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[L4D & L4D2] Automatic Robot


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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 10-26-2017 , 15:03   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #51

Quote:
Originally Posted by ricksfishin View Post
Still throws a ton of errors. But works great thanks.

have 68 errors couple minutes play time looks to be just this continous.

/home/groups/sourcemod/upload_tmp/phppzEurA.sp:o
L 10/26/2017 - 139:23: [SM] [2] Line 654, /home/groups/sourcemod/upload_tmp/phppzEurA.sp::OnGameFrame
L 10/26/2017 - 139:23: [SM] Exception reported: Client 1 is not connected
L 10/26/2017 - 139:23: [SM] Blaming: l4d_robot.smx
L 10/26/2017 - 139:23: [SM] Call stack trace:
L 10/26/2017 - 139:23: [SM] [0] IsFakeClient
L 10/26/2017 - 139:23: [SM] [1] Line 474

compile fixed
Did you try the original version from the first post or only my version? If so, did that one throw the same errors as well?

Btw I only edited the plugin to include the M60 and to remove all those compilation errors.
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 10-26-2017 , 15:15   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #52

Just tried original version first post ton of errors bout the same line number different.

/home/forums/content/files/7/3/0/5/4/84608.attach:o
L 10/26/2017 - 15:11:16: [SM] [2] Line 662, /home/forums/content/files/7/3/0/5/4/84608.attach::OnGameFrame
L 10/26/2017 - 15:11:16: [SM] Exception reported: Client 1 is not connected
L 10/26/2017 - 15:11:16: [SM] Blaming: l4d_robot.smx
L 10/26/2017 - 15:11:16: [SM] Call stack trace:
L 10/26/2017 - 15:11:16: [SM] [0] IsFakeClient
L 10/26/2017 - 15:11:16: [SM] [1] Line 482
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peter parker
Junior Member
Join Date: Feb 2019
Old 02-27-2019 , 02:18   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #53

what is wrong with this ?

Code:
L 02/27/2019 - 15:16:47: [SM] Exception reported: TempEntity System unsupported or not available, file a bug report
L 02/27/2019 - 15:16:47: [SM] Blaming: l4d_robot.smx
L 02/27/2019 - 15:16:47: [SM] Call stack trace:
L 02/27/2019 - 15:16:47: [SM]   [0] TE_Start
L 02/27/2019 - 15:16:47: [SM]   [1] Line 90, /groups/sourcemod/compiler-1.7/include/sdktools_tempents_stocks.inc::TE_SetupSparks
L 02/27/2019 - 15:16:47: [SM]   [2] Line 742, /home/groups/sourcemod/upload_tmp/phpCRPd9i.sp::FireBullet
L 02/27/2019 - 15:16:47: [SM]   [3] Line 596, /home/groups/sourcemod/upload_tmp/phpCRPd9i.sp::Do
L 02/27/2019 - 15:16:47: [SM]   [4] Line 662, /home/groups/sourcemod/upload_tmp/phpCRPd9i.sp::OnGameFrame

Last edited by peter parker; 02-27-2019 at 02:19.
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KRUTIK
Senior Member
Join Date: Feb 2019
Location: Мос
Old 08-04-2019 , 16:49   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #54

I don’t understand which buttons to press to turn off the WALK + USE robot, which buttons to press?
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eyal282
Veteran Member
Join Date: Aug 2011
Old 08-09-2019 , 06:44   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #55

I once saw a charger pet that punches other zombies, maybe this could be your next project. Preferably it'll glow green and obviously won't take damage from survivors.
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 05-31-2021 , 11:44   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #56

Updated to Version 1.5

New-syntax version of the plugin. More finalized than 1.4. Features I added:

- Setting l4d_robot_energy to -1.0 allows you to use the robot guns indefinitely.
- Robots now use props instead of actual weapons, preventing survivors, bots and players alike, from trying to pick them up and other shenanigans.
(In 1.4, the bots definitely will succeed due to them not using the Use input along with me screwing up the check with player_use, and even then, with pistol robots they'll zap the robot out of existence, not to mention L4D1...)
- Due to the robots being replaced with props, they can now glow with a color in L4D2 - a ConVar added controls this. (Sorry L4D1 folks, there doesn't seem to be a glowcolor KeyValue/Datamap for prop_glowing_object)
- Implemented Crasher's M60 too.

-= New ConVars =-

l4d_robot_messages [0/3] = Which messages to enable, as bitflags [1 = Info, 2 = Steal (UNUSED)]
l4d_robot_glow {0 127 127} = The glow color to use for robots [R, G, B]
Attached Files
File Type: sp Get Plugin or Get Source (l4d_robot.sp - 260 views - 30.4 KB)
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Steam profile, where I game, obviously.
Youtube channel, where I do Stick Death Maze animations and some other stuff.
no plugin requests, sorry


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Last edited by Shadowysn; 01-27-2022 at 05:28. Reason: Updated to Version 1.5b
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vancat
New Member
Join Date: May 2020
Location: American Colonies
Old 11-13-2022 , 04:07   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #57

Quote:
Originally Posted by Shadowysn View Post
Updated to Version 1.5

New-syntax version of the plugin. More finalized than 1.4. Features I added:

- Setting l4d_robot_energy to -1.0 allows you to use the robot guns indefinitely.
- Robots now use props instead of actual weapons, preventing survivors, bots and players alike, from trying to pick them up and other shenanigans.
(In 1.4, the bots definitely will succeed due to them not using the Use input along with me screwing up the check with player_use, and even then, with pistol robots they'll zap the robot out of existence, not to mention L4D1...)
- Due to the robots being replaced with props, they can now glow with a color in L4D2 - a ConVar added controls this. (Sorry L4D1 folks, there doesn't seem to be a glowcolor KeyValue/Datamap for prop_glowing_object)
- Implemented Crasher's M60 too.

-= New ConVars =-

l4d_robot_messages [0/3] = Which messages to enable, as bitflags [1 = Info, 2 = Steal (UNUSED)]
l4d_robot_glow {0 127 127} = The glow color to use for robots [R, G, B]
When the client leaves, its robot should also be deleted immediately, otherwise an error log will be output
Attached Files
File Type: sp Get Plugin or Get Source (l4d_robot.sp - 223 views - 30.5 KB)

Last edited by vancat; 11-13-2022 at 04:09.
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zonbarbar
Member
Join Date: Jul 2022
Old 07-23-2023 , 07:43   Re: [L4D & L4D2] Automatic Robot
Reply With Quote #58

Quote:
Originally Posted by Shadowysn View Post
Updated to Version 1.5

New-syntax version of the plugin. More finalized than 1.4. Features I added:

- Setting l4d_robot_energy to -1.0 allows you to use the robot guns indefinitely.
- Robots now use props instead of actual weapons, preventing survivors, bots and players alike, from trying to pick them up and other shenanigans.
(In 1.4, the bots definitely will succeed due to them not using the Use input along with me screwing up the check with player_use, and even then, with pistol robots they'll zap the robot out of existence, not to mention L4D1...)
- Due to the robots being replaced with props, they can now glow with a color in L4D2 - a ConVar added controls this. (Sorry L4D1 folks, there doesn't seem to be a glowcolor KeyValue/Datamap for prop_glowing_object)
- Implemented Crasher's M60 too.

-= New ConVars =-

l4d_robot_messages [0/3] = Which messages to enable, as bitflags [1 = Info, 2 = Steal (UNUSED)]
l4d_robot_glow {0 127 127} = The glow color to use for robots [R, G, B]
after we finish a chapter, robot will not save, how can i save the robot
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