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[TF2] Yet Another Zombies Vs Engineers Plugin


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Author
bloodgit
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Plugin ID:
5744
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A gamemode based off of muselks zombies vs engineers
    Old 07-31-2017 , 23:27   [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #1

    What is this?
    This is a plugin created by me (blood / bloodtiger), Who thought it might be good to redesign shewokees zve plugin, and so far i've made it alot more stable and good

    may aswell point out that w/o waiting for players per map change the plugin is like LOLNOPE

    Cvar/s
    • tf_zve_setuptime [60] - Time before zombies are released
    • tf_zve_roundtime [340] - How long does each round last (This is after the zombies are released)
    • tf_zve_dj_enabled [1] - Enable medic double jump?
    • tf_zve_dj_max [1] - How many double jumps?

    Changelog
    Spoiler
    Attached Files
    File Type: sp Get Plugin or Get Source (tf2_zve.sp - 192 views - 18.3 KB)
    File Type: smx tf2_zve.smx (22.9 KB, 189 views)

    Last edited by bloodgit; 08-17-2017 at 04:46.
    bloodgit is offline
    Scag
    AlliedModders Donor
    Join Date: May 2017
    Location: Crashing Hale
    Old 08-02-2017 , 00:53   Re: [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #2

    Tried this on my server. A couple of things:
    -team joining isn't permitted until whatever reason allows it
    -if the server.cfg states sv_cheats 0 then you can't mp_forcewin because the plugin won't be allowed to change sv_cheats (I think)
    -zombies can pick up ammo. A fairly simple fix just kill that function
    Other than that it's not half-bad. Will take a bit of elbow grease to shine it up a bit
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    Scag is offline
    bloodgit
    AlliedModders Donor
    Join Date: Nov 2014
    Location: NZ
    Old 08-02-2017 , 01:07   Re: [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #3

    Quote:
    Originally Posted by Ragenewb View Post
    Tried this on my server. A couple of things:
    -team joining isn't permitted until whatever reason allows it
    -if the server.cfg states sv_cheats 0 then you can't mp_forcewin because the plugin won't be allowed to change sv_cheats (I think)
    -zombies can pick up ammo. A fairly simple fix just kill that function
    Other than that it's not half-bad. Will take a bit of elbow grease to shine it up a bit
    wowowowowowowowoowwo zombies couldnt pick up ammo for me wtf okay cool, the team joining is supposed to be automated and the server should just let sv_cheats go on and off normally
    bloodgit is offline
    zyox123cc
    Senior Member
    Join Date: Jul 2016
    Location: spycrab
    Old 08-06-2017 , 07:20   Re: [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #4

    https://forums.alliedmods.net/showthread.php?t=190798
    why not
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    bloodgit
    AlliedModders Donor
    Join Date: Nov 2014
    Location: NZ
    Old 08-11-2017 , 16:09   Re: [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #5

    Idk I'll update it soon, have been so busy atm, new version will include a better way to force end rounds, mini crits for last alive and some new things
    bloodgit is offline
    bloodgit
    AlliedModders Donor
    Join Date: Nov 2014
    Location: NZ
    Old 08-18-2017 , 16:30   Re: [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #6

    Updated a bit. Check it out.
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    doroemon
    Senior Member
    Join Date: Dec 2009
    Location: TF2 AFK Server
    Old 08-27-2017 , 02:49   Re: [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #7

    Quote:
    L 08/27/2017 - 14:45:27: [SM] Blaming: zm\tf2_zve.notload
    L 08/27/2017 - 14:45:27: [SM] Call stack trace:
    L 08/27/2017 - 14:45:27: [SM] [0] GetPlayerWeaponSlot
    L 08/27/2017 - 14:45:27: [SM] [1] Line 477, C:\Users\dora\Desktop\hl2srv\steamapps\common \Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\ tf2_stocks.inc::TF2_RemoveWeaponSlot
    L 08/27/2017 - 14:45:27: [SM] [2] Line 361, C:\Users\dora\Desktop\hl2srv\steamapps\common \Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tf2_zve. sp::TIMER_CheckWeapons
    The Time doesn't show and the engineer doesn't have any gun from it
    doroemon is offline
    Rysik5318
    New Member
    Join Date: Jan 2021
    Old 01-13-2021 , 23:21   Re: [TF2] Yet Another Zombies Vs Engineers Plugin
    Reply With Quote #8

    What plugins do I need to compile yours ?
    Rysik5318 is offline
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