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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


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marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 05-19-2021 , 16:11   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #31

Quote:
Originally Posted by AlexAlcala View Post
Something small

PHP Code:
{
"origin" "5384 -2624 384"
"angles" "0 0 0"
"model" "*148"
"spawnflags" "1"
"filtername" "filter_survivor"
"classname" "trigger_once"
"OnTrigger" "!activator,speakresponseconcept,PlayerWarnCareful,0,1"

"OnTrigger" "director,PanicEvent,,2.5,-1"
"OnTrigger" "trigger_camara1*,Enable,,0,-1"
"OnTrigger" "camara1*,StartGlowing,,0,-1"
"OnTrigger" "camara1a,SetAnimation,ref,0,-1"
}

{
"targetname" "aviso_camara1"
"hint_caption" "ˇDispara, de muy cerca, a los objetos de silueta roja brillante!"
"hint_icon_onscreen" "icon_tip"
"hint_color" "249 247 151"
"hint_static" "1"
"classname" "env_instructor_hint"
}
{
"targetname" "filtro_boton_camara1"
"damagetype" "2"
"Negated" "0"
"classname" "filter_damage_type"
}

{
"origin" "5328 -3487.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1a"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1a,Unlock,,0,-1"
"OnEndTouch" "boton_camara1a,Lock,,0,-1"
}
{
"origin" "5328 -3487.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1a"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
"OnAnimationBegun" "aviso_camara1,ShowHint,,0,-1"
}
{
"origin" "5328 -3487.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1a"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1a,Kill,,0,-1"
"OnPressed" "camara1a,Kill,,0,-1"
"OnPressed" "trigger_camara1a,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6031.6 -3328.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1b"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1b,Unlock,,0,-1"
"OnEndTouch" "boton_camara1b,Lock,,0,-1"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1b"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1b"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1b,Kill,,0,-1"
"OnPressed" "camara1b,Kill,,0,-1"
"OnPressed" "trigger_camara1b,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6031.6 -3328.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1c"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1c,Unlock,,0,-1"
"OnEndTouch" "boton_camara1c,Lock,,0,-1"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1c"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1c"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1c,Kill,,0,-1"
"OnPressed" "camara1c,Kill,,0,-1"
"OnPressed" "trigger_camara1c,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7503.2 -3488.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1d"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1d,Unlock,,0,-1"
"OnEndTouch" "boton_camara1d,Lock,,0,-1"
}
{
"origin" "7503.2 -3488.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1d"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7503.2 -3488.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1d"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1d,Kill,,0,-1"
"OnPressed" "camara1d,Kill,,0,-1"
"OnPressed" "trigger_camara1d,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6448 -2943.6 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1e"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1e,Unlock,,0,-1"
"OnEndTouch" "boton_camara1e,Lock,,0,-1"
}
{
"origin" "6448 -2943.6 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1e"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6448 -2943.6 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1e"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1e,Kill,,0,-1"
"OnPressed" "camara1e,Kill,,0,-1"
"OnPressed" "trigger_camara1e,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7184 -3007.8 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1f"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1f,Unlock,,0,-1"
"OnEndTouch" "boton_camara1f,Lock,,0,-1"
}
{
"origin" "7184 -3007.8 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1f"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7184 -3007.8 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1f"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1f,Kill,,0,-1"
"OnPressed" "camara1f,Kill,,0,-1"
"OnPressed" "trigger_camara1f,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5615.7 -2568.2 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1g"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1g,Unlock,,0,-1"
"OnEndTouch" "boton_camara1g,Lock,,0,-1"
}
{
"origin" "5615.7 -2568.2 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1g"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "5615.7 -2568.2 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1g"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1g,Kill,,0,-1"
"OnPressed" "camara1g,Kill,,0,-1"
"OnPressed" "trigger_camara1g,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7504.3 -2624.3 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1h"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1h,Unlock,,0,-1"
"OnEndTouch" "boton_camara1h,Lock,,0,-1"
}
{
"origin" "7504.3 -2624.3 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1h"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7504.3 -2624.3 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1h"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1h,Kill,,0,-1"
"OnPressed" "camara1h,Kill,,0,-1"
"OnPressed" "trigger_camara1h,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5551.3 -1824.4 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1i"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1i,Unlock,,0,-1"
"OnEndTouch" "boton_camara1i,Lock,,0,-1"
}
{
"origin" "5551.3 -1824.4 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1i"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "5551.3 -1824.4 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1i"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1i,Kill,,0,-1"
"OnPressed" "camara1i,Kill,,0,-1"
"OnPressed" "trigger_camara1i,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6319.9 -1823.7 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1j"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1j,Unlock,,0,-1"
"OnEndTouch" "boton_camara1j,Lock,,0,-1"
}
{
"origin" "6319.9 -1823.7 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1j"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6319.9 -1823.7 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1j"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1j,Kill,,0,-1"
"OnPressed" "camara1j,Kill,,0,-1"
"OnPressed" "trigger_camara1j,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6831.7 -1888.4 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1k"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1k,Unlock,,0,-1"
"OnEndTouch" "boton_camara1k,Lock,,0,-1"
}
{
"origin" "6831.7 -1888.4 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1k"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6831.7 -1888.4 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1k"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1k,Kill,,0,-1"
"OnPressed" "camara1k,Kill,,0,-1"
"OnPressed" "trigger_camara1k,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5298 -2880 312"
"targetname" "laser1a"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1a"
"LightningEnd" "target_laser1a"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 312"
"angles" "0 0 0"
"targetname" "target_laser1a"
"classname" "info_target"
}
{
"origin" "5298 -2880 344"
"targetname" "laser1b"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1b"
"LightningEnd" "target_laser1b"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 344"
"angles" "0 0 0"
"targetname" "target_laser1b"
"classname" "info_target"
}
{
"origin" "5298 -2880 376"
"targetname" "laser1c"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1c"
"LightningEnd" "target_laser1c"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 376"
"angles" "0 0 0"
"targetname" "target_laser1c"
"classname" "info_target"
}
{
"origin" "5298 -2880 408"
"targetname" "laser1d"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1d"
"LightningEnd" "target_laser1d"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 408"
"angles" "0 0 0"
"targetname" "target_laser1d"
"classname" "info_target"
}
{
"origin" "5298 -2880 440"
"targetname" "laser1e"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1e"
"LightningEnd" "target_laser1e"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 440"
"targetname" "target_laser1e"
"spawnflags" "0"
"classname" "info_target"
}

{
"origin" "5299 -2624 384"
"angles" "0 0 0"
"model" "*148"
"targetname" "hurt_laser1"
"spawnflags" "67"
"damagetype" "8"
"damagecap" "4"
"damage" "4"
"classname" "trigger_hurt"
}
{
    
"origin" "5294 -2624 326"
    "targetname" "block_laser1"
    "mins" "0 -236  0"
    "maxs" "0 236 114"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_player_blocker"
}

{
"targetname" "contador_laser1"
"max" "11"
"classname" "math_counter"
"OnHitMax" "aviso_camara1,EndHint,,0,-1"
"OnHitMax" "aviso_camara1,Kill,,0.1,-1"

"OnHitMax" "evento_laser1,Trigger,,0,-1"
}
{
"targetname" "evento_laser1"
"classname" "logic_relay"
"OnTrigger" "laser1*,TurnOff,,0.1,-1"
"OnTrigger" "target_laser1*,Kill,,0,-1"
"OnTrigger" "hurt_laser1,Kill,,0,-1"
"OnTrigger" "block_laser1,Kill,,0,-1"

"OnTrigger" "director,PanicEvent,,0,-1"



Hello, how are you doing, thanks for giving me a small event, I ask you a question, I have that cfg but I don't know how to put it, I just started with the events, I am a little noob in this


; ============================================= ========
; ========= PROMOD HUNTINGRIFLE REPLACEMENT =========
; ============================================= ========
; remove hrs since both are at ammo piles / gun spawns. replace tier2any with tier1any
filter:
{
"classname" "weapon_hunting_rifle_spawn"
}
filter:
{
"classname" "weapon_sniper_military_spawn"
}
filter:
{
"weapon_selection" "any_sniper_rifle"
}
filter:
{
"weapon_selection" "weapon_hunting_rifle"
}
filter:
{
"weapon_selection" "weapon_sniper_military"
}
; ============================================= ========
; ================ EXPLOITS BLOCKED =================
; ============================================= ========
add:
; --- block jesus shelf at top of escalators
{
; invisible block above shelf
"origin" "7216 -2432 448"
"mins" "-36 -112 -40"
"maxs" "36 112 40"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
; --- block jesus shelves on opposite side of escalators
{
; invisible block above shelf
"origin" "5362 -2403 449"
"angles" "0 -15 0"
"mins" "-18 -110 -39"
"boxmins" "-18 -110 -39"
"maxs" "18 110 39"
"boxmaxs" "18 110 39"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
{
; invisible block above info display
"origin" "5286 -2554 436"
"angles" "0 29 0"
"mins" "-36 -14 -52"
"boxmins" "-36 -14 -52"
"maxs" "36 14 52"
"boxmaxs" "36 14 52"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
; --- block shortcut to end saferoom
{
; invisible block between shortcut
"origin" "-1630 -4520 540"
"mins" "-210 0 0"
"maxs" "0 30 235"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}
; ============================================= ========


; ============================================= ========
; =================== GLITCH FIX ====================
; ============================================= ========
modify:
; --- move impossible to reach weapon_item_spawn inside clip to nearby countertop
{
match:
{
"hammerid" "8442701"
}
replace:
{
"origin" "6096 -1808 78"
}
}
; ============================================= ========


; ============================================= ========
; ================ NUISANCE CHANGES =================
; ============================================= ========
modify:
; --- make better tank path for event tank
; <remove relay links from glass to breakwall>
{
match:
{
"targetname" "relay_breakglass"
;"hammerid" "8572560"
}
delete:
{
"OnTrigger" "breakwall_bathroom_navblockerUnblockNav 0-1"
"OnTrigger" "breakwall_bathroom_triggerEnable0-1"
}
insert:
{
"OnTrigger" "block_early_eventskipKill10-1"
}
}
; <make wall breakable at all times, by tank only (punch)>
{
match:
{
"hammerid" "328396"
}
replace:
{
"health" "10"
"spawnflags" "0"
"BreakableType" "2"
}
}
; <visuals for breakable wall>
add:
{
; visual breakable wall (static)
"solid" "6"
"origin" "236.91 -2504.87 348"
"angles" "0 -45 0"
"model" "models/props_interiors/breakwall_interior_noboards.mdl"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual breakable wall (with glow)
"solid" "6"
"origin" "236.91 -2504.87 348"
"angles" "0 -45 0"
"model" "models/props_interiors/breakwall_interior_noboards.mdl"
"disableshadows" "1"
"spawnflags" "256"
"classname" "prop_physics_override"
}
{
; visual - doorframe fix (left side)
"solid" "6"
"origin" "302 -2458 248"
"angles" "0 45 0"
"model" "models/props_mall/column_01.mdl"
"rendercolor" "210 210 210"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - doorframe fix (right side)
"solid" "6"
;"origin" "192 -2552 362"
"origin" "189 -2552 362"
"angles" "0 45 0"
"model" "models/props/de_train/de_train_ibeam_02.mdl"
"rendercolor" "210 210 210"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - silly floor fix
"solid" "6"
"origin" "278 -2465.5 276"
"angles" "0 -45 0"
"model" "models/props_mill/beam_01.mdl"
"rendercolor" "230 230 230"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - ceiling fix
"solid" "6"
"origin" "278 -2465.5 425"
"angles" "0 -45 0"
"model" "models/props_mill/beam_01.mdl"
"rendercolor" "230 230 230"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - glowing crack (oversized, but hey, it's there)
"origin" "275.4 -2473.4 312"
"texture" "effects/tankwall"
"angles" "0 0 0"
"classname" "infodecal"
}
; <blocking to prevent survivors from using tank-hole to skip glass break event>
add:
{
; invisible block wall along boxes
"targetname" "block_early_eventskip"
"origin" "244 -2392 395"
"angles" "0 -45 0"
"mins" "-66 -30 -117"
"boxmins" "-66 -30 -117"
"maxs" "66 30 117"
"boxmaxs" "66 30 117"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
{
; visual boxes to show blocked area
"solid" "6"
"origin" "240 -2404 278"
"angles" "0 -50 0"
"model" "models/props/cs_militia/boxes_frontroom.mdl"
"disableshadows" "1"
"classname" "prop_dynamic"
}
; <smooth tank-path up a bit: pre-open bathroom door>
modify:
{
match:
{
"hammerid" "1569658"
}
replace:
{
"spawnpos" "1"
}
}
; ============================================= ========
; =================== ALL CHANGES =====================
; ============================================= ========

; -------------------------------------------
; LOWER LEVEL DETOUR FIX
; -- remove items from toy-shop route
; -------------------------------------------
filter:
; early rooms / bathrooms
; --------------------------
{
"hammerid" "1551926"
}
{
"hammerid" "1551939"
}
{
"hammerid" "321236"
}
{
"hammerid" "321238"
}
{
"hammerid" "321240"
}
{
"hammerid" "321242"
}
{
"hammerid" "321244"
}
{
"hammerid" "321246"
}
{
"hammerid" "321310"
}
{
"hammerid" "321312"
}
{
"hammerid" "321314"
}
{
"hammerid" "321316"
}
{
"hammerid" "321318"
}

; room with pill cabinet
; --------------------------
{
"hammerid" "8569911"
}
{
"hammerid" "8569913"
}
{
"hammerid" "8569915"
}
{
; gun on floor
"hammerid" "8574798"
}
{
; cabinet
"hammerid" "354419"
}

; room further down hall from pill-room
; --------------------------
{
"hammerid" "1549729"
}
{
"hammerid" "1549741"
}


; toy store
; --------------------------
{
; blue door in pills-room (ajar)
"hammerid" "118980"
}
{
; white door in pills-room
"hammerid" "8569680"
}
{
"hammerid" "8569694"
}
{
"hammerid" "8569708"
}
{
"hammerid" "8571147"
}


; navblocking storefront
; ------
{
"hammerid" "8569722"
}
{
; bullet filter?
"hammerid" "8572745"
}
{
; brush (white wall)
"hammerid" "8572916"
}
{
"hammerid" "8572952"
}

; windowpanes
; --
{
"hammerid" "8575211"
}
{
"hammerid" "8575215"
}
{
"hammerid" "8575219"
}
{
"hammerid" "8575223"
}
{
"hammerid" "8575227"
}
{
"hammerid" "8575231"
}

{
"hammerid" "8575423"
}

{
"hammerid" "8588825"
}
{
"hammerid" "8588798"
}
{
"hammerid" "8589927"
}
{
"hammerid" "8589970"
}
; --------------------------------
; (end of lower route item fix)
; --------------------------------

; -- hardcoded DeC3 version ---
; --- for v7 version.. strip all AI-director stuff and hardcode path escalators
; - disadvantage: AI doesn't know where to go.
; info:
;--------------------------
; "hammerid" "1310374"
; dit is "logic_auto" die iets doet met elevator 04
; "hammerid" "245737"
; ook een logic_auto, voor "nav emergency door blocker"
; "hammerid" "253923"
; dit is relay setpaths iets

filter:
; -- logic relays/triggers/ai-director pathing
{
; remove setpaths logic relays (so we can just use the onMap of the logic_relay below)
"hammerid" "253923"
}
{
; remove query director logic for selecting either stairway or hallway (shop) route
"hammerid" "196274"
}
{
; remove logic comparison for selecting either stairway or hallway (shop) route
"hammerid" "196297"
}
{
; remove automatic navblocker for "emergency door"
"hammerid" "245737"
}
; -- glass in the way of new escalator position
{
; remove glass part for new escalator -- func breakable 1 (replaced final escalator, lower)
"hammerid" "661312"
}
{
; remove glass part for new escalator -- func breakable 1 (replaced final escalator, upper)
"hammerid" "661724"
}

modify:
{
; the end escalator -- move it to new position (and remove nav stuff)
match:
{
; this is the versus standard escalator
"hammerid" "1310378"
}
delete:
{
"OnUser1" "escalator_upper_04-railing_breakableKill0-1"
"OnUser1" "escalator_upper_04-navblockerUnblockNav0-1"
"OnUser1" "escalator_upper_04-railingDisable0-1"
"OnUser1" "escalator_upper_04-liftEnableCollision0-1"
"OnUser1" "escalator_upper_04-navblocker_blockBlockNav0-1"
"OnUser1" "escalator_04-brush_lift_collisionEnable0-1"
}
replace:
{
"origin" "-1407 -4250 382"
"angles" "0 0 0"
}
}
{
; make logic_auto pick one path
match:
{
"hammerid" "1310374"
}
delete:
{
"OnMapSpawn" "escalator_upper_04-navblockerBlockNav0-1"
"OnMapSpawn" "escalator_upper_04-liftDisableCollision0-1"
"OnMapSpawn" "escalator_upper_04-navblocker_blockUnblockNav0-1"
}
insert:
{
; force path 02
"OnMapSpawn" "relay_elevator_path_02Trigger0-1"
; force lower route
"OnMapSpawn" "relay_hallway_closeTrigger0-1"
}
}
{
; change path 02 to be like path 01 for first escalators
match:
{
"hammerid" "253931"
}
delete:
{
"OnTrigger" "escalator_upper_02*FireUser10-1"
}
insert:
{
"OnTrigger" "escalator_upper_01*FireUser10-1"
; also add second escalator to lower level, to make it very slightly easier
"OnTrigger" "escalator_lower_02*FireUser10-1"
}
}
; ----------- pre-place chair near door-choke
{
match:
{
"hammerid" "1553193"
}
replace:
{
"origin" "1599 -1010 298"
"angles" "-90 0 90"
}
}
; -------------


add:
{
"classname" "prop_dynamic"
"angles" "0 270 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kioskc.mdl"
"rendercolor" "255 255 255"
"solid" "6"
"origin" "2268.59 -1627.82 280.25"
}
{
"classname" "prop_dynamic"
"angles" "0 90 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kioskc.mdl"
"rendercolor" "255 255 255"
"solid" "6"
"origin" "2268.59 -1513.82 280.25"
}
{
"classname" "prop_dynamic"
"angles" "0 90 0"
"disableshadows" "1"
"model" "models/props_mall/mall_display_07.mdl"
"rendercolor" "255 255 255"
"solid" "6"
"origin" "1856.65 -1294.79 280.25"
}
{
; block top of pre-door drop kiosks
"origin" "2267 -1570.75 280"
"mins" "-45 -110 0"
"maxs" "45 110 500"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}

; --------- block easy path to final escalator
{
; fences to block path right - left
"solid" "6"
"origin" "-1120 -3958 280"
"angles" "0 0 0"
"disableshadows" "1"
"model" "models/props_fortifications/barricade001_128_reference.mdl"
"classname" "prop_dynamic"
}
{
; fences to block path right - middle
"solid" "6"
"origin" "-1116 -3876 280"
"angles" "0 1 0"
"disableshadows" "1"
"model" "models/props_fortifications/barricade001_64_reference.mdl"
"classname" "prop_dynamic"
}
{
; fences to block path right - right
"solid" "6"
"origin" "-1110 -3794 280"
"angles" "0 5 0"
"disableshadows" "1"
"model" "models/props_fortifications/barricade001_128_reference.mdl"
"classname" "prop_dynamic"
}

; -- invisible blocks to make visuals work
{
; invisible block to avoid jumping in from the left, past the fence
; must also block jump from construction lift!
"origin" "-1116 -4022 280"
"mins" "-128 0 0"
"maxs" "0 8 120"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}

; --------- added kiosks on route to final escalator
{
; first corner
"solid" "6"
"origin" "-2080 -4560 280"
"angles" "0 90 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kiosk.mdl"
"classname" "prop_dynamic"
}
{
; second corner
"solid" "6"
"disableshadows" "1"
"origin" "-2050 -3900 280"
"angles" "0 -90 0"
"model" "models/props_mall/mall_kioskc.mdl"
"classname" "prop_dynamic"
}
; --------- added kiosks near end saferoom for LOS block
{
; right in front of saferoom
"solid" "6"
"origin" "-2100 -4210 536"
"angles" "0 0 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kiosk.mdl"
"classname" "prop_dynamic"
}
{
; right after escalator
"solid" "6"
"disableshadows" "1"
"origin" "-496 -4208 536"
"angles" "0 90 0"
"model" "models/props_mall/mall_kioskc.mdl"
"classname" "prop_dynamic"
}
; ============================================= ========
; ========== CORRECCION DE BUGS: MUROS NEGROS =========
; ============================================= ========
filter:
;{
;"model" "models/props/cs_assault/handtruck.mdl"
;}
;{
;"model" "models/props/cs_office/Fire_Extinguisher.mdl"
;}
{
"model" "models/props/cs_office/chair_office.mdl"
}
{
"model" "models/props/cs_office/coffee_mug.mdl"
}
{
"model" "models/props/cs_office/computer_caseb.mdl"
}
{
"model" "models/props/cs_office/computer_mouse.mdl"
}
{
"model" "models/props/cs_office/trash_can.mdl"
}
{
"model" "models/props_debris/paintbucket01.mdl"
}
;{
;"model" "models/props_equipment/snack_machine_glass.mdl"
;}
{
"model" "models/props_fairgrounds/alligator.mdl"
}
{
"model" "models/props_fairgrounds/elephant.mdl"
}
{
"model" "models/props_fairgrounds/giraffe.mdl"
}
{
"model" "models/props_fairgrounds/snake.mdl"
}
{
"model" "models/props_interiors/chair_cafeteria.mdl"
}
{
"model" "models/props_interiors/chair_office2.mdl"
}
{
"model" "models/props_interiors/computer_keyboard.mdl"
}
{
"model" "models/props_interiors/paper_tray.mdl"
}
{
"model" "models/props_junk/metalbucket01a.mdl"
}
{
"model" "models/props_mall/mall_mannequin_base.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_base.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_larm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_larm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_lleg.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_rarm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_rarm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso3.mdl"
}
{
"model" "models/props_mall/mall_mannequin_larm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_larm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_lhand.mdl"
}
{
"model" "models/props_mall/mall_mannequin_lleg.mdl"
}
{
"model" "models/props_mall/mall_mannequin_rarm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_rhand.mdl"
}
{
"model" "models/props_mall/mall_mannequin_torso1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_torso2.mdl"
}
{
"model" "models/props_office/computer_monitor_01.mdl"
}
{
"model" "models/props_unique/mopbucket01.mdl"
}
{
"model" "models/props_urban/big_wheel001.mdl"
}
marki89 is offline
AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 05-19-2021 , 18:31   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #32

Quote:
Originally Posted by marki89 View Post
Hello, how are you doing, thanks for giving me a small event, I ask you a question, I have that cfg but I don't know how to put it, I just started with the events, I am a little noob in this

PHP Code:
; =====================================================
; =========  
PROMOD HUNTINGRIFLE REPLACEMENT  =========
; =====================================================
remove hrs since both are at ammo piles gun spawnsreplace tier2any with tier1any
filter
:
{
    
"classname" "weapon_hunting_rifle_spawn"
}
filter:
{
    
"classname" "weapon_sniper_military_spawn"
}
filter:
{
    
"weapon_selection" "any_sniper_rifle"
}
filter:
{
    
"weapon_selection" "weapon_hunting_rifle"
}
filter:
{
    
"weapon_selection" "weapon_sniper_military"
}
; =====================================================
; ================  
EXPLOITS BLOCKED  =================
; =====================================================
add:
; --- 
block jesus shelf at top of escalators
{
    ; 
invisible block above shelf
    
"origin" "7216 -2432 448"
    "mins" "-36 -112 -40"
    "maxs" "36 112 40"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
; --- 
block jesus shelves on opposite side of escalators
{
    ; 
invisible block above shelf
    
"origin" "5362 -2403 449"
    "angles" "0 -15 0"
    "mins" "-18 -110 -39"
    "boxmins" "-18 -110 -39"
    "maxs" "18 110 39"
    "boxmaxs" "18 110 39"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above info display
    
"origin" "5286 -2554 436"
    "angles" "0 29 0"
    "mins" "-36 -14 -52"
    "boxmins" "-36 -14 -52"
    "maxs" "36 14 52"
    "boxmaxs" "36 14 52"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
; --- 
block shortcut to end saferoom
{
    ; 
invisible block between shortcut
    
"origin" "-1630 -4520 540"
    "mins" "-210 0 0"
    "maxs" "0 30 235"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_player_blocker"
}
; =====================================================


; =====================================================
; ===================  
GLITCH FIX  ====================
; =====================================================
modify:
; --- 
move impossible to reach weapon_item_spawn inside clip to nearby countertop
{
    
match:
    {
        
"hammerid" "8442701"
    
}
    
replace:
    {
        
"origin" "6096 -1808 78"
    
}
}
; =====================================================


; =====================================================
; ================  
NUISANCE CHANGES  =================
; =====================================================
modify:
; --- 
make better tank path for event tank
; <remove relay links from glass to breakwall>
{
    
match:
    {
        
"targetname" "relay_breakglass"
        
;"hammerid" "8572560"
    
}
    
delete:
    {
        
"OnTrigger" "breakwall_bathroom_navblockerUnblockNav0-1"
        "OnTrigger" "breakwall_bathroom_triggerEnable0-1"
    
}
    
insert:
    {
        
"OnTrigger" "block_early_eventskipKill10-1"
    
}
}
; <
make wall breakable at all timesby tank only (punch)>
{
    
match:
    {
        
"hammerid" "328396"
    
}
    
replace:
    {
        
"health" "10"
        "spawnflags" "0"
        "BreakableType" "2"
    
}
}
; <
visuals for breakable wall>
add:
{
    ; 
visual breakable wall (static)
    
"solid" "6"
    "origin" "236.91 -2504.87 348"
    "angles" "0 -45 0"
    "model" "models/props_interiors/breakwall_interior_noboards.mdl"
    "disableshadows" "1"
    "classname" "prop_dynamic"
}
{
    ; 
visual breakable wall (with glow)
    
"solid" "6"
    "origin" "236.91 -2504.87 348"
    "angles" "0 -45 0"
    "model" "models/props_interiors/breakwall_interior_noboards.mdl"
    "disableshadows" "1"
    "spawnflags" "256"
    "classname" "prop_physics_override"
}
{
    ; 
visual doorframe fix (left side)
    
"solid" "6"
    "origin" "302 -2458 248"
    "angles" "0 45 0"
    "model" "models/props_mall/column_01.mdl"
    "rendercolor" "210 210 210"
    "disableshadows" "1"
    "classname" "prop_dynamic"
}
{
    ; 
visual doorframe fix (right side)
    
"solid" "6"
    
;"origin" "192 -2552 362"
    "origin" "189 -2552 362"
    "angles" "0 45 0"
    "model" "models/props/de_train/de_train_ibeam_02.mdl"
    "rendercolor" "210 210 210"
    "disableshadows" "1"
    "classname" "prop_dynamic"
}
{
    ; 
visual silly floor fix
    
"solid" "6"
    "origin" "278 -2465.5 276"
    "angles" "0 -45 0"
    "model" "models/props_mill/beam_01.mdl"
    "rendercolor" "230 230 230"
    "disableshadows" "1"
    "classname" "prop_dynamic"
}
{
    ; 
visual ceiling fix
    
"solid" "6"
    "origin" "278 -2465.5 425"
    "angles" "0 -45 0"
    "model" "models/props_mill/beam_01.mdl"
    "rendercolor" "230 230 230"
    "disableshadows" "1"
    "classname" "prop_dynamic"
}
{
    ; 
visual glowing crack (oversizedbut heyit's there)
    "origin" "275.4 -2473.4 312"
    "texture" "effects/tankwall"
    "angles" "0 0 0"
    "classname" "infodecal"
}
; <blocking to prevent survivors from using tank-hole to skip glass break event>
add:
{
    ; invisible block wall along boxes
    "targetname" "block_early_eventskip"
    "origin" "244 -2392 395"
    "angles" "0 -45 0"
    "mins" "-66 -30 -117"
    "boxmins" "-66 -30 -117"
    "maxs" "66 30 117"
    "boxmaxs" "66 30 117"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; visual boxes to show blocked area
    "solid" "6"
    "origin" "240 -2404 278"
    "angles" "0 -50 0"
    "model" "models/props/cs_militia/boxes_frontroom.mdl"
    "disableshadows" "1"
    "classname" "prop_dynamic"
}
; <smooth tank-path up a bit: pre-open bathroom door>
modify:
{
    match:
    {
        "hammerid" "1569658"
    }
    replace:
    {
        "spawnpos" "1"
    }
}
; =====================================================
; =================== ALL CHANGES =====================
; =====================================================

; -------------------------------------------
; LOWER LEVEL DETOUR FIX
; -- remove items from toy-shop route
; ------------------------------------------- 
filter:
; early rooms / bathrooms
; --------------------------
{
    "hammerid" "1551926"
}
{
    "hammerid" "1551939"
}
{
    "hammerid" "321236"
}
{
    "hammerid" "321238"
}
{
    "hammerid" "321240"
}
{
    "hammerid" "321242"
}
{
    "hammerid" "321244"
}
{
    "hammerid" "321246"
}
{
    "hammerid" "321310"
}
{
    "hammerid" "321312"
}
{
    "hammerid" "321314"
}
{
    "hammerid" "321316"
}
{
    "hammerid" "321318"
}

; room with pill cabinet
; --------------------------
{
    "hammerid" "8569911"
}
{
    "hammerid" "8569913"
}
{
    "hammerid" "8569915"
}
{
    ; gun on floor
    "hammerid" "8574798"
}
{
    ; cabinet
    "hammerid" "354419"
}

; room further down hall from pill-room
; --------------------------
{
    "hammerid" "1549729"
}
{
    "hammerid" "1549741"
}


; toy store
; --------------------------
{
    ; blue door in pills-room (ajar)
    "hammerid" "118980"
}
{
    ; white door in pills-room
    "hammerid" "8569680"
}
{
    "hammerid" "8569694"
}
{
    "hammerid" "8569708"
}
{
    "hammerid" "8571147"
}


; navblocking storefront
; ------
{
    "hammerid" "8569722"
}
{
    ; bullet filter?
    "hammerid" "8572745"
}
{
    ; brush (white wall)
    "hammerid" "8572916"
}
{
    "hammerid" "8572952"
}

; windowpanes
; --
{
    "hammerid" "8575211"
}
{
    "hammerid" "8575215"
}
{
    "hammerid" "8575219"
}
{
    "hammerid" "8575223"
}
{
    "hammerid" "8575227"
}
{
    "hammerid" "8575231"
}

{
    "hammerid" "8575423"
}

{
    "hammerid" "8588825"
}
{
    "hammerid" "8588798"
}
{
    "hammerid" "8589927"
}
{
    "hammerid" "8589970"
}
; --------------------------------
; (end of lower route item fix)
; --------------------------------

; -- hardcoded DeC3 version ---
; --- for v7 version.. strip all AI-director stuff and hardcode path escalators
;       - disadvantage: AI doesn'
t know where to go.
info:
;--------------------------
"hammerid" "1310374"
;       dit is "logic_auto"     die iets doet met elevator 04
"hammerid" "245737"
;       ook een logic_autovoor "nav emergency door blocker"
"hammerid" "253923"
;       dit is relay setpaths iets

filter
:
; -- 
logic relays/triggers/ai-director pathing
{
    ; 
remove setpaths logic relays (so we can just use the onMap of the logic_relay below)
    
"hammerid" "253923"  
}
{
    ; 
remove query director logic for selecting either stairway or hallway (shoproute
    
"hammerid" "196274"
}
{
    ; 
remove logic comparison for selecting either stairway or hallway (shoproute
    
"hammerid" "196297"
}
{
    ; 
remove automatic navblocker for "emergency door"
    "hammerid" "245737"
}
; -- 
glass in the way of new escalator position
{
    ; 
remove glass part for new escalator -- func breakable 1 (replaced final escalatorlower)
    
"hammerid" "661312"
}
{
    ; 
remove glass part for new escalator -- func breakable 1 (replaced final escalatorupper)
    
"hammerid" "661724"
}

modify:
{
    ; 
the end escalator -- move it to new position (and remove nav stuff)
    
match:
    {
        ; 
this is the versus standard escalator
        
"hammerid" "1310378"
    
}
    
delete:
    {
        
"OnUser1" "escalator_upper_04-railing_breakableKill0-1"
        "OnUser1" "escalator_upper_04-navblockerUnblockNav0-1"
        "OnUser1" "escalator_upper_04-railingDisable0-1"
        "OnUser1" "escalator_upper_04-liftEnableCollision0-1"
        "OnUser1" "escalator_upper_04-navblocker_blockBlockNav0-1"
        "OnUser1" "escalator_04-brush_lift_collisionEnable0-1"
    
}
    
replace:
    {
        
"origin" "-1407 -4250 382"
        "angles" "0 0 0"
    
}
}
{
    ; 
make logic_auto pick one path
    match
:
    {
        
"hammerid" "1310374"
    
}
    
delete:
    {
        
"OnMapSpawn" "escalator_upper_04-navblockerBlockNav0-1"
        "OnMapSpawn" "escalator_upper_04-liftDisableCollision0-1"
        "OnMapSpawn" "escalator_upper_04-navblocker_blockUnblockNav0-1"
    
}
    
insert:
    {
        ; 
force path 02
        
"OnMapSpawn" "relay_elevator_path_02Trigger0-1"
        
force lower route
        
"OnMapSpawn" "relay_hallway_closeTrigger0-1"
    
}
}
{
    ; 
change path 02 to be like path 01 for first escalators
    match
:
    {
        
"hammerid" "253931"
    
}
    
delete:
    {
        
"OnTrigger" "escalator_upper_02*FireUser10-1"
    
}
    
insert:
    {
        
"OnTrigger" "escalator_upper_01*FireUser10-1"
        
also add second escalator to lower levelto make it very slightly easier
        
"OnTrigger" "escalator_lower_02*FireUser10-1"
    
}
}
; ----------- 
pre-place chair near door-choke
{
    
match:
    {
        
"hammerid" "1553193"
    
}
    
replace:
    {
        
"origin" "1599 -1010 298"
        "angles" "-90 0 90" 
    
}
}
; -------------
    

add:
{
    
"classname" "prop_dynamic"
    "angles" "0 270 0"
    "disableshadows" "1"
    "model" "models/props_mall/mall_kioskc.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "2268.59 -1627.82 280.25"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 90 0"
    "disableshadows" "1"
    "model" "models/props_mall/mall_kioskc.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "2268.59 -1513.82 280.25"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 90 0"
    "disableshadows" "1"
    "model" "models/props_mall/mall_display_07.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "1856.65 -1294.79 280.25"
}
{
    ; 
block top of pre-door drop kiosks
    
"origin" "2267 -1570.75 280"
    "mins" "-45 -110 0"
    "maxs" "45 110 500"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --------- 
block easy path to final escalator
{
        ; 
fences to block path right left
    
"solid" "6"
    "origin" "-1120 -3958 280"
    "angles" "0 0 0"
    "disableshadows" "1"
    "model" "models/props_fortifications/barricade001_128_reference.mdl"
    "classname" "prop_dynamic"
}
{
     ; 
fences to block path right middle
    
"solid" "6"
    "origin" "-1116 -3876 280"
    "angles" "0 1 0"
    "disableshadows" "1"
    "model" "models/props_fortifications/barricade001_64_reference.mdl"
    "classname" "prop_dynamic"
}
{
    ; 
fences to block path right right
    
"solid" "6"
    "origin" "-1110 -3794 280"
    "angles" "0 5 0"
    "disableshadows" "1"
    "model" "models/props_fortifications/barricade001_128_reference.mdl"
    "classname" "prop_dynamic"
}

;       -- 
invisible blocks to make visuals work
{
    ; 
invisible block to avoid jumping in from the leftpast the fence
    
;   must also block jump from construction lift!
    
"origin" "-1116 -4022 280"
    "mins" "-128 0 0"
    "maxs" "0 8 120"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_player_blocker"
}

; --------- 
added kiosks on route to final escalator
{
    ; 
first corner
    
"solid" "6"
    "origin" "-2080 -4560 280"
    "angles" "0 90 0"
    "disableshadows" "1"
    "model" "models/props_mall/mall_kiosk.mdl"
    "classname" "prop_dynamic"
}
{
    ; 
second corner
    
"solid" "6"
    "disableshadows" "1"
    "origin" "-2050 -3900 280"
    "angles" "0 -90 0"
    "model" "models/props_mall/mall_kioskc.mdl"
    "classname" "prop_dynamic"
}
; --------- 
added kiosks near end saferoom for LOS block
{
    ; 
right in front of saferoom
    
"solid" "6"
    "origin" "-2100 -4210 536"
    "angles" "0 0 0"
    "disableshadows" "1"
    "model" "models/props_mall/mall_kiosk.mdl"
    "classname" "prop_dynamic"
}
{
    ; 
right after escalator
    
"solid" "6"
    "disableshadows" "1"
    "origin" "-496 -4208 536"
    "angles" "0 90 0"
    "model" "models/props_mall/mall_kioskc.mdl"
    "classname" "prop_dynamic"
}
; =====================================================
; ========== 
CORRECCION DE BUGSMUROS NEGROS =========
; =====================================================
filter:
;{
;
"model" "models/props/cs_assault/handtruck.mdl"
;}
;{
;
"model" "models/props/cs_office/Fire_Extinguisher.mdl"
;}
{
"model" "models/props/cs_office/chair_office.mdl"
}
{
"model" "models/props/cs_office/coffee_mug.mdl"
}
{
"model" "models/props/cs_office/computer_caseb.mdl"
}
{
"model" "models/props/cs_office/computer_mouse.mdl"
}
{
"model" "models/props/cs_office/trash_can.mdl"
}
{
"model" "models/props_debris/paintbucket01.mdl"
}
;{
;
"model" "models/props_equipment/snack_machine_glass.mdl"
;}
{
"model" "models/props_fairgrounds/alligator.mdl"
}
{
"model" "models/props_fairgrounds/elephant.mdl"
}
{
"model" "models/props_fairgrounds/giraffe.mdl"
}
{
"model" "models/props_fairgrounds/snake.mdl"
}
{
"model" "models/props_interiors/chair_cafeteria.mdl"
}
{
"model" "models/props_interiors/chair_office2.mdl"
}
{
"model" "models/props_interiors/computer_keyboard.mdl"
}
{
"model" "models/props_interiors/paper_tray.mdl"
}
{
"model" "models/props_junk/metalbucket01a.mdl"
}
{
"model" "models/props_mall/mall_mannequin_base.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_base.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_larm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_larm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_lleg.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_rarm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_rarm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso3.mdl"
}
{
"model" "models/props_mall/mall_mannequin_larm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_larm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_lhand.mdl"
}
{
"model" "models/props_mall/mall_mannequin_lleg.mdl"
}
{
"model" "models/props_mall/mall_mannequin_rarm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_rhand.mdl"
}
{
"model" "models/props_mall/mall_mannequin_torso1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_torso2.mdl"
}
{
"model" "models/props_office/computer_monitor_01.mdl"
}
{
"model" "models/props_unique/mopbucket01.mdl"
}
{
"model" "models/props_urban/big_wheel001.mdl"

I don't know what you want me to do with this cfg

Last edited by AlexAlcala; 05-19-2021 at 19:02.
AlexAlcala is offline
marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 05-21-2021 , 22:31   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #33

Quote:
Originally Posted by AlexAlcala View Post
Something small

PHP Code:
{
"origin" "5384 -2624 384"
"angles" "0 0 0"
"model" "*148"
"spawnflags" "1"
"filtername" "filter_survivor"
"classname" "trigger_once"
"OnTrigger" "!activator,speakresponseconcept,PlayerWarnCareful,0,1"

"OnTrigger" "director,PanicEvent,,2.5,-1"
"OnTrigger" "trigger_camara1*,Enable,,0,-1"
"OnTrigger" "camara1*,StartGlowing,,0,-1"
"OnTrigger" "camara1a,SetAnimation,ref,0,-1"
}

{
"targetname" "aviso_camara1"
"hint_caption" "ˇDispara, de muy cerca, a los objetos de silueta roja brillante!"
"hint_icon_onscreen" "icon_tip"
"hint_color" "249 247 151"
"hint_static" "1"
"classname" "env_instructor_hint"
}
{
"targetname" "filtro_boton_camara1"
"damagetype" "2"
"Negated" "0"
"classname" "filter_damage_type"
}

{
"origin" "5328 -3487.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1a"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1a,Unlock,,0,-1"
"OnEndTouch" "boton_camara1a,Lock,,0,-1"
}
{
"origin" "5328 -3487.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1a"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
"OnAnimationBegun" "aviso_camara1,ShowHint,,0,-1"
}
{
"origin" "5328 -3487.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1a"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1a,Kill,,0,-1"
"OnPressed" "camara1a,Kill,,0,-1"
"OnPressed" "trigger_camara1a,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6031.6 -3328.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1b"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1b,Unlock,,0,-1"
"OnEndTouch" "boton_camara1b,Lock,,0,-1"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1b"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1b"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1b,Kill,,0,-1"
"OnPressed" "camara1b,Kill,,0,-1"
"OnPressed" "trigger_camara1b,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6031.6 -3328.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1c"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1c,Unlock,,0,-1"
"OnEndTouch" "boton_camara1c,Lock,,0,-1"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1c"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1c"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1c,Kill,,0,-1"
"OnPressed" "camara1c,Kill,,0,-1"
"OnPressed" "trigger_camara1c,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7503.2 -3488.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1d"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1d,Unlock,,0,-1"
"OnEndTouch" "boton_camara1d,Lock,,0,-1"
}
{
"origin" "7503.2 -3488.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1d"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7503.2 -3488.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1d"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1d,Kill,,0,-1"
"OnPressed" "camara1d,Kill,,0,-1"
"OnPressed" "trigger_camara1d,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6448 -2943.6 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1e"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1e,Unlock,,0,-1"
"OnEndTouch" "boton_camara1e,Lock,,0,-1"
}
{
"origin" "6448 -2943.6 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1e"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6448 -2943.6 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1e"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1e,Kill,,0,-1"
"OnPressed" "camara1e,Kill,,0,-1"
"OnPressed" "trigger_camara1e,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7184 -3007.8 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1f"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1f,Unlock,,0,-1"
"OnEndTouch" "boton_camara1f,Lock,,0,-1"
}
{
"origin" "7184 -3007.8 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1f"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7184 -3007.8 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1f"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1f,Kill,,0,-1"
"OnPressed" "camara1f,Kill,,0,-1"
"OnPressed" "trigger_camara1f,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5615.7 -2568.2 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1g"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1g,Unlock,,0,-1"
"OnEndTouch" "boton_camara1g,Lock,,0,-1"
}
{
"origin" "5615.7 -2568.2 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1g"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "5615.7 -2568.2 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1g"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1g,Kill,,0,-1"
"OnPressed" "camara1g,Kill,,0,-1"
"OnPressed" "trigger_camara1g,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7504.3 -2624.3 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1h"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1h,Unlock,,0,-1"
"OnEndTouch" "boton_camara1h,Lock,,0,-1"
}
{
"origin" "7504.3 -2624.3 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1h"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7504.3 -2624.3 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1h"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1h,Kill,,0,-1"
"OnPressed" "camara1h,Kill,,0,-1"
"OnPressed" "trigger_camara1h,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5551.3 -1824.4 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1i"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1i,Unlock,,0,-1"
"OnEndTouch" "boton_camara1i,Lock,,0,-1"
}
{
"origin" "5551.3 -1824.4 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1i"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "5551.3 -1824.4 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1i"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1i,Kill,,0,-1"
"OnPressed" "camara1i,Kill,,0,-1"
"OnPressed" "trigger_camara1i,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6319.9 -1823.7 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1j"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1j,Unlock,,0,-1"
"OnEndTouch" "boton_camara1j,Lock,,0,-1"
}
{
"origin" "6319.9 -1823.7 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1j"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6319.9 -1823.7 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1j"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1j,Kill,,0,-1"
"OnPressed" "camara1j,Kill,,0,-1"
"OnPressed" "trigger_camara1j,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6831.7 -1888.4 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1k"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1k,Unlock,,0,-1"
"OnEndTouch" "boton_camara1k,Lock,,0,-1"
}
{
"origin" "6831.7 -1888.4 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1k"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6831.7 -1888.4 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1k"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1k,Kill,,0,-1"
"OnPressed" "camara1k,Kill,,0,-1"
"OnPressed" "trigger_camara1k,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5298 -2880 312"
"targetname" "laser1a"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1a"
"LightningEnd" "target_laser1a"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 312"
"angles" "0 0 0"
"targetname" "target_laser1a"
"classname" "info_target"
}
{
"origin" "5298 -2880 344"
"targetname" "laser1b"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1b"
"LightningEnd" "target_laser1b"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 344"
"angles" "0 0 0"
"targetname" "target_laser1b"
"classname" "info_target"
}
{
"origin" "5298 -2880 376"
"targetname" "laser1c"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1c"
"LightningEnd" "target_laser1c"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 376"
"angles" "0 0 0"
"targetname" "target_laser1c"
"classname" "info_target"
}
{
"origin" "5298 -2880 408"
"targetname" "laser1d"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1d"
"LightningEnd" "target_laser1d"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 408"
"angles" "0 0 0"
"targetname" "target_laser1d"
"classname" "info_target"
}
{
"origin" "5298 -2880 440"
"targetname" "laser1e"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1e"
"LightningEnd" "target_laser1e"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 440"
"targetname" "target_laser1e"
"spawnflags" "0"
"classname" "info_target"
}

{
"origin" "5299 -2624 384"
"angles" "0 0 0"
"model" "*148"
"targetname" "hurt_laser1"
"spawnflags" "67"
"damagetype" "8"
"damagecap" "4"
"damage" "4"
"classname" "trigger_hurt"
}
{
    
"origin" "5294 -2624 326"
    "targetname" "block_laser1"
    "mins" "0 -236  0"
    "maxs" "0 236 114"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_player_blocker"
}

{
"targetname" "contador_laser1"
"max" "11"
"classname" "math_counter"
"OnHitMax" "aviso_camara1,EndHint,,0,-1"
"OnHitMax" "aviso_camara1,Kill,,0.1,-1"

"OnHitMax" "evento_laser1,Trigger,,0,-1"
}
{
"targetname" "evento_laser1"
"classname" "logic_relay"
"OnTrigger" "laser1*,TurnOff,,0.1,-1"
"OnTrigger" "target_laser1*,Kill,,0,-1"
"OnTrigger" "hurt_laser1,Kill,,0,-1"
"OnTrigger" "block_laser1,Kill,,0,-1"

"OnTrigger" "director,PanicEvent,,0,-1"

Hey Alex, how are you?
I copy the little event you passed me and paste it in the c1m3_mall.cfg
I go into the game and it doesn't seem like anything
marki89 is offline
user2000
Member
Join Date: Nov 2015
Location: Peru - Lima
Old 05-21-2021 , 23:04   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #34

Quote:
Originally Posted by marki89 View Post
Hey Alex, how are you?
I copy the little event you passed me and paste it in the c1m3_mall.cfg
I go into the game and it doesn't seem like anything

write "add:" at the beginning of the line

example:

Quote:
add:
{
"origin" "5384 -2624 384"
"angles" "0 0 0"
"model" "*148"
"spawnflags" "1"
"filtername" "filter_survivor"
"classname" "trigger_once"
"OnTrigger" "!activator,speakresponseconcept,PlayerWarnCa reful,0,1"

"OnTrigger" "director,PanicEvent,,2.5,-1"
"OnTrigger" "trigger_camara1*,Enable,,0,-1"
"OnTrigger" "camara1*,StartGlowing,,0,-1"
"OnTrigger" "camara1a,SetAnimation,ref,0,-1"
}

Last edited by user2000; 05-21-2021 at 23:08.
user2000 is offline
marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 05-22-2021 , 10:35   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #35

Quote:
Originally Posted by user2000 View Post
write "add:" at the beginning of the line

example:
thank you very much, it worked for me
marki89 is offline
AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 05-22-2021 , 14:25   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #36

Quote:
Originally Posted by marki89 View Post
thank you very much, it worked for me
It is not only copy and paste or download and paste, you have to see what you are copying or downloading and if something is missing add it, not everything will be ready for you
AlexAlcala is offline
marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 05-22-2021 , 15:19   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #37

Quote:
Originally Posted by AlexAlcala View Post
It is not only copy and paste or download and paste, you have to see what you are copying or downloading and if something is missing add it, not everything will be ready for you

if that is true, what happens that I just started with the modifications of the maps, but thanks for the event you gave me, greetings
marki89 is offline
AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 05-22-2021 , 20:12   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #38

Quote:
Originally Posted by marki89 View Post
if that is true, what happens that I just started with the modifications of the maps, but thanks for the event you gave me, greetings
Okay well ... I never understood what you wanted me to do with your stripper, I tried it and I see no difference

Last edited by AlexAlcala; 05-22-2021 at 20:16.
AlexAlcala is offline
marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 05-22-2021 , 20:30   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #39

Quote:
Originally Posted by AlexAlcala View Post
Okay well ... I never understood what you wanted me to do with your stripper, I tried it and I see no difference
What I wanted to do is combine your event with my file that I already had, but I didn't really know how to put it, that's why the other user helped me and now I understand, can I ask you something? , I saw on your youtube channel how you put dead center at night? do you need the silvers plugin to change the weather?
marki89 is offline
AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 05-23-2021 , 04:04   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #40

Quote:
Originally Posted by marki89 View Post
What I wanted to do is combine your event with my file that I already had, but I didn't really know how to put it, that's why the other user helped me and now I understand, can I ask you something? , I saw on your youtube channel how you put dead center at night? do you need the silvers plugin to change the weather?
everything was with "stripper"
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