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FF2 [BOSS] Epic Scout (update v1.0.1, critical fix!)


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Reverse sniper
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Old 09-10-2017 , 05:07   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #31

ff2_sarysapub3 need tf2attributes
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Snivy_Films
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Old 09-11-2017 , 10:05   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #32

Quote:
Originally Posted by MAGNAT2645 View Post
So, anyone know how to fix that?

Also FindPluginByFilename with StrEqual (from my plugins) works fine on Windows, but on Linux it always return INVALID_HANDLE
I get the INVALID_HANDLE for Windows
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MAGNAT2645
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Old 09-12-2017 , 08:56   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #33

Quote:
Originally Posted by Snivy_Films View Post
I get the INVALID_HANDLE for Windows
There difference in directories and you must use backward slashes (if you have subfolders in plugins/ folder)

For example:
Code:
FindPluginByFilename("mycustom\myplugin.smx"); // plugins/mycustom/myplugin.smx

// instead of

FindPluginByFilename("mycustom/myplugin.smx");

// that's checked by me and i can be wrong
// but my plugins works fine if using backward slashes instead of forward
but Linux always return INVALID_HANDLE
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Last edited by MAGNAT2645; 09-12-2017 at 10:31.
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Snivy_Films
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Old 09-13-2017 , 16:39   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #34

Quote:
Originally Posted by MAGNAT2645 View Post
There difference in directories and you must use backward slashes (if you have subfolders in plugins/ folder)

For example:
Code:
FindPluginByFilename("mycustom\myplugin.smx"); // plugins/mycustom/myplugin.smx

// instead of

FindPluginByFilename("mycustom/myplugin.smx");

// that's checked by me and i can be wrong
// but my plugins works fine if using backward slashes instead of forward
but Linux always return INVALID_HANDLE
By chance can you give me a more precise location for this plugin?
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JuegosPablo
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Old 09-13-2017 , 17:38   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #35

Quote:
Originally Posted by Snivy_Films View Post
By chance can you give me a more precise location for this plugin?
plugins/freaks put .ff2

scripting/freaks put .sp
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MAGNAT2645
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Old 09-13-2017 , 21:50   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #36

Quote:
Originally Posted by Snivy_Films View Post
By chance can you give me a more precise location for this plugin?
plugins\freaks\ff2_sarysapub3.ff2
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Last edited by MAGNAT2645; 09-13-2017 at 21:50.
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scouttuler
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Old 09-14-2017 , 12:40   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #37

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93SHADoW
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Old 10-14-2017 , 10:06   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #38

New inc file.

Now no longer requires a bool to determine if AMS is present or not, will autodetect for you with just using AMS_InitSubability
Attached Files
File Type: inc ff2_ams.inc (3.2 KB, 367 views)
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Last edited by 93SHADoW; 10-30-2017 at 05:16. Reason: Fix a minor issue
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MAGNAT2645
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Join Date: Nov 2015
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Old 10-14-2017 , 16:04   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #39

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
New inc file.

Now no longer requires a bool to determine if AMS is present or not, will autodetect for you with just using AMS_InitSubability
But what to do with ff2_sarysapub3 (binary not include this inc file)?
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Last edited by MAGNAT2645; 10-14-2017 at 16:04.
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AnubisTF2
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Join Date: Oct 2015
Old 10-14-2017 , 22:34   Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Reply With Quote #40

recompile it
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