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Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]


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asdfxD
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Old 02-19-2018 , 14:13   Re: Dynamic Objects and Properties - v.0.0.31 - [2018.01.13]
Reply With Quote #251

L 02/19/2018 - 19:50:19: [SM] Exception reported: Script execution timed out
L 02/19/2018 - 19:50:19: [SM] Blaming: dynamic.smx
L 02/19/2018 - 19:50:19: [SM] Call stack trace:
L 02/19/2018 - 19:50:19: [SM] [1] Line 117, ..\dynamic.sp::OnPluginEnd
L 02/19/2018 - 19:50:19: Error log file session closed.

server crashed

using latest dynamic

Last edited by asdfxD; 02-19-2018 at 14:35.
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Neuro Toxin
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Old 02-20-2018 , 00:49   Re: Dynamic Objects and Properties - v.0.0.31 - [2018.01.13]
Reply With Quote #252

Interesting.

Which plugins do you run that use Dynamic?
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asdfxD
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Old 02-20-2018 , 03:18   Re: Dynamic Objects and Properties - v.0.0.31 - [2018.01.13]
Reply With Quote #253

Quote:
Originally Posted by Neuro Toxin View Post
Interesting.

Which plugins do you run that use Dynamic?
your ts auto updater plugin (the package)

with the previous versions of dynamic there was no error. checked my old gameserver backups.

Last edited by asdfxD; 02-20-2018 at 03:22.
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Neuro Toxin
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Old 02-21-2018 , 02:08   Re: Dynamic Objects and Properties - v.0.0.31 - [2018.01.13]
Reply With Quote #254

To confirm. The server was shutting down when the error occured?
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Neuro Toxin
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Old 05-07-2018 , 20:50   Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Reply With Quote #255

Dynamic-0032
- Fix persistent directive (thanks Kailo97!)
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extremeg
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Old 05-10-2018 , 15:04   Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Reply With Quote #256

Hi,
I want to use your dynamic lib for fluffys timer. Do you can aprox. say if the interaction in the timer is faster when using your lib for it and how you mean mysql support for it?
I also wrote you an pn. Pls add me in steam.

Question:
1. Can i make as example an array to store client data. char array[MAXPLAYERS + 1] but in the dynamic syntax like a collection.

good regards,
cRUSHER

Last edited by extremeg; 05-10-2018 at 18:06.
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Neuro Toxin
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Old 05-11-2018 , 05:19   Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Reply With Quote #257

Quote:
Originally Posted by extremeg View Post
Question:
1. Can i make as example an array to store client data. char array[MAXPLAYERS + 1] but in the dynamic syntax like a collection.
It's probably best to use the built in player objects that can be referenced.

https://github.com/ntoxin66/Dynamic/...etting-Objects
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extremeg
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Old 05-11-2018 , 06:59   Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Reply With Quote #258

@Neuro Tokin what do you think about destructors to add to the methodmaps maybe?
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Neuro Toxin
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Old 05-11-2018 , 08:07   Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Reply With Quote #259

You should be able to override Dispose already.

Just make sure you call this.Dispose inside your override.
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popey456963
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Old 06-30-2018 , 20:28   Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Reply With Quote #260

Woah, just discovered this. Really sad I hadn't found it a couple of years ago. Real classes!

Just a couple of questions that I've found in the first week of usage:

1. You might consider adding a README.md file to your Git repository that includes a link to the wiki? Initially, I didn't see it (until I saw this thread) and just learnt by looking at the source code.
2. I see MySQL persistence is on your list of improvements, interested to know what your thoughts are on how to implement this? My initial thought was that you would need to define a MySQL schema on first run, then you can just loop over the names. However, wondering if you had a better idea in place? I have some time over the next week and was thinking of trying to implement it.
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