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FF2 [Boss] ブラッドライダー The Bloodrider (Version 1.5)


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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 10-26-2014 , 15:57   [Boss] ブラッドライダー The Bloodrider (Version 1.5)
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Hello everyone,
after some time doing nothing, i decided to make a new hale
this time, hes more unique compared to my other hales

He is called: THE BLOODRIDER




He needs these subplugins:
War3 Ability Pack (for the entangle ability to work correctly)
Dynamic Defaults (for Super jump and Weighdown abilities to work correctly)
His Subplugin (for everything else, its included in the main files)

Click here to download Bloodrider


Backstory that no one cares about
Once a normal blue pyro in the world of tf2, he had to see his teammates be killed one by one. He didnt want to accept its so he decided to ask merasmus for help. He wanted to "fuse" with the souls of his teammates so they would not vanish forever because the enemys has taken out their respawn abilities. Merasmus helped him and also gave him the ability to regenerate life, first he couldnt control it but over time he got used to it and now he wants revenge on the enemys for making his life a living hell.

Config Options:

In the main config, you can set a various of stuff for Bloodrider to your liking!, the config offers:
A various of options to turn things on or off: Stuff like Grapplinghooks, Waves, Intro and Outro songs and Mann up / reaction sounds
Also Bloodriders Speeds, the attributes of the grapplinghooks (if enabled), the Difficulty and the HUD Strings
Every Bloodrider version can be different and it's all in your hands!

The Normal Config:
Code:
    "abilityX"
    {
		"name" "bloodrider_config"
		
		"arg1"	"4"	// Difficulty mode (0=Random, 1=Easy, 2=Normal, 3=Intermediate, 4=Difficult, 5=Very Hard, 6=Extreme, 7=Godlike, 8=Grenade Hell, 9=True Bloodrider)
		"arg2"	"1"	// Should the boss get a Grapplinkhook?
		"arg3"	"241 ; 0 ; 280 ; 26 ; 547 ; 0 ; 199 ; 0 ; 712 ; 1 ; 2025 ; 3 ; 2013 ; 2007 ; 2014 ; 4"	// Attributes of boss' Grapplinkhook
		"arg4"	"1"	// Should the players get Grapplinkhooks?
		"arg5"	"128 ; 1 ; 191 ; -7 ; 241 ; 0 ; 280 ; 26 ; 547 ; 0 ; 199 ; 0 ; 712 ; 1"	// Attributes of player' Grapplinkhook
		"arg6"	"1"	// Should the Grapplinkhooks reappear, once the player has been revived?
		
		"arg7"	"0"	// Should Life Regeneration be active?
		"arg8"	"1"	// Should the Intro / Outro songs be played?
		"arg9"	"3"	// Add Mann up lines and reaction lines? (0 = None, 1 = Mann up lines only, 2 = reaction lines only, 3 = both active)
		
		"arg10"	""	// If arg1 is set to 0, what is the minimum level to be selected?
		"arg11"	""	// If arg1 is set to 0, what is the maximum level to be selected?
		"arg12"	"2"	// Change difficulty on life loss?
			// 0 = Retain same level
			// 1 = Reroll a different difficulty level (level up if random mode isn't active)
			// 2 = Level Up
		
		"arg13"	"0"		// Should the rounds be in Waves? (you will lose access to your melees when this arg is 1)
		"arg14"	""		// Seconds to add after the first "wave"
		"arg15" ""		// Initial Wave Time
		"arg16"	""		// Max waves
		
		// Revive Markers
		"arg17"	"10"		// -1: Unlimited revives, 0: Disable, >0: Limit to X revives
		"arg18"	"3000.0"	// Decay Time
		
		// Movement of Bloodrider (Depending of the Class)
		"arg19"	"400.0"		// Boss Move Speed (Scout)
		"arg20"	"270.0"		// Boss Move Speed (Soldier)
		"arg21"	"300.0"		// Boss Move Speed (Pyro)
		"arg22"	"290.0"		// Boss Move Speed (Demoman)
		"arg23"	"240.0"		// Boss Move Speed (Heavy)
		"arg24"	"300.0"		// Boss Move Speed (Engineer)
		"arg25"	"330.0"		// Boss Move Speed (Medic)
		"arg26"	"300.0"		// Boss Move Speed (Sniper)
		"arg27"	"320.0"		// Boss Move Speed (Spy)
		
		// HUD Strings (Shamelessly stolen from Blitzkriegs subplugin :p)
		"arg28"	"Difficulty: %s"												// HUD - Difficulty - Boss
		"arg29"	"Difficulty: %s\nRevives: %i of %i" 							// HUD - Difficulty (with revive limit)
		"arg30"	"Difficulty: %s"												// HUD - Difficulty (unlimited revives)
		"arg31"	"Easy"															// HUD - Easy
		"arg32"	"Normal"														// HUD - Normal
		"arg33"	"Intermediate"													// HUD - Intermediate
		"arg34"	"Difficult"														// HUD - Difficult
		"arg35"	"Lunatic"														// HUD - Lunatic
		"arg36"	"Insane"														// HUD - Insane
		"arg37"	"Godlike"														// HUD - Godlike
		"arg38" "Grenade Hell"													// HUD - Grenade Hell
		"arg39" "True Bloodrider"												// HUD - True Bloodrider
		"arg40" "RNG Level: %i"													// HUD - RNG Level
		"arg41" "Next Wave in: %s"												// HUD - Timer
		"arg42" "Wave: %i of %i\nNext Wave in: %s"								// HUD - Timer / Wave Count
		"arg43"	"You must rely on your grenades to finish enemies off!"			// HUD - Grenade launcher only!
		"arg44"	"Use your melee weapon to finish off nearby enemies!"			// HUD - Grenade launcher + Melee
		"arg45" "[Bloodrider] %N had a total of %i wins, %i losses, %i kills and %i deaths!"		// Boss Stats - round end
		"arg46" "[Bloodrider] You had a total of %i wins, %i losses, %i kills and %i deaths!"		// Boss Stats - round end (as boss)
		"arg47"	"Revives: %i"																		// Revive counter - Spectator
		"arg48" "Revives: %i - %N's Revives: %i"													// Revive counter - Spectating player
		"arg49" "%N's Stats - Wins: %i | Losses: %i | Kills: %i | Deaths: %i"						// Stats - Spectating boss
		"arg50" "Wins: %i | Losses: %i | Kills: %i | Deaths: %i"									// Stats - Boss HUD
		
		"arg51" "Regeneration: %s sec."																// Regeneration
		"arg52" "Regeneration: Ready!"																// When the timer hits zero
		"arg53" "Quickly! You have %s seconds to kill Bloodrider so he can't regenerate a live!"	// Warning to the enemies
		"plugin_name" "bloodriders_plugin"	
    }
Bloodrider's rage will give him Minicrits, the Battalion's Backup and Concheror buffs.
He will also get 1 of 5 different Grenade Launchers (Or Rocket Launchers, which act like Grenade Launchers) and he has the chance to gain the Reflection powerup aswell on rage
He will switch to 1 of 9 different classes and get their respective stock melee + speed

The Rage config:
Code:
	"abilityX"
	{
		"name"			"rage_bloodrider"
		"arg0"			"0"
		"arg1"			"10.0"		// Timer for the buffs (Minicrits, Battilions Backup and Concheror buffs)
		"arg2"			"300"		// Ammo
		"arg3"			"10.0"		// Timer for the Rage
		"arg4"			"0.20"		// Chances that you will get the reflection powerup on rage (0.0 to not use this feature)
		"arg5"			"10.0"		// Timer of the reflection powerup
		"arg6"			"0"			// Allow health gaining on Rage?
		"arg7"			""			// How much Health should the boss gain? (If arg6 isn't 0) (% based)
		"plugin_name"   "bloodriders_plugin"
	}
Bloodrider's lifelose ability is pretty much a stronger version of the Rage ability, giving Crits and Uber instead of just Buffs and if enabled, allows him to regenerate a life after some seconds.
And if you set it, Bloodrider will level up and become even stronger than before.
And Instead of having the chance of getting the Reflection powerup, it will give you one of four random powerups: Strength, Agility, Precision and Haste

The Lifelose config:
Code:
	"abilityX"
	{
		"name"			"lifelose_bloodrider"
		"arg0"			"-1"
		"arg1"			"10.0"		// Timer for the Crits + Uber
		"arg2"			"600.0"		// Ammo
		"arg3"			"10.0"		// Timer for the Rage
		"arg4"			"10.0"		// Timer for the Powerups (Random chance to get Strength, Haste, Precision or Agility)
		
		// This only matters if arg6 in the ability "bloodrider_config" is 1
		"arg5"			""		// Timer before he regenerates a life
		"arg6"			""		// Additional time for every life lose regeneration
		
		"arg7"			"0"		// Allow rage gaining on Life lose?
		"arg8"			""		// How much Rage should the boss gain? (If arg7 isnt 0)
		"plugin_name"   "bloodriders_plugin"
	}
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Last edited by M76030; 02-01-2020 at 15:58.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 10-27-2014 , 10:36   Re: [Boss] The Bloodrider
Reply With Quote #2

Download link is broken. mouse over link and you will see what is wrong at the beginning of url

https://www.dropbox.com/s/j2dz5ma334...rider.zip?dl=0

also, there is an inconsistency between directory levels of the war3source folder and the war3source folder that is in the BZ2 should be moved into the sound folder like it is in the uncompressed version, I believe. thanks for sharing your work!

Last edited by BBG_Theory; 10-27-2014 at 10:46.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 10-27-2014 , 11:17   Re: [Boss] The Bloodrider
Reply With Quote #3

Quote:
Originally Posted by BBG_Theory View Post
Download link is broken. mouse over link and you will see what is wrong at the beginning of url

https://www.dropbox.com/s/j2dz5ma334...rider.zip?dl=0

also, there is an inconsistency between directory levels of the war3source folder and the war3source folder that is in the BZ2 should be moved into the sound folder like it is in the uncompressed version, I believe. thanks for sharing your work!
should be both fixed, thanks for reporting that ^^
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Spyper
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Join Date: Sep 2013
Old 08-12-2015 , 12:12   Re: [Boss] The Bloodrider
Reply With Quote #4

You should mention that it needs otokiru's plugin (ff2_otokiru_wc3.ff2) and Shadow's plugin (shadow93_abilities.ff2)
Because file you put only includes bloodriders own plugin (m7_bloodrider.ff2)

Last edited by Spyper; 08-14-2015 at 13:02.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-12-2015 , 12:54   Re: [Boss] The Bloodrider
Reply With Quote #5

Quote:
Originally Posted by Spyper View Post
You should mention that it needs otokiru's plugin (ff2_otokiru_wc3.ff2) and your plugin (shadow93_abilities.ff2)
Because file you put only includes bloodriders own plugin (m7_bloodrider.ff2)
well, i wasnt expecting that someone would watch this thread, its abandon, while my main thread would have all the informations about this and my other hales, well while im at it, i can give more details about this hale here.
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Last edited by M76030; 08-12-2015 at 16:15.
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Spyper
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Join Date: Sep 2013
Old 08-27-2015 , 12:01   Re: [Boss] The Bloodrider
Reply With Quote #6

Could you nerf it a bit he is INSANELY OVERPOWERED
His grenade outclasses revive markers
And he have got a melee weapon (like his grenade launcher isnt powerfull enough)
Gains hp on rage
Have life regeneration means he can spam lives by hiding.
Players gripling hook is useless because bloodrider have gripling hook (also grippling hook hurts you like boss isnt powerfull enough)

(You can make Life Regeneration and some others disabled by default)
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-27-2015 , 12:10   Re: [Boss] The Bloodrider
Reply With Quote #7

Quote:
Originally Posted by Spyper View Post
Could you nerf it a bit he is INSANELY OVERPOWERED
His grenade outclasses revive markers
And he have got a melee weapon (like his grenade launcher isnt powerfull enough)
Gains hp on rage
Have life regeneration means he can spam lives by hiding.
Players gripling hook is useless because bloodrider have gripling hook (also grippling hook hurts you like boss isnt powerfull enough)

(You can make Life Regeneration and some others disabled by default)
well, you can disable his grapplinkhook, regain live ability and lower his difficulty if you think hes too OP with these settings
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Spyper
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Join Date: Sep 2013
Old 08-27-2015 , 14:36   Re: [Boss] The Bloodrider
Reply With Quote #8

Yes i can but problem is when its not on my server. I was on random a ff2 server, playing medic having revived everyone like 4 times but bloodrider was always regenerating life and killed me. (Still i like the boss thought)
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Maximilian_
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Join Date: Oct 2014
Old 08-27-2015 , 14:51   Re: [Boss] The Bloodrider
Reply With Quote #9

I guess need do more time for regenerate life
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xXDeathreusXx
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Old 08-27-2015 , 17:58   Re: [Boss] The Bloodrider
Reply With Quote #10

Quote:
Originally Posted by Maximilian_ View Post
I guess need do more time for regenerate life
That's not the problem, it's people camping out until the life regains itself, it'd be better off not existing
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