Raised This Month: $51 Target: $400
 12% 

[TF2] PortalMod Gun + Cube v1.0 11/11/2015


Post New Thread Reply   
 
Thread Tools Display Modes
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-01-2015 , 08:24   Re: [TF2] PortalMod (beta) v0.8.0 07/26/2015
Reply With Quote #101

been messing around with it some more.


https://www.youtube.com/watch?featur...&v=2wfbyS9N5OA
RavensBro is offline
SquishySquish
Junior Member
Join Date: Jul 2015
Old 08-01-2015 , 10:47   Re: [TF2] PortalMod (beta) v0.8.0 07/26/2015
Reply With Quote #102

Update
so I put the files into the server in there respectable spots and setup my fastdl
sv_downloadurl "https://forums.alliedmods.net/showthread.php?t=237940&page=11" and I still have the same issue
also says I can't there is missed files
Attached Thumbnails
Click image for larger version

Name:	a8e9d592caa7f617b883e95bc58ef9db.png
Views:	180
Size:	3.6 KB
ID:	147098  

Last edited by SquishySquish; 08-01-2015 at 19:46.
SquishySquish is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-03-2015 , 17:36   Re: [TF2] PortalMod (beta) v0.8.0 07/26/2015
Reply With Quote #103

I want to say you need your own fast download server.
RavensBro is offline
kanalumaddela
Junior Member
Join Date: Nov 2014
Location: U.S.
Old 08-06-2015 , 01:52   Re: [TF2] PortalMod (beta) v0.8.0 07/26/2015
Reply With Quote #104

Quote:
Originally Posted by SquishySquish View Post
Update
so I put the files into the server in there respectable spots and setup my fastdl
sv_downloadurl "https://forums.alliedmods.net/showthread.php?t=237940&page=11" and I still have the same issue
also says I can't there is missed files
thats not how sv_downloadurl works, either you have a webserver to host the files in the following the format of the tf2 download folder. ex:www.domain.com/tf/
Code:
maps //your case wouldnt need maps
materials
models
sounds
OR

you can leave the sv_downloadurl blank and clients download files straight from the gameserver (quite intensive). i chose to host the files on a webserver for ease and it works well (downloads not great, but its still better when compressed and running on another machine)
kanalumaddela is offline
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 08-06-2015 , 16:19   Re: [TF2] PortalMod (beta) v0.8.0 07/26/2015
Reply With Quote #105

Quote:
Originally Posted by kanalumaddela View Post
thats not how sv_downloadurl works, either you have a webserver to host the files in the following the format of the tf2 download folder. ex:www.domain.com/tf/
Code:
maps //your case wouldnt need maps
materials
models
sounds
OR

you can leave the sv_downloadurl blank and clients download files straight from the gameserver (quite intensive). i chose to host the files on a webserver for ease and it works well (downloads not great, but its still better when compressed and running on another machine)
Isn't download directyl from servers capped though?
I recall it was capped to 20 - 40 kb/s or is there cvar these days to disable that
__________________
...

Last edited by Oshizu; 08-06-2015 at 16:19.
Oshizu is offline
Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 08-14-2015 , 08:35   Re: [TF2] PortalMod (beta) v0.8.0 08/14/2015
Reply With Quote #106

It seem that some files (materials and models) are broken in the two .zip packages ! That can cause an infinite loading loop when people try to connect on your server, ERROR model spawn, or texture mistake.
My apology this is due to my external HDD which broke some files.

You can find on the first page the new and fixed package !
__________________
My public creation : PortalMod - Free Duels - Unusual Effects - Particle fireworks - !stuck

Need private plugin ? We can found an agreement !
Steam : Erreur 500
Erreur 500 is offline
Spyper
Senior Member
Join Date: Sep 2013
Old 08-30-2015 , 17:09   Re: [TF2] PortalMod (beta) v0.8.0 08/14/2015
Reply With Quote #107

I dont understand why portalgun is disabled for every class except scout by default but changing game description is enabled anyway.

Last edited by Spyper; 08-30-2015 at 17:19.
Spyper is offline
Baby Shpee
New Member
Join Date: Aug 2015
Old 09-04-2015 , 17:09   Re: [TF2] PortalMod (beta) v0.61
Reply With Quote #108

Quote:
Originally Posted by Erreur 500 View Post
reserved
IS there someway to make this admin only?
Baby Shpee is offline
Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 09-05-2015 , 05:09   Re: [TF2] PortalMod (beta) v0.61
Reply With Quote #109

Quote:
Originally Posted by Spyper View Post
I dont understand why portalgun is disabled for every class except scout by default but changing game description is enabled anyway.
Because in the firsts versions only scout were able to use portalgun, jump inside-outside, and fire. Since this time I don't change the cvar default value, but you can allow all classes or specific classes by using those cvars:

PHP Code:
portalgun_scout        <or 1> (def1)    // Can scout receive the portalgun?
portalgun_sniper    <or 1> (def0)    // Can sniper receive the portalgun?
portalgun_soldier    <or 1> (def0)    // Can soldier receive the portalgun?
portalgun_demoman    <or 1> (def0)    // Can demomanreceive the portalgun?
portalgun_medic        <or 1> (def0)    // Can medic receive the portalgun?
portalgun_heavy        <or 1> (def0)    // Can heavy receive the portalgun?
portalgun_pyro        <or 1> (def0)    // Can pyro receive the portalgun?
portalgun_spy        <or 1> (def0)    // Can spy receive the portalgun?
portalgun_engineer    <or 1> (def0)    // Can engineer receive the portalgun? 



Quote:
Originally Posted by Baby Shpee View Post
IS there someway to make this admin only?
PHP Code:
portalgun_flag    <or or or or or or or or or or or or or or or or t> (defa// Flag without restriction (b and z are yet include) 
Use portalgun_flag cvar.
For any player portalgun_flag 0 or portalgun_flag -1
For A flag player portalgun_flag a (b and z flags and always include)
For admin only portalgun_flag b or portalgun_flag z
__________________
My public creation : PortalMod - Free Duels - Unusual Effects - Particle fireworks - !stuck

Need private plugin ? We can found an agreement !
Steam : Erreur 500

Last edited by Erreur 500; 09-05-2015 at 05:10.
Erreur 500 is offline
341464
Senior Member
Join Date: Dec 2010
Location: GetClientEyePosition
Old 10-02-2015 , 09:56   Re: [TF2] PortalMod (beta) v0.8.0 08/14/2015
Reply With Quote #110

I've been getting reports of random people getting random Portal gun drop. Despite portalgun_flag is set to "o," which is the donator flag on my server.
__________________
341464 is offline
Send a message via Skype™ to 341464
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:29.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode