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[TF2] Humiliation Friendly Fire 0.6 (31/12)


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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 12-31-2009 , 06:06   Re: [TF2] Humiliation Friendly Fire 0.6 (30/12)
Reply With Quote #21

Quote:
Originally Posted by McNuggetFiend View Post
Does it have a different message in the center? The "SuperMove Engaged" and such generally just results in a bit of confusion, laughter, and has to be explained every time. I'd much rather it say, "Friendly Fire Enabled" or something simple
Added smove_print which adjusts the 'Super Move' part of the text. For your convenience it defaults to 'Friendly Fire'.
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McNuggetFiend
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Join Date: Jul 2009
Location: il
Old 01-03-2010 , 21:40   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #22

You sir, are a god among men
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DrWagstaff
SourceMod Donor
Join Date: Apr 2010
Location: Livermore
Old 04-20-2010 , 15:30   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #23

Does this still work? I have it on my tf2 server and it seems to do nothing. If I enter smove_enable 1 it says it was already 1, so the plugin is loaded and enabled.
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DrWagstaff
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Join Date: Apr 2010
Location: Livermore
Old 05-05-2010 , 14:23   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #24

This doesnt work and the author is AWOL Sad panda.
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blackhydra866
Junior Member
Join Date: Jul 2008
Old 08-08-2010 , 21:52   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #25

Quote:
Originally Posted by DrWagstaff View Post
This doesnt work and the author is AWOL Sad panda.
just use "Round Triggers" plugin and set:

sm_rtrigs_start "mp_friendlyfire 0"
sm_rtrigs_end "mp_friendlyfire 1"

as your triggers ;)
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mortal888
Junior Member
Join Date: Jul 2011
Old 07-07-2011 , 19:16   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #26

The friendly fire takes away from your Kill/Death ratio. Is there a way to make it not do this?
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 07-30-2011 , 20:25   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #27

Can't the players points issue be prevented by changing the cvar "tf_stats_track" to 0 during the humiliation round and turning it back on when when the humiliation round ends?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-02-2011 , 21:21   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #28

Code:
L 10/02/2011 - 01:05:54: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 10/02/2011 - 01:05:54: [SM] Displaying call stack trace for plugin "supermove.smx":
L 10/02/2011 - 01:05:54: [SM]   [0]  Line 96, /home/groups/alliedmodders/forums/files/5/2/7/8/3/51858.attach::Event_PlayerDeath()
Fix:
Attached Files
File Type: sp Get Plugin or Get Source (supermove.sp - 292 views - 3.4 KB)
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MisterTickles
Member
Join Date: Sep 2011
Old 10-03-2011 , 23:06   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #29

I tried using this on my Saxton Hale server and it didn't work. Any suggestions?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-04-2011 , 03:14   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #30

That's not enough information...
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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You will be fed to javalia otherwise.
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