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VSH VSH, old thread (v1.42) - Information/etc.


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Spyper
Senior Member
Join Date: Sep 2013
Old 08-28-2014 , 15:44   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4381

Pyro doesnt need to do large amount of damage,
"The best usage for Pyro is to airblast Hale away from players he raged."
Pyro can made Hales rage useless, he/she can knockback hale when hale raged for (an engineer/engineers/heavy + medics etc.)
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-29-2014 , 01:21   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4382

Well yea, we're just pointing out that he's capable of doing so.

Generally if you play pyro to do damage... at the same time you're locking Hale from doing anything until he rages you.
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HelpMe
Senior Member
Join Date: Jun 2013
Location: Home
Old 09-18-2014 , 09:51   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4383

New gamedata?

Got dis error
Code:
L 09/18/2014 - 07:46:38: [SM] Native "SetFailState" reported: [VSH] Failed to initialize call to CTFAmmoPack::SetInitialVelocity
L 09/18/2014 - 07:46:38: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/18/2014 - 07:46:38: [SM]   [0]  Line 498, C:\tf2server\tf\addons\sourcemod\scripting\saxtonhale.sp::InitGamedata()
L 09/18/2014 - 07:46:38: [SM]   [1]  Line 511, C:\tf2server\tf\addons\sourcemod\scripting\saxtonhale.sp::OnPluginStart()
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Windle
Member
Join Date: Feb 2014
Location: Lancashire
Old 09-18-2014 , 10:57   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4384

Quote:
Originally Posted by HelpMe View Post
New gamedata?
Would be nice
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-20-2014 , 05:34   Re: VS Saxton Hale Mode, old thread (v1.42) - Instructions/etc.
#4385

I'm going to go ahead and lock this thread; the new thread for VSH (posted by Chdata) is stickied. Go there for things.
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Last edited by FlaminSarge; 09-20-2014 at 05:34.
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