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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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simpson0141
Member
Join Date: Sep 2017
Location: South Korea
Old 02-13-2019 , 02:36   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #351

Quote:
Originally Posted by trucka View Post
Not sure if its happening just on my server but I'm getting two bugs via this plugin every once in a while. The first is a double backstab kill bug, where the zombie can kill a human sometimes and two knife kills appear in the kill feed and immediately following is the human player dieing. Second bug I've been seeing is a zombie is knifing a human and the human gets infected but the human skin remains and the hp is still set to the amount they had while human. Anyone else encounter this and find a fix?
class hotfix

https://forums.alliedmods.net/showpo...&postcount=130

two knife kills hotfix -> i attached the file. (I put the source code in the damage.inc file, I changed the humans immunity_mode in the playerclass but I don't know why this does not work)

sorry my bad english
Attached Files
File Type: sp Get Plugin or Get Source (zr_twoknifekills.sp - 174 views - 1.3 KB)

Last edited by simpson0141; 02-13-2019 at 04:18.
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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 02-13-2019 , 07:21   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #352

Quote:
Originally Posted by simpson0141 View Post
class hotfix

https://forums.alliedmods.net/showpo...&postcount=130

two knife kills hotfix -> i attached the file. (I put the source code in the damage.inc file, I changed the humans immunity_mode in the playerclass but I don't know why this does not work)

sorry my bad english
class hotfix not working for me ;(
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Newbiedienloan
Junior Member
Join Date: May 2018
Location: France
Old 02-15-2019 , 08:49   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #353

Quote:
Originally Posted by ayrton09_arg View Post
class hotfix not working for me ;(
Download source file (.sp) and compile it in scripting folder, then put the compiled smx to plugin folder
btw, tks for sharing
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trucka
Junior Member
Join Date: Jan 2019
Old 02-20-2019 , 12:32   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #354

Quote:
Originally Posted by simpson0141 View Post
class hotfix

https://forums.alliedmods.net/showpo...&postcount=130

two knife kills hotfix -> i attached the file. (I put the source code in the damage.inc file, I changed the humans immunity_mode in the playerclass but I don't know why this does not work)

sorry my bad english
I'll try out your plugin today! Thank you for sharing the sp file.
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Sumned
New Member
Join Date: Feb 2019
Old 02-21-2019 , 16:51   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #355

Hello. Please tell me how to change the reaction of a zombie to hit - I would like to, instead of “freezing” zombies, be knockback in the opposite direction
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Rale
AlliedModders Donor
Join Date: Sep 2010
Old 02-25-2019 , 11:15   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #356

I have problem with forceteams plugin, when it is enabled there is no difference when its enabled, i used francisco version that coming with his edition of zombiereloaded.
Does anyone have working version of forceteams?
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simpson0141
Member
Join Date: Sep 2017
Location: South Korea
Old 02-25-2019 , 22:27   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #357

Quote:
Originally Posted by Rale View Post
I have problem with forceteams plugin, when it is enabled there is no difference when its enabled, i used francisco version that coming with his edition of zombiereloaded.
Does anyone have working version of forceteams?
https://forums.alliedmods.net/showpo...50&postcount=3
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simpson0141
Member
Join Date: Sep 2017
Location: South Korea
Old 03-06-2019 , 06:33   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #358

Quote:
Originally Posted by UartigZone View Post
This is still a error

Code:
L 01/03/2019 - 22:28:03: [SM] Exception reported: Invalid class index. (50)
L 01/03/2019 - 22:28:03: [SM] Blaming: zombiereloaded.smx
L 01/03/2019 - 22:28:03: [SM] Call stack trace:
L 01/03/2019 - 22:28:03: [SM]   [0] ThrowNativeError
L 01/03/2019 - 22:28:03: [SM]   [1] Line 88, zr/api/class.api.inc::APISelectClientClass
L 01/03/2019 - 22:28:03: [SM]   [3] ZR_SelectClientClass
L 01/03/2019 - 22:28:03: [SM]   [4] Line 146, store/zrclass.sp::ZR_OnClientInfected
L 01/03/2019 - 22:28:03: [SM]   [6] Call_Finish
L 01/03/2019 - 22:28:03: [SM]   [7] Line 180, zr/api/infect.api.inc::APIOnClientInfected
L 01/03/2019 - 22:28:03: [SM]   [8] Line 844, zr/infect.inc::InfectHumanToZombie
L 01/03/2019 - 22:28:03: [SM]   [9] Line 362, zr/infect.inc::InfectOnClientHurt
L 01/03/2019 - 22:28:03: [SM]   [10] Line 245, zr/event.inc::EventPlayerHurt
Download the attachment and place it in the store folder, recompile and apply the store plugin.
sorry my bad english
Attached Files
File Type: sp Get Plugin or Get Source (zrclass.sp - 350 views - 4.2 KB)
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Sumned
New Member
Join Date: Feb 2019
Old 04-03-2019 , 11:01   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #359

Hello. Someone of you have a problem with the maximum possible speed for a zombie at 250? I cannot change it even with changing class settings...
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supergosciu
New Member
Join Date: Apr 2019
Old 04-13-2019 , 17:35   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #360

can anyone help?
Error Vertex File for 'player/zombie.mdl' checksum 797198640 should be 1815117791
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