self-revives, not for helping others. If you want to make it quicker to help others, set that cvar (survivor_revive_duration) in your server.cfg.

    Last edited by chinagreenelvis; 09-19-2012 at 13:32.
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