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Advanced Commands (0.16)


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kevin555
Junior Member
Join Date: Jul 2010
Old 04-27-2011 , 12:00   Re: Advanced Commands (0.16)
Reply With Quote #531

I want to get this for my CSS server so far I installed everything like I do with other plugins but for some reason it is not worked. Is there any special other mods I need to get this to work or turn on other things? I currently have SM hosties and thats working perfectly, but when I try doing sm_respawn or any of the commands they do not exist.
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asd3344
Junior Member
Join Date: May 2010
Old 04-27-2011 , 17:17   Re: Advanced Commands (0.16)
Reply With Quote #532

Quote:
Originally Posted by Bacardi View Post

i don't have es tools < it isn't work for OB


but when i run my server without eventscripts
the problem gone ..

but i need eventscripts .
how to fix it ?
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krispx
Senior Member
Join Date: Jul 2010
Old 04-29-2011 , 03:16   Re: Advanced Commands (0.16)
Reply With Quote #533

Hi Xaider, can you confirm bug about give command mp5 entity ?

Code:
Attempted to create unknown entity type weapon_mp5!
NULL Ent in GiveNamedItem!
Attempted to create unknown entity type weapon_weapon_mp5!
NULL Ent in GiveNamedItem!
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living computer
Junior Member
Join Date: Mar 2011
Old 04-30-2011 , 05:05   Re: Advanced Commands (0.16)
Reply With Quote #534

hello dont anyone of you know the default flags for each command?
please tell me the flag for each command
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 05-02-2011 , 12:28   Re: Advanced Commands (0.16)
Reply With Quote #535

Quote:
Originally Posted by xaider View Post
  • Auto team balance on round_end (for CS:S) or player_death (for other, only dead players moves), controlled by mp_autoteambalance and mp_limitteams.
Hello, I have an issue with your plugin, autoteambalance my server takes effect on players alive and well before the round is finished ... this is very annoying

Es it a bug? or you could not add cvars that allows the controller autoteambalance between the end of the round and the beginning of the next round or only on the players dead? as precise in your description of your plugin above.

Thank you

~Sorry for my English~

Last edited by CenT; 05-02-2011 at 12:32.
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 05-03-2011 , 02:03   Re: Advanced Commands (0.16)
Reply With Quote #536

Could You change the functionality of sm_extend so that it would detect if the server is using timelimit or roundlimit, because when I'm using roundlimit sm_Extend dosn't work.

What I want is:
if mp_timelimit - sm_extend 10 (mins)
if mp_roundlimit - sm_extend 10 (rounds)
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xaider
Senior Member
Join Date: Jan 2009
Location: Russia, Ryazan
Old 05-04-2011 , 02:48   Re: Advanced Commands (0.16)
Reply With Quote #537

2 asd3344
Do not want.

2 krispx
mp5navy perhaps?

2 CenT
No, it's not a bug. You can disable it and use native valve AB.

2 Arcy
Maybe..
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 05-04-2011 , 03:57   Re: Advanced Commands (0.16)
Reply With Quote #538

Quote:
Originally Posted by xaider View Post
2 CenT
No, it's not a bug. You can disable it and use native valve AB.
and how can I disabled?
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 05-04-2011 , 07:18   Re: Advanced Commands (0.16)
Reply With Quote #539

xaider,

Just want to say that ever since I switched to your AdvCommands, I've loved it. Works flawlessly.

My players haven't noticed a difference at all except the part of the other one I had used that showed the damage done in a hint box. Is that something that is on the roadmap of a new version?
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anubix
Junior Member
Join Date: May 2011
Old 05-09-2011 , 01:57   Re: Advanced Commands (0.16)
Reply With Quote #540

Since the update last thurs (May 5, 2011) my server has crashed whenever i use sm_disarm. When crashes occur, nothing is left behind in the server logs or sourcemod logs.

Not sure what u folks need to kno about my configuration. Sourcemod is the only addon I run.

Lemme know how to help troubleshoot this issue.
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