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[L4D2] l4d2_direct -- Direct plugin access to L4D2 globals


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glhf3000
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Join Date: Aug 2010
Location: middle-universe
Old 11-09-2014 , 18:13   Re: [L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Reply With Quote #21

Can you add stock for changing client's m_iScore?

I tried to search l4d2 netprops for it's offset, but found nothing.
Also:
Quote:
/* CTerrorPlayer Variable Offsets */

does not exist in sm_dump_netprops
"CTerrorPlayer::m_preIncapacitatedHealth"
{
"windows" "14876"
"linux" "14856"
}

does not exist in sm_dump_netprops
"CTerrorPlayer::m_preIncapacitatedHealthBuffe r"
{
"windows" "14880"
"linux" "14860"
}

does not exist in sm_dump_netprops
// I have no idea what this variable is supposed to be so I'm skipping it!
// Offsets seem to have been wrong for some time.
"CTerrorPlayer::SpawnTimer"
{
"windows" "11260"
"linux" "11244"
}

does not exist in sm_dump_netprops
"CTerrorPlayer::InvulnerabilityTimer"
{
"windows" "11924"
"linux" "11904"
}

does not exist in sm_dump_netprops
"CTerrorPlayer::m_iTankTickets"
{
"windows" "12476"
"linux" "12456"
}

found in sm_dump_netprops
"CTerrorPlayer::m_iShovePenalty"
{
"windows" "11536"
"linux" "11516"
}

does not exist in sm_dump_netprops
"CTerrorPlayer::m_fNextShoveTime"
{
"windows" "11532"
"linux" "11512"
}
Why did they disapper from there?
Or where did you find them?
glhf3000 is offline
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