I am using the
scripting reference here as I am very new to coding sourcemod plugins. What I am trying to do is block players from using
sm plugins in the server so they don't know what plugins are being used in the server but when I put the plugin in the server I can still access the command just fine.
Code:
#include <sourcemod>
public void OnPluginStart()
{
RegServerCmd("sm plugins", Command_Sm_Plugins);
}
public Action Command_Sm_Plugins(int args)
{
return Plugin_Handled;
}
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