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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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dalata
Junior Member
Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-18-2018 , 14:41   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #651

Okay sorry for double post and all but I'm still trying to add infinite ammo to 8.4 and

1. I took Romeo's zbm3_extraitem_infinity_ammo_zp8.x.x.sp and tried compiling it
2. I got argument type mismatch error
3. I fixed it by updating the strings (see attachments for updated .sp)
4. Compiled succesfully
5. Added .smx to plugins and still not work/not showing in extra items???

Help pls
Attached Files
File Type: smx zbm3_extraitem_infinity_ammo_zp8.x.x.smx (6.3 KB, 73 views)
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romeo7
Senior Member
Join Date: Mar 2017
Old 10-18-2018 , 16:39   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #652

Quote:
Originally Posted by dalata View Post
Okay sorry for double post and all but I'm still trying to add infinite ammo to 8.4 and

1. I took Romeo's zbm3_extraitem_infinity_ammo_zp8.x.x.sp and tried compiling it
2. I got argument type mismatch error
3. I fixed it by updating the strings (see attachments for updated .sp)
4. Compiled succesfully
5. Added .smx to plugins and still not work/not showing in extra items???

Help pls
Attached Files
File Type: sp Get Plugin or Get Source (zbm3_extraitem_infinity_ammo_zp8.3.x & up.sp - 84 views - 7.6 KB)
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___[CSGO]_[ZP]____
Zombie Plague Classic
||37.26.2.29:27021||

Last edited by romeo7; 10-18-2018 at 17:01.
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dalata
Junior Member
Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-18-2018 , 18:06   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #653

Still not showing Romeo :/

https://imgur.com/a/TX5qxRo

TBH, I'm trying to figure out this server's plugin here, it says it's Zombie Plague but inside the server it calls itself Massive Infection I have no idea where it's from maybe a custom plugin? Anyone here know how this mod was made? It has has ammopacks = level (meaning ammount of AP is XP) and level reset (weapons that can be unlocked after multiple resets, like COD prestige). I really wanted to make a similar version with Zombie Plague.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 10-18-2018 , 19:56   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #654

Quote:
Originally Posted by dalata View Post
I get compile errors

PHP Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// zbm3_core.sp
//
// zp/game/tools_functions.cpp(659) : error 017: undefined symbol "CS_TerminateRound"
// zp/game/tools_functions.cpp(659) : error 139: could not find type "CSRoundEndReason"
// C:\Users\Felipe\Desktop\sourcemod\addons\sourcemod\scripting\zbm3_core.sp(115) : warning 204: symbol is assigned a value that is never used: "hSDKCallTerminateRound"
//
// 2 Errors.
//
// Compilation Time: 1.76 sec
// ----------------------------------------

Press enter to exit ... 
Nevermind! I just added #include <cstrike> to zbm3_core.sp and it worked!!! Thanks so much

I will add the updated .smx in case someone else has this problem. (For ZP 8.4)
I include the update with fixed OnCreateGrenade forward. Also i will include the fix of flare after tommorow. New update broke it again

You dont need to rewrite code, it might happed because of old signatures in plugin.zombieplague, say please which the OS is on your server, if Windows i can help with solving issue, because on my hosting i didnt see any crashes
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Last edited by gubka; 10-18-2018 at 22:02.
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dalata
Junior Member
Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-19-2018 , 01:13   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #655

Gubka the crash was happening on a Windows server. I switched servers, now I am running on linux debian and your plugin works, no crashing, without rewriting tools_functions.cpp

Only thing still not working is infinite ammo :'( (with 8.4, i didn't test with 8.3.2)
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romeo7
Senior Member
Join Date: Mar 2017
Old 10-19-2018 , 16:31   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #656

Quote:
Originally Posted by dalata View Post
Gubka the crash was happening on a Windows server. I switched servers, now I am running on linux debian and your plugin works, no crashing, without rewriting tools_functions.cpp

Only thing still not working is infinite ammo :'( (with 8.4, i didn't test with 8.3.2)
add language phrase to the zombieplague.phrases.txt file, if you did not add it:
PHP Code:
    "infinity ammo"
    
{
        
"en"            "Infinity Ammo (single round)"
        "ru"            "Бесконечное Боеприпасы (один раунд)"
        "tr"            "Tükenmeyen Cephane (tek raund)"
    

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___[CSGO]_[ZP]____
Zombie Plague Classic
||37.26.2.29:27021||
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dalata
Junior Member
Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-19-2018 , 17:44   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #657

Quote:
Originally Posted by romeo7 View Post
add language phrase to the zombieplague.phrases.txt file, if you did not add it:
PHP Code:
    "infinity ammo"
    
{
        
"en"            "Infinity Ammo (single round)"
        "ru"            "Бесконечное Боеприпасы (один раунд)"
        "tr"            "Tükenmeyen Cephane (tek raund)"
    

That was it! Thanks! I didn't know it was that important xD

P.S. for those who are having the same problem - I had to restart server for it to work after applying the change in zombieplague.phrases.txt, changing map didn't update.
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Min2liz
AlliedModders Donor
Join Date: Feb 2008
Location: Street
Old 10-20-2018 , 03:56   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #658

After fresh install:

Quote:
L 10/20/2018 - 10:51:27: SourceMod error session started
L 10/20/2018 - 10:51:27: Info (map "workshop/1476764926/zm_q1") (file "errors_20181020.log")
L 10/20/2018 - 10:51:27: [SM] Exception reported: [Models] [Config Validation] Invalid texture path. File not found: "materials\models\weapons\combine_mine_normal .vtf"
L 10/20/2018 - 10:51:27: [SM] Blaming: zbm3_core.smx
L 10/20/2018 - 10:51:27: [SM] Call stack trace:
L 10/20/2018 - 10:51:27: [SM] [0] SetFailState
L 10/20/2018 - 10:51:27: [SM] [1] Line 435, zp/core/log.cpp::LogEvent
L 10/20/2018 - 10:51:27: [SM] [2] Line 759, zp/manager/models.cpp::ModelsPrecacheTextures
L 10/20/2018 - 10:51:27: [SM] [3] Line 508, zp/manager/models.cpp::ModelsPrecacheMaterials
L 10/20/2018 - 10:51:27: [SM] [4] Line 93, zp/manager/models.cpp::ModelsPrecacheStatic
L 10/20/2018 - 10:51:27: [SM] [5] Line 215, zp/manager/weapons.cpp::WeaponsCacheData
L 10/20/2018 - 10:51:27: [SM] [6] Line 131, zp/manager/weapons.cpp::WeaponsLoad
L 10/20/2018 - 10:51:27: [SM] [7] Line 159, zbm3_core.sp::OnMapStart
If it's related, don't know, but ZM just don't work, bots and players running without any of gun (no knife also) and that's it, nothing happens. ZP 8.3 was everything ok, I thought maybe my fault to re-upload files, so tried with fresh install, same.
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romeo7
Senior Member
Join Date: Mar 2017
Old 10-20-2018 , 15:38   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #659

Quote:
Originally Posted by Min2liz View Post
After fresh install:



If it's related, don't know, but ZM just don't work, bots and players running without any of gun (no knife also) and that's it, nothing happens. ZP 8.3 was everything ok, I thought maybe my fault to re-upload files, so tried with fresh install, same.
Create blank text file with name "combine_mine_normal .vtf" and put it to "materials\models\weapons\" folder.
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___[CSGO]_[ZP]____
Zombie Plague Classic
||37.26.2.29:27021||
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dalata
Junior Member
Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-21-2018 , 00:32   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #660

Is it possible to use plugin to put "permanent" human skins for admins and VIP? Like VIP and admin flags can change human classes but the skin stays the same.
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