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kevinnashsummer92
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kevinnashsummer92
Join Date: May 2011
Old 08-26-2018 , 19:17   --------------------
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Last edited by kevinnashsummer92; 04-26-2024 at 17:40.
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asherkin
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Old 08-27-2018 , 06:49   Re: Having tons of server crashes happen non-stop.
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It looks like the problem is caused by something patching the function at the top of the stack, as the assembly looks fairly nonsensical like it has been hand modified. I’m on mobile atm so can’t do it, but you’ll need to find out what function server.dll + 0x2aab24 is, then find any references in your gamedata files to it (or, that could be now pointing to it, which is harder) - it’d help if you could post a zip file of your entire gamedata folder (and we’ll hope no plugin has it hard coded.)
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asherkin
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Old 08-27-2018 , 08:42   Re: Having tons of server crashes happen non-stop.
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Sadly the completely bogus assembly exists in the original binary (there is literally a branch where it sets a pointer to NULL then tries to access stuff relative to that pointer), so this is almost certainly a game bug.

The issue is in CPointSpotlight::ComputeRenderInfo, so I suspect you could avoid it by removing all point_spotlight entities, but that might negatively impact your gamemode.
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Old 08-27-2018 , 19:07   Re: Having tons of server crashes happen non-stop.
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That one is in "CFuncTrackTrain:eadEnd", completely unrelated. It isn't obvious what went wrong though.
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