I'm trying to add a command in this plugin to make players able to toggle "show bullet damage".
At least for me it seems everything is correct but still it wont toggle properly/make damage not show up.
PHP Code:
#include <amxmodx>
#include <engine>
new g_hudmsg1, g_hudmsg2,g_type, g_enabled;
new bool:gOnOff[33] = { true, ... };
public plugin_init() {
register_plugin("Bullet Damage with Spec", "1.3", "Sn!ff3r, modded by mforce")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_clcmd("amx_dmg", "toggleDmg", 0, "");
register_clcmd("amx_showdmg", "toggleDmg", 0, "");
g_type = register_cvar("amx_bulletdamage","1")
g_hudmsg1 = CreateHudSyncObj()
g_hudmsg2 = CreateHudSyncObj()
}
public toggleDmg(id)
{
if( gOnOff[id] )
{
client_print_color(id, id, "OFF");
gOnOff[id] = false;
}
else
{
client_print_color(id, id, "ON");
gOnOff[id] = true;
}
}
public on_damage(id) {
static attacker; attacker = get_user_attacker(id)
if(is_user_connected(attacker)) {
static damage; damage = read_data(2)
g_enabled = get_pcvar_num(g_type)
if(g_enabled && gOnOff[id] == true)
{
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)
static iPlayers[32], iNum;
get_players(iPlayers, iNum, "bch")
for(new i = 0, Spectator = iPlayers[0]; i < iNum; Spectator = iPlayers[i++]) {
if(entity_get_int(Spectator, EV_INT_iuser2) == attacker) {
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(Spectator, g_hudmsg1, "%i^n", damage)
}
if(entity_get_int(Spectator, EV_INT_iuser2) == id) {
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(Spectator, g_hudmsg2, "%i^n", damage)
}
}
}
}
}
public client_connect(id)
{
gOnOff[id] = true;
}
public client_disconnect(id)
{
gOnOff[id] = true;
}